Phoenix Logs: Difference between revisions
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===Strongholds=== | ===Strongholds=== | ||
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==Banished Units== | |||
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===Grunts=== | |||
:Expendable minions [and they know it]. | |||
:Though derided as cannon fodder, there is no mistaking the military value of | |||
:having an almost endless supply of cheap infantry armed with plasma pistols to | |||
:hurl at a foe. Each Grunt squad is led by a Brute armed with a spike rifle who | |||
:can be upgraded to plant a cloaked proximity~fused shrapnel mine on the | |||
:battlefield. The Grunts can be upgraded to add a pack brother and lackeys. | |||
:Grunts may not be strong, brave, intelligent, hygienic, or particularly fearsome | |||
:warriors, but those forced to serve the Banished have a healthy enough fear of | |||
:their Brute leaders to stay on-task and motivated. Even if their fellows are used | |||
:as target practice by bored Brutes or disintegrated by Forerunner sentinels, the | |||
:survivors can at least look forward to a full food nipple and a brief nap in the | |||
:methane atmosphere they call home. | |||
===Warlord=== | |||
:Decimus' infantry champions. | |||
:Brute Warlords are among the most fearsome infantry in the Banished forces. | |||
:They are armed with devastating gravity hammers and have energy shields to | |||
:supplement their already-heavy armor and hides. Their gravity hammers emit a | |||
:massive shockwave which damages and stuns all nearby ground units. | |||
:Each Brute that holds the Warlord rank has been promoted by Decimus for | |||
:their raw strength, savage lust for battle, and the complete absence of mercy | |||
:on the battlefield. While the Brutes who make up Atriox's Chosen share their | |||
:leader's cunning, Decimus encourages more base traits in his warriors, chief | |||
:among which is an unquenchable thirst for blood. | |||
===Ghost=== | |||
:Fast scout armed with twin plasma cannons. | |||
:Exclusively used by the Shipmaster for their speed and firepower, Ghosts are | |||
:single-occupant anti-gray speeders armed with twin plasma cannons and the | |||
:ram ability to decimate enemy infantry squads. Ghosts can also negate control | |||
:over resource nodes. With the ghost shield upgrade the Ghost becomes a | |||
:significantly more durable and effective high-speed raider. | |||
:The Ghost is one of the most recognizable and ubiquitous vehicles on the | |||
:battlefield. It is less armored than its Brute counterpart, the Chopper, but this | |||
:sacrifice grants it nearly unmatched speed. This speed makes it useful for | |||
:harassing and hit-and-run tactics on the field. | |||
===Hunters=== | |||
:A bonded pair of walking tanks formed from colonies of worm—like aliens. | |||
:Hunters are super heavy infantry who fight in bonded pairs. Their massive | |||
:shields help protect them from all frontal attacks, and their assault cannons | |||
:deal heavy damage to any ground target and to vehicles in particular. Hunters | |||
:can be upgraded to equip beam cannons which fire a constant stream of energy | |||
:at a target. | |||
:Hunters are actually just one form taken by Lekgolo worm colonies, with other | |||
:notable examples including the musculature and control systems for the Scarab | |||
:and Locust. Always cryptic and undecipherable, Lekgolo in the service of the | |||
:Banished seem curiously aggressive and the Brutes take great care to separate | |||
:them from the general population of thralls and mercenaries under their banner | |||
:to avoid unnecessary carnage. It's possible the Hunters' service is not voluntary, | |||
:though only Atriox's inner circle knows the truth. | |||
===Chopper=== | |||
:Aggressive scout and anti-infantry vehicle. | |||
:The Brute counterpart to the Ghost, Choppers are durable raiding vehicles that | |||
:can deal out punishment with its twin spiker autocannons and ability to ram | |||
:enemy forces that approach too close. The spike cannons can be upgraded with | |||
:shrapnel rounds for additional explosive punch. | |||
:The Chopper gets its name from sharp rotary blades mounted at the front of | |||
:the chassis to ram enemy vehicles and shred ground troops, a savage tactic | |||
:reflective of Brute culture. Choppers are so popular among the Banished that | |||
:competition to become a driver in the outrider squadrons is a major source of | |||
:death and injury among Atriox's packs. | |||
===Spirit=== | |||
:Versatile combat dropship. | |||
:The distinctive 'tuning—fork' shape of the Spirit comes from the twin carrier bays | |||
:that extend out from the pilot's compartment at the rear of the ship. The | |||
:Banished have reengineered the Spirit's contragravity system so that its | |||
