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Abandon: Difference between revisions

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==Gallery==
==Gallery==
<gallery>
<gallery>
File:HMCC H4 Abandon Map.png|Abandon Map.
File:H4 Abandon concept art.jpg|Abandon concept art.
File:H4 Abandon concept art.jpg|Abandon concept art.
File:H4 - early Abandon.jpg|An early concept of Abandon.
File:H4 - early Abandon.jpg|An early concept of Abandon.

Revision as of 15:30, May 16, 2018

Not to be confused with Abaddon, the Precursor construct.

Template:Multiplayer Map Infobox Template:Article Quote

Abandon is a multiplayer map in Halo 4. Taking place in jungle-like terrain, Abandon is an asymmetrical, close-quarters map.[1]

Layout

Abandon features a three story building in the centre of a dark forest environment, allowing for some long ranged combat but offering more short range skirmishes due to the trees and tight spaces. It features several man-cannons (one in each main structure, and one inside a tree between them) and ramps leading to all levels.

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Strategies

  • The jetpack is useful to get to high ledges.
  • It is recommended for players to use a semi-automatic weapon, like the DMR, due to the large amount of obstructions on the map.
  • The Shotgun or Scattershot are also useful weapons on the map, especially when the player is inside the UNSC structures.
  • It is not recommended for players to camp at the top of the gravity lift in the UNSC building, because the exposed area allows there to be multiple ways for the camper to be killed.
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Trivia

  • Inside one of the map's main structures, two transparent containers can be seen holding specimens of an unknown, alien quadrupedal creature in preservative. It is postulated that these creatures are the "things" that resulted in the base being abandoned.
  • One of the map's lifts is located inside a hollowed-out tree and seems to be powered by escaping air from within an organic structure.

Gallery

Sources