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'''2:43 - [[Justin Hayward]]:''' We needed to have this dark, moody city, without making it unplayable. | '''2:43 - [[Justin Hayward]]:''' We needed to have this dark, moody city, without making it unplayable. | ||
'''2:50 - [[Martin O'Donnell]]:''' I wanted to get a feeling of rain at night in a abandoned city. I still like to score the emotions and mood that we want the player to feel when they're playing the game. | '''2:50 - [[Martin O'Donnell]]:''' I wanted to get a feeling of rain at night in a [sic] abandoned city. I still like to score the emotions and mood that we want the player to feel when they're playing the game. | ||
'''3:03 - Blake Low:''' We want people to explore the city. We want people to find this, you know this kind of hidden little sub-story. | '''3:03 - Blake Low:''' We want people to explore the city. We want people to find this, you know this kind of hidden little sub-story. |
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