Isabel/Gameplay: Difference between revisions

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**'''Turret Drop I''': Drops a temporary [[Base turret]] into battle.
**'''Turret Drop I''': Drops a temporary [[Base turret]] into battle.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 250
***Supply Cost: 400
***Power Cost: N/A
***Power Cost: 25
***Cooldown: 180 Seconds
***Cooldown: 180 Seconds
**'''The Best Offense''': [[M808S Scorpion]]s and [[EV-44 Nightingale]]s gain [[shields]] and increased health.
**'''The Best Offense''': [[M808S Scorpion]]s and [[EV-44 Nightingale]]s gain [[shields]] and increased health.

Revision as of 20:32, April 18, 2017

Halo Wars 2

"Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle."
— In-game description of Isabel.[1]
  • Unique Units: Alice-130
  • Tier 1 Leader Powers
    • Heavy Metal I: Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 180 seconds
    • Heavy Metal II: Increases Heavy Metal’s target size, defense boost, and duration.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 100
      • Cooldown: 180 seconds
    • Holographic Decoy I: Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 150 seconds
    • Holographic Decoy II: Increases number of decoys that can be produced. Decoys last longer.
      • Population Cost: N/A
      • Supply Cost: 350
      • Power Cost: 75
      • Cooldown: 150 seconds
  • Tier 2 Leader Powers
    • Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact.
      • Population Cost: N/A
      • Supply Cost: 25
      • Power Cost: 100
      • Cooldown: 105 seconds
    • Lotus Mine II: Increases damage and explosion size of Lotus Mines
      • Population Cost: N/A
      • Supply Cost: 50
      • Power Cost: 200
      • Cooldown: 105 seconds
    • Restoration Drones I: Units and buildings within area are healed.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 210 seconds
    • Restoration Drones II: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 300
      • Power Cost: 70
      • Cooldown: 210 seconds
    • Restoration Drones III: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 100
      • Cooldown: 210 seconds
  • Tier 3 Leader Powers
    • MAC Blast I: Fires a large kinetic slug at the battlefield.Damages all unit types and buildings.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 250
      • Cooldown: 228 seconds
    • MAC Blast II: Increases MAC Blast impact size and damage.
      • Population Cost: N/A
      • Supply Cost: 500
      • Power Cost: 385
      • Cooldown: 228 seconds
    • MAC Blast III: Further increases MAC Blast impact size and damage.
      • Population Cost: N/A
      • Supply Cost: 600
      • Power Cost: 500
      • Cooldown: 228 seconds
    • Accelerated Assembly I: Reduces costs and build times for vehicle production.
    • Accelerated Assembly II: Further reduces costs and build times for vehicle production.
  • Tier 4 Leader Powers
  • Tier 5 Leader Powers
    • Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
      • Population Cost: N/A
      • Supply Cost: 1,000
      • Power Cost: 500
      • Cooldown: 330 seconds
    • Ghost In The Machine: Takes control of enemy vehicles and aircraft for 13 seconds.
      • Population Cost: N/A
      • Supply Cost: 1,400
      • Power Cost: 750
      • Cooldown: 330 seconds

Sources