Flood (gametype): Difference between revisions

No change in size ,  7 years ago
m
no edit summary
(Total rewrite. See talk page.)
mNo edit summary
Line 7: Line 7:
==Description==
==Description==
{{see|Infection}}
{{see|Infection}}
Flood's core gameplay is identical to Infection's core gameplay: players are split into a Survivor team and a Flood team, and survivors must avoid being killed and converted to the Flood team.<ref name="OXM"/> The principle difference between Flood and Infection is the addition of a new player model for the Flood: an infected Spartan's body was stripped of its hard armor plating and covered in a Flood carapace. Altered settings also gave Flood players a special armor effect that trailed behind them and a first-person screen effect that distorted their vision.
Flood's core gameplay is identical to Infection's core gameplay: players are split into a Survivor team and a Flood team, and survivors must avoid being killed and converted to the Flood team.<ref name="OXM"/> The principal difference between Flood and Infection is the addition of a new player model for the Flood: an infected Spartan's body was stripped of its hard armor plating and covered in a Flood carapace. Altered settings also gave Flood players a special armor effect that trailed behind them and a first-person screen effect that distorted their vision.


Flood players did not spawn with weapons and couldn't pick any weapons up; they attacked using a fleshy claw that behaved similarly to the [[Energy Sword]]s used in Infection. Flood players were also incapable of sprinting.
Flood players did not spawn with weapons and couldn't pick any weapons up; they attacked using a fleshy claw that behaved similarly to the [[Energy Sword]]s used in Infection. Flood players were also incapable of sprinting.
4,222

edits