:chassis can take the strain of transporting prefabricated buildings to forward | |||
:command centers. | |||
===Lich=== | |||
:Super Heavy deployment platform. | |||
:The Banished have appropriated Lich transports and repurposed them to | |||
:function as carriers for the central command structures of their raider bases. | |||
===Suicide Grunts=== | |||
:Grunts with explosive tempers. | |||
:Suicide Grunts are specially chosen infantry with exaggerated aggressive | |||
:tendencies. Each Grunt is fitted with an unstable plasma cell and detonator and | |||
:given only one order: rush the assigned target and violently explode. They can | |||
:be upgraded with new "recruits" and plasma lensing which increases their | |||
:damage against structures and vehicles. | |||
:Truly aggressive and violent Grunts are rare, but without Covenant oversight or | |||
:the environmental hazards of Balaho to cull them from the population, the | |||
:number of aberrants has increased dramatically in thrall colonies. The Banished | |||
:have adapted existing indoctrination protocols to turn the aggression and | |||
:natural cleverness of these Grunts to their own violent purposes. | |||
===Wraith=== | |||
:Heavy mortar tank. | |||
:The Wraith is a tank armed with a plasma mortar for long—range bombardment | |||
:and short-range plasma cannons for engaging ground and air units. Wraiths in | |||
:Banished service are fitted with energy shields. The Wraith's can be upgraded | |||
:to fire a scorch mortar; the impact of this system's unstable plasma shells | |||
:leaves a lingering pool of energy after impact. | |||
:Modified to fit the Brutes' warlike aesthetic, the Wraith serves the Banished as | |||
:both a mainline tank and artillery piece. Armed with its distinctive plasma | |||
:mortar the Wraith can shatter heavily reinforced defenses from long distances | |||
:or engage closer targets with devastating barrages. Despite the Wraith's large | |||
:size, its boosted gravity drive allows for impressive bursts of speed and | |||
:surprisingly agile maneuvers over most terrain. | |||
===Jump Pack Brutes=== | |||
:Fast-moving assault troops. | |||
:This Brute heavy infantry unit is equipped with jump packs and armed with | |||
hammers. The Brutes can leap a great distance with the packs assistance, | |||
unleashing a crushing attack at their destination that deals area-of-effect | |||
damage. Jump Brutes in the service of Atriox also drop trip mines along their | |||
jump path to deter enemy pursuit. All dump Pack Brute squads can increase | |||
their unit size with the dark skies upgrade. | |||
:Favored by Atriox for their mobility and savagery, the Banished make extensive | |||
:use of Jump Pack Brutes for reconnaissance, hit-and-run harassment, and | |||
:devastating close-quarters assaults. Though the jump packs cannot provide full | |||
:flight capabilities and must cool down after each use, they allow the Brute | |||
:warriors to quickly smash into enemy lines, crushing all who stand against the | |||
:Banished. | |||
===Engineers=== | |||
:Enigmatic living machines with remarkable repair abilities. | |||
:The Engineers are non-combat infantry support units that can heal nearby | |||
friendly units and structures with their reconstitution beams. They can float | |||
over cliffs and other impediments to escape danger, but have no offensive | |||
abilities. Engineers have an ability to create an overshield bubble to briefly | |||
protect itself and nearby allies. | |||
:Mysterious living machines created by the Forerunners to function as techno- | |||
:savants, Engineers have peerless knowledge of all types of technology and | |||
:seemingly inexhaustible wells of ingenuity in modifying and repairing machinery. | |||
:"Born" with an obsession to maintain and protect Forerunner artifacts, | |||
:Engineers in the service of the Banished exist in constant agony due to the | |||
:control yokes bonded to their flesh forcing them to ignore endless requests for :maintenance from the Ark as a result of Atriox's extraction and excavation | |||
:efforts. | |||
===Banshee=== | |||
:Multi-role attack aircraft. | |||
:The Banshee is a versatile attack aircraft armed with antiaircraft plasma | |||
:cannons and a ground attack fuel rod cannon. The fuel rod cannon can be | |||
:upgraded to fire a powerful tracking plasma torpedo that is surprisingly | |||
:effective against air units. | |||
:The earliest models of Banshees were modelled after the 'sKelln, a leathery | |||
:winged flying predator from the Sangheili homeworld, Sanghelios. The Banished | |||
:have twisted this ancient ancestry to make it look similar to an aerial predator | |||
:hailing from their own homeworld, Doisac. | |||
===Atriox's Chosen=== | |||
:Atriox's enforcers. | |||
:Only the most cunning and loyal Brutes are chosen as Atriox's personal | |||
:enforcers. Their unquestioning devotion to Atriox makes them a force to be | |||
