James Cutter/Gameplay: Difference between revisions

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**'''Turret Drop I''': Drops a temporary [[Base turret]] into battle.
**'''Turret Drop I''': Drops a temporary [[Base turret]] into battle.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 250
***Supply Cost: 400
***Power Cost: N/A
***Power Cost: 25
***Cooldown: 180 Seconds
***Cooldown: 180 Seconds
**'''Turret Drop II''': Increases Turret damage and duration of Turret Drop
**'''Turret Drop II''': Increases Turret damage and duration of Turret Drop
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 400
***Supply Cost: 550
***Power Cost: N/A
***Power Cost: 50
***Cooldown: 180 seconds
***Cooldown: 180 seconds
**'''Cyclops Drop''': Drops a veteran [[Cyclops]] into battle.
**'''Cyclops Drop''': Drops a veteran [[Cyclops]] into battle.