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Sith Venator (talk | contribs) |
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*'''Unique Units:''' [[Avery Johnson]] {{C|Hero unit}}, [[Colossus]] {{C|Replaces [[M808S Scorpion]]}}, and [[HRUNTING/YGGDRASIL Mark IX Mantis]] {{C|Replaces [[M12 Warthog]]}} | *'''Unique Units:''' [[Avery Johnson]] {{C|Hero unit}}, [[Colossus]] {{C|Replaces [[M808S Scorpion]]}}, and [[HRUNTING/YGGDRASIL Mark IX Mantis]] {{C|Replaces [[M12 Warthog]]}} | ||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
**''' | **'''Digging In I''': Turrets can siphon health from units they attack and bunker and turret drops now cost less. | ||
**'''Digging In II''': Improves siphon, further reduces the cost of bunker and turret drops, and lowers the cost of base turrets. | |||
**'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | **'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
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***Cooldown: 160 seconds | ***Cooldown: 160 seconds | ||
*'''Tier 2 Leader Powers''' | *'''Tier 2 Leader Powers''' | ||
**''' | **'''Pelican Transport I''': Transports own units anywhere in range. | ||
**''' | ***Population Cost: N/A | ||
***Supply Cost: N/A | |||
***Power Cost: 100 | |||
***Cooldown: 100 Seconds | |||
**'''Pelican Transport II''': Transports more units anywhere in range. | |||
***Population Cost: N/A | |||
***Supply Cost: N/A | |||
***Power Cost: 300 | |||
***Cooldown: 100 Seconds | |||
**'''Bunker Drop I''': Activate to drop a garrisonable bunker. Costs population. Can hold up to 3 infantry squads. | **'''Bunker Drop I''': Activate to drop a garrisonable bunker. Costs population. Can hold up to 3 infantry squads. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
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***Supply Cost: 300 | ***Supply Cost: 300 | ||
***Power Cost: 200 | ***Power Cost: 200 | ||
***Cooldown: | ***Cooldown: 190 seconds | ||
**'''EMP MAC Blast II''': Improves the blast and all effects. | **'''EMP MAC Blast II''': Improves the blast and all effects. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 400 | ***Supply Cost: 400 | ||
***Power Cost: 300 | ***Power Cost: 300 | ||
***Cooldown: | ***Cooldown: 190 seconds | ||
**''' | **'''Remote Sensors''': Structures and captured points have increased line of sight. | ||
*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' | ||
**'''Siege Turret Drop I''': Deploys a temporary [[Siege Turret]] into battle. | **'''Siege Turret Drop I''': Deploys a temporary [[Siege Turret]] into battle. |