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*'''Dan Mod''': To make it still retain a lot of the character we'd originally wanted but to make it work. | *'''Dan Mod''': To make it still retain a lot of the character we'd originally wanted but to make it work. | ||
*'''Max Hoberman''': On a really tight map like Condemned, it's critical | *'''Max Hoberman''': On a really tight map like Condemned, it's critical that the player's able to orient themselves. | ||
*'''Adam Crist''': It actually came down to a lot of art coming in and helping us out and doing color-coded rooms. | *'''Adam Crist''': It actually came down to a lot of art coming in and helping us out and doing color-coded rooms. |
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