Decimus/Gameplay: Difference between revisions
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< Decimus
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**'''Siphon I''': Targets own units to recover health while damaging enemies. | **'''Siphon I''': Targets own units to recover health while damaging enemies. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 300 | ||
***Power Cost: | ***Power Cost: 100 | ||
***Cooldown: 195 seconds | ***Cooldown: 195 seconds | ||
**'''Siphon II''': Increases Siphon target size, duration, and healing amount. | **'''Siphon II''': Increases Siphon target size, duration, and healing amount. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 150 | ||
***Cooldown: 195 seconds | ***Cooldown: 195 seconds | ||
**'''Siphon III''': Further increases Siphon target size, duration, and healing amount. | **'''Siphon III''': Further increases Siphon target size, duration, and healing amount. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 500 | ||
***Power Cost: | ***Power Cost: 150 | ||
***Cooldown: 195 seconds | ***Cooldown: 195 seconds | ||
**'''Fury I''': Targets own units. Boosts damage and speed of affected units at the cost of health. | **'''Fury I''': Targets own units. Boosts damage and speed of affected units at the cost of health. | ||
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**'''[[Glassing]] Beam I''': Fires a controllable plasma beam. | **'''[[Glassing]] Beam I''': Fires a controllable plasma beam. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 350 | ||
***Power Cost: | ***Power Cost: 150 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Glassing Beam II''': Increases Glassing Beam size and damage. | **'''Glassing Beam II''': Increases Glassing Beam size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 450 | ||
***Power Cost: | ***Power Cost: 250 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Glassing Beam III''': Further increases Glassing Beam size and damage. | **'''Glassing Beam III''': Further increases Glassing Beam size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 550 | ||
***Power Cost: | ***Power Cost: 350 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''[[Type-25 Spirit|Spirit]] Assault I''': Drops off two [[Suicide Unggoy]] squads. | **'''[[Type-25 Spirit|Spirit]] Assault I''': Drops off two [[Suicide Unggoy]] squads. |
Revision as of 12:49, April 11, 2018
Halo Wars 2
- "Decimus is a berserker who relies on hard-hitting rushes while siphoning their health away."
- — In-game description of Decimus.[1]
- Unique Units: Jiralhanae Warlord and Decimus
- Tier 1 Leader Powers
- Killing Frenzy: All units gain damage boosts when they kill enemies for 6 seconds.
- Vortex Lightning I: Fires a controllable vortex that stuns enemies and lowers their defense.
- Population Cost: N/A
- Supply Cost: 50
- Power Cost: 150
- Cooldown: 165 seconds
- Vortex Lightning II: Increases Vortex Lightning size, debuff duration, and strength.
- Population Cost: N/A
- Supply Cost: 75
- Power Cost: 200
- Cooldown: 165 seconds
- Tier 2 Leader Powers
- Siphon I: Targets own units to recover health while damaging enemies.
- Population Cost: N/A
- Supply Cost: 300
- Power Cost: 100
- Cooldown: 195 seconds
- Siphon II: Increases Siphon target size, duration, and healing amount.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 150
- Cooldown: 195 seconds
- Siphon III: Further increases Siphon target size, duration, and healing amount.
- Population Cost: N/A
- Supply Cost: 500
- Power Cost: 150
- Cooldown: 195 seconds
- Fury I: Targets own units. Boosts damage and speed of affected units at the cost of health.
- Population Cost: N/A
- Supply Cost: N/A
- Power Cost: N/A
- Cooldown: 120 seconds
- Fury II: Increases selection area of effect, unit damage, and movement speed.
- Population Cost: N/A
- Supply Cost: N/A
- Power Cost: N/A
- Cooldown: 120 seconds
- Fury III: Increases selection area of effect, unit damage, and movement speed even more.
- Population Cost: N/A
- Supply Cost: N/A
- Power Cost: N/A
- Cooldown: 120 seconds
- Siphon I: Targets own units to recover health while damaging enemies.
- Tier 3 Leader Powers
- Glassing Beam I: Fires a controllable plasma beam.
- Population Cost: N/A
- Supply Cost: 350
- Power Cost: 150
- Cooldown: 228 seconds
- Glassing Beam II: Increases Glassing Beam size and damage.
- Population Cost: N/A
- Supply Cost: 450
- Power Cost: 250
- Cooldown: 228 seconds
- Glassing Beam III: Further increases Glassing Beam size and damage.
- Population Cost: N/A
- Supply Cost: 550
- Power Cost: 350
- Cooldown: 228 seconds
- Spirit Assault I: Drops off two Suicide Unggoy squads.
- Population Cost: 4
- Supply Cost: 240
- Power Cost: 60
- Cooldown: 165 seconds
- Spirit Assault II: Drops off two upgraded veteran Suicide Grunt squads and one veteran Jump Pack Brute squad.
- Population Cost: 7
- Supply Cost: 375
- Power Cost: 140
- Cooldown: 165 seconds
- Glassing Beam I: Fires a controllable plasma beam.
- Tier 4 Leader Powers
- Teleport I: Teleports own units to any location within range.
- Population Cost: N/A
- Supply Cost: N/A
- Power Cost: 200
- Cooldown: 165 seconds
- Boundless Siphon: All units gain a permanent minor health siphon when they damage enemy units.
- Teleport I: Teleports own units to any location within range.
- Tier 5 Leader Powers
- Decimus Drop: Drops Decimus into battle. (One per player at a time)
- Population Cost: 10
- Supply Cost: 1,000
- Power Cost: 1,000
- Cooldown: 386 seconds
- Boundless Fury: All units gain a permanent increase to speed and damage.
- Decimus Drop: Drops Decimus into battle. (One per player at a time)
Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y ability.