Isabel/Gameplay: Difference between revisions
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< Isabel
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**'''Turret Drop I''': Drops a temporary [[Base turret]] into battle. | **'''Turret Drop I''': Drops a temporary [[Base turret]] into battle. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 25 | ||
***Cooldown: 180 Seconds | ***Cooldown: 180 Seconds | ||
**'''The Best Offense''': [[M808S Scorpion]]s and [[EV-44 Nightingale]]s gain [[shields]] and increased health. | **'''The Best Offense''': [[M808S Scorpion]]s and [[EV-44 Nightingale]]s gain [[shields]] and increased health. |
Revision as of 20:32, April 18, 2017
Halo Wars 2
- "Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle."
- — In-game description of Isabel.[1]
- Unique Units: Alice-130
- Tier 1 Leader Powers
- Heavy Metal I: Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 180 seconds
- Heavy Metal II: Increases Heavy Metal’s target size, defense boost, and duration.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 100
- Cooldown: 180 seconds
- Holographic Decoy I: Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 150 seconds
- Holographic Decoy II: Increases number of decoys that can be produced. Decoys last longer.
- Population Cost: N/A
- Supply Cost: 350
- Power Cost: 75
- Cooldown: 150 seconds
- Heavy Metal I: Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
- Tier 2 Leader Powers
- Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact.
- Population Cost: N/A
- Supply Cost: 25
- Power Cost: 100
- Cooldown: 105 seconds
- Lotus Mine II: Increases damage and explosion size of Lotus Mines
- Population Cost: N/A
- Supply Cost: 50
- Power Cost: 200
- Cooldown: 105 seconds
- Restoration Drones I: Units and buildings within area are healed.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 210 seconds
- Restoration Drones II: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 300
- Power Cost: 70
- Cooldown: 210 seconds
- Restoration Drones III: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 100
- Cooldown: 210 seconds
- Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact.
- Tier 3 Leader Powers
- MAC Blast I: Fires a large kinetic slug at the battlefield.Damages all unit types and buildings.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 250
- Cooldown: 228 seconds
- MAC Blast II: Increases MAC Blast impact size and damage.
- Population Cost: N/A
- Supply Cost: 500
- Power Cost: 385
- Cooldown: 228 seconds
- MAC Blast III: Further increases MAC Blast impact size and damage.
- Population Cost: N/A
- Supply Cost: 600
- Power Cost: 500
- Cooldown: 228 seconds
- Accelerated Assembly I: Reduces costs and build times for vehicle production.
- Accelerated Assembly II: Further reduces costs and build times for vehicle production.
- MAC Blast I: Fires a large kinetic slug at the battlefield.Damages all unit types and buildings.
- Tier 4 Leader Powers
- Turret Drop I: Drops a temporary Base turret into battle.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 25
- Cooldown: 180 Seconds
- The Best Offense: M808S Scorpions and EV-44 Nightingales gain shields and increased health.
- Turret Drop I: Drops a temporary Base turret into battle.
- Tier 5 Leader Powers
- Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
- Population Cost: N/A
- Supply Cost: 1,000
- Power Cost: 500
- Cooldown: 330 seconds
- Ghost In The Machine: Takes control of enemy vehicles and aircraft for 13 seconds.
- Population Cost: N/A
- Supply Cost: 1,400
- Power Cost: 750
- Cooldown: 330 seconds
- Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.