John Forge/Gameplay: Difference between revisions

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***Supply Cost: 450
***Supply Cost: 450
***Power Cost: 275
***Power Cost: 275
***Cooldown: 195 seconds
***Cooldown: 228 seconds
**'''Scatter Bomb II''': Increases damage and number of bombs fired by Scatter Bomb
**'''Scatter Bomb II''': Increases damage and number of bombs fired by Scatter Bomb
***Population Cost: N/A
***Population Cost: N/A

Revision as of 22:19, June 8, 2017

Halo Wars

Forge's abilities in Halo Wars.
Abilities
  • "Hero Unit Ability": (Campaign only)
    • Ram — Forge initially mounts an M12G1 Gauss Warthog which has the ability to ram enemies
    • Shotgun Barrage — If Forge's Warthog is destroyed, he will be revived on foot and armed with an M90 shotgun which he can unload quickly upon a target until empty.
  • "Leader Power": Carpet Bomb — A bombing run with a long range that deals devastating damage to ground units. Costs 600 resources and a tech level of 1.
  • "Unique Unit": Cyclops — A powerful exoskeleton that can punch enemy ground units, throw wreckage, and repair buildings.
Upgrades
  • "Super Upgrade": M850 Grizzly — a superior version of the M808B Scorpion which has dual cannons and an additional mounted machine gun. Costs 1,800 resources and a tech level of 4.
  • "Economy Bonus": All Supply Pads on Forge's bases start as Heavy Supply Pads.
  • Carpet Bomb Upgrades: Medium Carpet Bomb (700 resources and a tech level of 2), Large Carpet Bomb (1,000 resources and a tech level of 3), and Super Carpet Bomb (1,400 resources and a tech level of 4).

Halo Wars 2

"Forge's strengths lie in an armored and slow-building economy, using heavy vehicles to push through enemies."
— In-game description of Sergeant Forge.[1]
  • Unique Units: Forge's Warthog and M850 Grizzly (Replaces M808S Scorpion)
  • Tier 1 Leader Powers
    • Rolling Economy I: Reduces costs and build times for Supply Pads, Generators, and their upgrades.
    • Rolling Economy II: Improves all Rolling Economy bonuses.
    • Heavy Metal I: Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 180 seconds
    • Heavy Metal II: Increases Heavy Metal’s target size, defense boost, and duration.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 100
      • Cooldown: 180 seconds
    • Heavy Metal III: Increases Heavy Metal’s target size, defense boost, and duration.
      • Population Cost: N/A
      • Supply Cost: 600
      • Power Cost: 150
      • Cooldown: 180 seconds
  • Tier 2 Leader Powers
    • Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units
      • Population Cost: N/A
      • Supply Cost: 25
      • Power Cost: 100
      • Cooldown: 105 seconds
    • Pelican Transport: Transports own units anywhere in range.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: 200
      • Cooldown: 150 Seconds
  • Tier 3 Leader Powers
    • Scatter Bomb I: Drops a scattered salvo of bombs.
      • Population Cost: N/A
      • Supply Cost: 450
      • Power Cost: 275
      • Cooldown: 228 seconds
    • Scatter Bomb II: Increases damage and number of bombs fired by Scatter Bomb
      • Population Cost: N/A
      • Supply Cost: 525
      • Power Cost: 450
      • Cooldown: 228 seconds
    • Restoration Drones I: Units and buildings within area are healed.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 210 seconds
    • Restoration Drones II: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 300
      • Power Cost: 70
      • Cooldown: 210 seconds
    • Restoration Drones III: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 100
      • Cooldown: 210 seconds
  • Tier 4 Leader Powers
    • Vehicle Drop I: Deploys a veteran M400 Kodiak from a G77S Pelican.
      • Population Cost: 6
      • Supply Cost: 625
      • Power Cost: N/A
      • Cooldown: 180 seconds
    • Vehicle Drop II: Adds a veteran Warthog to Vehicle Drop.
      • Population Cost: 10
      • Supply Cost: 925
      • Power Cost: N/A
      • Cooldown: 180 seconds
    • Accelerated Assembly I: Reduces costs and build times for vehicle production.
    • Accelerated Assembly II: Further reduces costs and build times for vehicle production.
  • Tier 5 Leader Powers
    • Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
      • Population Cost: N/A
      • Supply Cost: 1,000
      • Power Cost: 500
      • Cooldown: 330 seconds
    • Grizzly Battalion: G77S Pelican drops off three veteran Grizzlies.
      • Population Cost: 33
      • Supply Cost: 2,000
      • Power Cost: 400
      • Cooldown: 330 seconds

Forge's Warthog

  • Info: Improved Warthog, Unique to Forge
  • Tier: 1
  • Cost: Population 0, Supplies 500, Power 400
  • Forge's Warthog upgrade: Anvil Round
    • Info: Fires an EMP round, Slows enemy vehicles
    • Tier: 1
    • Cost: Supplies 0, Power 450
  • Forge's Warthog upgrade: Defensive Aura
    • Info: Improved Nanobots, Increase nearby allies speed
    • Tier: 2
    • Cost: Supplies 0, Power 650
  • Forge's Warthog upgrade: Gauss Overcharge
    • Info: Upgraded Anvil Round ability
    • Tier: 3
    • Cost: Supplies 0, Power 850

Forge's Warthog comes equipped with energy shielding. Because Forge's Warthog is a hero unit there can only be one per player. In Blitz Forge's Warthog costs 220 energy and comes with the Rally ability to increase damage for nearby friendly units.

Sources