Alice-130/Gameplay: Difference between revisions

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(Created page with "==''Halo Wars''== In ''Halo Wars'' Alice-130 is exclusive to the campaign and always has an AIE-486H machine gun. Like the other Spartans of Red Team he can be revived if kill...")
 
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==''Halo Wars''==
==''Halo Wars''==
In ''Halo Wars'' Alice-130 is exclusive to the campaign and always has an AIE-486H machine gun. Like the other Spartans of Red Team he can be revived if killed.
In ''Halo Wars'' Alice-130 is exclusive to the campaign and always has an [[AIE-486H machine gun]]. Like the other Spartans of Red Team she can be revived if killed.


==''Halo Wars 2''==
==''Halo Wars 2''==
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**'''Tier:''' 3
**'''Tier:''' 3
**'''Cost:''' Supplies 0, Power 800
**'''Cost:''' Supplies 0, Power 800
In campaign Alice-130 acts the same as she did in ''Halo Wars'', barring Spartan slam. In Multiplayer Alice-130 is exclusive to Isabel and can be built at the [[UNSC Armory]]. Unupgraded Alice starts off [[dual wielding]] [[M6C magnum]]s and is great against infantry, but only okay against vehicles, aircraft, and structures. Once upgraded with an M247H Alice will be effective against vehicles and aircraft. In [[Blitz]] Alice-130 costs 240 energy and features the Reflect ability that reflects half the damage Alice takes back to enemy units.
In campaign Alice-130 acts the same as she did in ''Halo Wars'', barring Spartan slam. In Multiplayer Alice-130 is exclusive to [[Isabel]] and can be built at the [[UNSC Armory]]. Unupgraded Alice starts off [[dual wielding]] [[M6C magnum]]s and is great against infantry, but only okay against vehicles, aircraft, and structures. Once upgraded with an [[M247H]] Alice will be effective against vehicles and aircraft. In [[Blitz]] Alice-130 costs 240 energy and features the Reflect ability that reflects half the damage Alice takes back to enemy units.
[[Category:Gameplay guides]]