Territories: Difference between revisions
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*Land Grab: Symmetric Territories with Capture Lock enabled. | *Land Grab: Symmetric Territories with Capture Lock enabled. | ||
*Flag Rally: Symmetric Territories without Capture Lock. | *Flag Rally: Symmetric Territories without Capture Lock. | ||
*[[Contention]] | |||
==Related Pages== | ==Related Pages== |
Revision as of 07:26, May 20, 2018
Territories is a gametype introduced in Halo 2, in which players must fight to control specific zones ("territories") on the map. Players capture territories by standing inside of them while no enemies are also inside of them. In symmetric matches, two teams fight to control neutral territories; in asymmetric matches, a defending has control of all territories at round start, and the other team must capture them.
The gametype can be played in FFA or team games.
Description
In Halo 2's maps, there are four territories, but this number can be lowered to one.
Halo 3 introduced a feature that would come to be called "Capture Lock;" if enabled, territories would lock after being captured, preventing them from being (re)taken by another team. Capture Lock is common in one-sided games, where it prevents attackers from losing their progress during a round; in symmetric games, it simply removes the need to defend captured territories.
Halo 3 Variants
- Territories: The standard territory game: one team attacks, the other defends. This can be found on Team Objective and Social Skirmish with 4 rounds, and on Big Team Battle with only 2 rounds.
- Land Grab: Symmetric Territories with Capture Lock enabled.
- Flag Rally: Symmetric Territories without Capture Lock.
- Contention