31,262
edits
m (clean up, replaced: [[Image: → File: (3)) |
|||
Line 1: | Line 1: | ||
==Renaming== | ==Renaming== | ||
By reading Trivia entries on other levels (one of which I've moved here), I've confirmed that this glitch is really just the manifestation of the ''hall of mirrors effect'', which is described in [[Pan Cam#Things to Note]]. I think, therefore, that this article should be renamed and rewritten in the style of [[Invisible Walls]], | By reading Trivia entries on other levels (one of which I've moved here), I've confirmed that this glitch is really just the manifestation of the ''hall of mirrors effect'', which is described in [[Pan Cam#Things to Note]]. I think, therefore, that this article should be renamed and rewritten in the style of [[Invisible Walls]], Exception, and other articles about general game mechanics. | ||
The article should probably be changed to focus primarily on the hall of mirrors effect itself, rather than ways of viewing it. Technically, there are infinitely many ways to see the effect: every time you glitch the Pan Cam out of a level's skybox or view a clipping plane; and every time (during gameplay, not in [[Theater]]) you catch a glimpse of the infinite void surrounding any [[Campaign]] level. If so desired, we can then add individual sections on different ways of viewing the effect. | The article should probably be changed to focus primarily on the hall of mirrors effect itself, rather than ways of viewing it. Technically, there are infinitely many ways to see the effect: every time you glitch the Pan Cam out of a level's skybox or view a clipping plane; and every time (during gameplay, not in [[Theater]]) you catch a glimpse of the infinite void surrounding any [[Campaign]] level. If so desired, we can then add individual sections on different ways of viewing the effect. |