Covenant comm node: Difference between revisions
From Halopedia, the Halo wiki
(→Description: Added content) |
(→History: Content) |
||
Line 9: | Line 9: | ||
==History== | ==History== | ||
Comm relays were used extensively during the Covenant's vicious [[Fall of Reach|assault]] on the planet [[Reach]],<ref name="TotS"/> as well as during the [[Battle of Earth]]<ref>'''Halo 3''' campaign level, ''[[Sierra 117]]''</ref> and the [[Battle of Installation 00]].<ref>'''Halo 3''' campaign level, ''[[The Covenant (level)|The Covenant]]''</ref> | Comm relays were used extensively during the Covenant's vicious [[Fall of Reach|assault]] on the planet [[Reach]],<ref name="TotS"/> as well as during the [[Battle of Earth]]<ref>'''Halo 3''' campaign level, ''[[Sierra 117]]''</ref> and the [[Battle of Installation 00]].<ref>'''Halo 3''' campaign level, ''[[The Covenant (level)|The Covenant]]''</ref> | ||
Also used throughout installation 05. | |||
==Trivia== | ==Trivia== |
Revision as of 00:07, September 25, 2017
Spikes of Obesience, also known as Covenant comm relays,[1] or comm nodes,[2] are mobile communication devices that were used by the Covenant on the battlefield. The first link in the Covenant's command and control of their ground units began with the placement of these Spikes in areas they intended to dominate.[1]
Description
Comm nodes, known as Spikes of Obesience by the Covenant, were used by the hegemony as a means to connect to their battle network and functioned as a combination of proselytization network uplinks, communication hubs, and sensor relay nodes.[1] The Spikes are tall devices, consisting of a stalk protruding from a central structure which is supported by a trio of "legs." The nodes are primarily dark pink, black, and silver in color.[3] In "'Halo 2"' the node does not have legs, but it makes the same buzzing noise as the later titles up to Halo: Reach which suggests the sfx has been recycled a lot. Variants with the antenna not deployed are sparsely found aswell with one on uprising being in the brutes trophy room where the elite makes a remark that the weapons are worthless.
History
Comm relays were used extensively during the Covenant's vicious assault on the planet Reach,[3] as well as during the Battle of Earth[4] and the Battle of Installation 00.[5] Also used throughout installation 05.
Trivia
- The comm will remain active if one of its legs has been broken off, and it can still be picked up in Forge. To fully destroy it, one must break the tower off the base.[2]
- On the main body of the node, something resembling the Marathon symbol can clearly be seen.[3]
Gallery
- Halo 2node.png
A communications node in Halo 2
A communications node in Halo 3
A communications node in Halo: Reach
List of Appearances
- Halo 2 (First appearance)
- Halo 3
- Halo: Reach
- Halo: Spartan Assault
- Halo: Spartan Strike
- Halo: Ground Command
Sources
- ^ a b c Spartan Games: Make your Halo table look awesome!
- ^ a b Halo 3, Forge
- ^ a b c Halo: Reach, campaign level, Tip of the Spear
- ^ Halo 3 campaign level, Sierra 117
- ^ Halo 3 campaign level, The Covenant