:reckoned with on the battlefield and personal energy shields make them even | |||
:harder to kill. Each Chosen is armed with the explosive grenade launcher | |||
:commonly known as a Brute Shot, which can be upgraded to increase both | |||
:damage and range. | |||
:Favored Chieftains in Atriox's retinue may be promoted to Atriox's Chosen, | |||
:agents that intercede on his behalf to bring recalcitrant packs to heel and direct | |||
:critical Banished operations. Answerable only to Atriox , these warriors are | |||
:feared by lesser Brutes and hated by the Shipmaster’s troops, but none can | |||
:deny their loyalty or ability to detect and destroy weak links in Banished | |||
:operations. Many a prideful Chieftain who dared question Atriox's command | |||
:have ended up as a problem ‘fixed' by of one of Atriox's inner circle. | |||
===Marauder=== | |||
:Fast, medium tank. | |||
:The Marauder is an infantry-fighting vehicle armed with a heavy plasma turret. | |||
:Marauders can be upgraded with modular plates of thick hide to increase their | |||
:staying power in escalating battles, and those in the Shipmaster's service can | |||
:also be fitted with cloak systems. | |||
:Usually operating in close support of Banished infantry, the Marauder is a | |||
:Jiralhanae design that traces its origins to armored hovercraft that ranged on | |||
:the plains of Doisac during the world wars that eventually devastated their | |||
:civilization. The vehicle is also found the service of the mercenary Shipmaster as | |||
:a heavier support vehicle for his Ghost raiders. | |||
===Reaver=== | |||
:Anti-aircraft combat walker armed with rapid—fire missile launchers. | |||
:The Reaver is a walker unit unique to the Banished, built to act as a highly | |||
:mobile counter-air unit. It is armed with Thrasher missile pods that track on | |||
:enemy aircraft and a light spiker autocannon that can deter attack by infantry | |||
:and light armored vehicles. It can use its Predatory Leap ability to jump short | |||
:distances, useful for setting up ambushes or evading attack. | |||
:The Reaver is a relatively new addition to the Banished arsenal, and its | |||
:manufacturer is unknown-though it bears telltale marks of both workshop | |||
:and assembly vat construction. which hints at an origin on Doisac. They have | |||
:largely replaced the AA Wraith and anti-aerospace fortifications in the Banished | |||
:forces, and have quickly earned a dreaded reputation among the Spirit of Fire's | |||
:pilots. | |||
===Locust=== | |||
:Siege walker. | |||
:Locust walkers are siege vehicles armed with an unstable focus cannon that deals continuous damage to buildings and vehicles. Locusts are fitted with energy shields but are relatively fragile once those shields are depleted. | |||
:One of the many Covenant vehicles modified by the Banished to serve their needs, the Locust is a walker unit originally built for mining and excavation purposes. The Covenant repurposed Locusts to demolish enemy buildings and outposts with sustained bombardment from their focus cannons, but the Banished have managed to make these vehicles even more dangerous than they were before. | |||
===Scarab=== | |||
:Superheavy assault walker with devastating excavation beam. | |||
:Few weapon platforms strike as much fear into an opponent as Scarabs. Massive and armored with nearly impregnable battleplate, most battles end soon after a Scarab appears. Banished Scarabs are armed with an unstable plasma beam that deals incredible ground-target damage and Thrasher missiles for air defense. The Scarab is slow but very mobile and can easily travel up cliffs and across rough terrain. | |||
:Scarabs are highly prized excavation vehicles, though in Banished service they are almost exclusively used as war machines. Heavily modified by the Banished to maximize firepower, the unstable plasma generators used in these Scarabs quickly kill the Lekgolo worms that form its control system. Atriox cares not for this sacrifice as long as the Scarabs continue to bring him victories. | |||
===Elite Rangers=== | |||
:Anti-infantry marksman and skirmishers. | |||
:The Elite Rangers are specialist infantry units devoted to anti-personnel duties. They are armed with rapid-fire carbines with excellent range. They rely on their mobility to stay out of danger and can often severely diminish enemy forces before being with range of a counterattack. | |||
:Rangers serve as the skirmishers and snipers of the Shipmaster's mercenary group, tasked with eliminating high—value enemy leaders and scouting routes for his raiding squads. Rangers deploy in pairs that can operate for days, even weeks, away from the main Banished forces. All are hardened raiders and merciless killers who would [and did] sell their own clan if there was profit in it. | |||
===Honor Guard=== | |||
