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Mgalekgolo Captain: Difference between revisions

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*'''Info:''' Hero, Slow, heavily armored, Attacks steal health to increase its own
*'''Info:''' Hero, Slow, heavily armored, Attacks steal health to increase its own
*'''Tier:''' 1
*'''Tier:''' 1
*'''Cost:''' Population 0, Supplies 200, Power 225
*'''Cost:''' Population 0, Supplies 300, Power 275
*'''Hunter Captain upgrade: Taunt'''
*'''Hunter Captain upgrade: Taunt'''
**'''Info:''' New ability, forces nearby enemies to only attack the hero
**'''Info:''' New ability, forces nearby enemies to only attack the hero
**'''Tier:''' 1
**'''Tier:''' 1
**'''Cost:''' Supplies 0, Power 300
**'''Cost:''' Supplies 0, Power 300
*'''Hunter Captain upgrade: Siohon overcharge'''
*'''Hunter Captain upgrade: Siphon overcharge'''
**'''Info:''' Weapon upgrade, Adds an area attack to siphon ability and increases its range and damage
**'''Info:''' Weapon upgrade, Adds an area attack to siphon ability and increases its range and damage
**'''Tier:''' 2
**'''Tier:''' 2

Revision as of 22:12, July 5, 2017

Captain
HW2 - Hunter Captain.jpg

Function:

Direct critical operations

Species:

Mgalekgolo

Affiliation:

Banished

Other role(s):

Monitoring battles

 

"The Captains themselves exhibit individual peculiarities and attitudes, though none could be said to be personable."
Jeff Easterling on Mgalekgolo Captains.[1]

Mgalekgolo Captains are Mgalekgolo "officers" deployed by "Colony" to locations where some element of its plan or Banished operations requires direct intervention and monitoring. Captains make sure Banished Lekgolo colonies and gestalts operate at full efficiency during battles. Each Captain is linked directly to "Colony" and its distant bond-brother over a specially modified battlenet relay, often going into battle without its bond-brother.[1] Unlike other Mgalekgolo, Captains are equipped with energy shielding.[2]

Gameplay

Halo Wars 2

  • Info: Hero, Slow, heavily armored, Attacks steal health to increase its own
  • Tier: 1
  • Cost: Population 0, Supplies 300, Power 275
  • Hunter Captain upgrade: Taunt
    • Info: New ability, forces nearby enemies to only attack the hero
    • Tier: 1
    • Cost: Supplies 0, Power 300
  • Hunter Captain upgrade: Siphon overcharge
    • Info: Weapon upgrade, Adds an area attack to siphon ability and increases its range and damage
    • Tier: 2
    • Cost: Supplies 0, Power 450
  • Hunter Captain upgrade: Improved Taunt
    • Info: Unit Upgrade, Increases area of Taunt, enemies affected inflict less damage
    • Tier: 3
    • Cost: Supplies 0, Power 600

The Mgalekgolo Captain is exclusive to "Colony" and can be built at the War Council. Like other hero units the player is limited to one on the field at a time. They have immense durability at the cost of mobility, making them one of the slowest units in the game. Captains feature the Siphon ability to steal health from enemies and are able to agro enemies away from allied units. In Blitz Hunter Captains cost 260 energy and feature the Shock ability to decrease enemy armor, in addition to its normal energy shielding, passive Siphon ability, and Taunt ability.

Gallery

List of appearances

Sources