:Personal guard of Shipmaster Let 'Volir. | |||
:These mercenaries are the infantry bodyguard of Let 'Volir, armed with energy swords and equipped with active camouflage. The Honor Guard can cloak for a limited time, allowing them to close to melee range and engage with their swords. | |||
:Borrowing the ceremonial gear and matching the martial prowess of the old Covenant Honor Guard, these mercenary sword masters evoke the traditions and accomplishments of their forebears in the service of their Shipmaster and his unconventional arrangement with Atriox and the Banished. Though the Honor Guards' motives are not as pure as they once were, only a fool would dare risk their wrath by challenging their presumed honor and skill. | |||
===Blisterback=== | |||
:A heavy air unit that launches barrages of plasma missiles. | |||
:The tick—like Blisterback is a massive aerial siege vehicle developed and built by the Banished. It is designed to alternate between two modes: On the ground it deploys to fire Annihilator siege missiles. and While in the air it fires medium plasma cannons that can engage ground and air targets. | |||
:On the ground the Blisterback enters a lockdown mode, stabilizing itself before its carapace splits open, revealing a battery of long range rockets. It can then exit lockdown mode to become airborne, closing the rocket carapace and tucking its legs underneath its body to perform a vertical take—off and enabling the use of its medium range plasma cannon to bombard the enemy. | |||
===Shroud=== | |||
:Support vehicle with cloaking field and point defense system. | |||
:A war machine from the Covenant's past given new life in Banished service, the Shroud is a support air unit with two combat modes. When deployed. the Shroud activates a persistent cloaking field around the vehicle. When not cloaked, the Shroud engages a point defense system that attempts to shoot down incoming enemy projectiles. The Shroud has no offensive capabilities. | |||
:The Shroud is difficult to pilot, with complicated subsystems made even less reliable by Banished tinkering. but its utility in concealing and defending raiding parties means Atriox spares no expense in maintaining his stock of the vehicles. | |||
}} | }} | ||
Revision as of 00:13, February 21, 2017
Template:Newcontent In Halo Wars 2, Phoenix Logs are a collection of codex entries that provide background information on units, characters, and other events of the Halo universe. Much like its predecessor’s collectible Black Boxes, which unlocked Timeline entries in the game, the Phoenix Logs can be unlocked by both feats of completion as well as collection and be accessed from the game’s campaign menu.
The Ark
Multiplayer Maps
Ashes
Badlands
Bedrock
Frontier
|
Highway
Rift
Sentry
Vault
|
Forerunner
Leaders
Banished Buildings
UNSC Buildings
Banished Units
UNSC Units
Campaign logs
The Healing of Old Wounds I
- Journal of Nathaniel J. Palmer, Archaeologist, Henry Lamb Research Outpost.
- Personal Diary Date: 03/16/2558
- The will and resilience of life never ceases to amaze me. Infinite permutations of
- bacteria, animals, and plants all exist as a direct result of the endless struggle
- and adaptation against a hostile universe. This installation, light years from the
- galactic center, is a paragon of that fact. When we first arrived here, the Ark
- had suffered great wounds from our war against the Covenant, and so we
- activated dormant retriever sentinels and deployed them to strip-mine lifeless
- planets for the materials needed to repair the installation. Like watching a
- sleeping giant nudged into wakefulness, the reconstruction slowly reached full
- automation until we were no longer needed to guide the sentinels and could
- simply sit back and record the wonder of a world being reborn. [1/3]
The Healing of Old Wounds II
- It has been three months now since we established the outpost, and each day
- we wake up to some new, shift in our surroundings as its Sentinels repair and
- rebuild the Ark around us. I have witnessed dense forests spring up from pit-
- black, barren terrain over the span of a week and monitored a particularly
- virulent strain of weed checked by the reintroduction of voracious, insectoid
- parasites before it could strangle the budding plants nearby. [2/3]
The Healing of Old Wounds III
- My role as an archaeologist has been inverted. Instead of peeling back the layers
- of the past to reveal hidden truths, I watch and document those layers being
- placed and marvel at the subtle ambiguities. More than anything, I want to tell
- my family back home about the wonders I've seen, but for now I have to be
- content with news from home until the confidentiality contract is lifted. So
- much to talk about - we could learn so much here! [3/3]
A New Bridge to Cross I
- Journal of Nathaniel J. Palmer, Archaeologist, Henry Lamb Research Outpost.
- Personal Diary Date: 04/02/2558
- Isabel, our new smart AI, has embraced our new home with a wonder and
- enthusiasm that matches our own. She is a young AI and this is her first
- assignment but even so, her excitement for discovery and investigation is
- infectious among the team. I even caught Brewer, the most jaded of the
- scientists here, swapping jokes with her while they worked. Although we are
- hesitant - and too worldly - about admitting it openly, it feels like we are on the
- cusp of a new era. [1/3]
A New Bridge to Cross II
- The Human-Covenant War often felt impossible to win, or at least,
- would be so prolonged that as a race we would end it exhausted and broken,
- retreating back to our own galaxy, cowed by the power of a greater enemy.
- Instead, it proved that there was always hope, and that even enemies can
- become allies.
- Now the war is over and events have brought us to the Ark. Peace reigns, and
- we have the time and resources to unlock some of the mysteries of the
- Forerunners. We've been mired in war for so long -perhaps now mankind can
- focus on development, on self-enrichment, for a change. [2/3]
A New Bridge to Cross III
- As I have cataloged the marvels of the Ark, I've come to realize it is not simply
- repairing itself from the ravages of the war, but remains remarkably adaptable
- to change. Only this morning, I watched in awe as giant tectonic plates
- rearranged, shifted and unfolded to form a new pathway across a chasm.
- My amazement at the size of these things was only matched by the
- naturalness of the movements, as graceful as a flower opening in time-lapse. If
- eon's-old technology can move with the present, if it can adapt and change to
- work in harmony with the universe, then perhaps we can learn to evolve as
- well. [3/3]
The Graveyard
- Palmer, Nathaniel J. Archaeologist, Lamb Research Center.
- Personal Diary Date: 10/26/2558
- Fifteen of us managed to escape the attack. I still don't know if anyone else
- made it out.
- We were returning from a survey expedition when we heard the first
- explosions.
- I ran back, following the plumes of black smoke rising into the evening sky from
- just over the bluff. Sounds of UNSC gunfire were soon drowned out by the too-
- familiar whine of plasma weapons, confirming our worst fears.
- As we looked down at the horror below, we saw several hulking outlines move
- amongst the shadows. Jiralhanae, I think. Brutes. They were everywhere. The
- air was filled with the smell of burning ozone as a couple of bright, electric blue
- shapes arced their way toward us. We scattered as the plasma blast hit,
- vaporizing the trees nearby and showering us with ash and debris.
- We instinctively turned and ran. My ears were ringing and the ground shook,
- but we somehow managed to stay together. I yelled at everyone to keep
- moving, to not look back no matter what. But when the firing stopped I
- couldn't help myself, I turned around and witnessed the orbital plasma
- bombardment of our home firsthand. It didn't last long. I didn't need to. But
- the finality of it will be forever seared into my memory.
- We've been on the run for three days now. The grime and smoke and ash clings
- to our clothes, our hair. We sleep in shifts, but not for very long. Every sound
- wakes us with a start and we expect to see the enemy bearing down on us.
- We don't know where we're going but we've found some temporary shelter
- amongst some old wreckage from the last time humanity was here - skeletons
- of the past.
- I can't help but think of the people we left behind. Will the Ark simply clean
- them away as it repairs itself? As if they never existed, layering fresh grass
- and fauna over their graves until the scars are no longer visible? They should not be
- forgotten. I think of you and I pray we are not at war again.
Rise of Atriox I
- ONI Section Zero Board//Surveillance transcription of internal communications
- between subjects 'D' and 'S', 02.15.2550 0313 hrs//Full transcript available on
- request//
- ['D'] Whatever it is you woke me for it had better be good. I have a 0600 with
- Zero and I'm going to need my full four hours to keep ahead of them.
- ['S'] Yes, sir. It's one of the Unggoy we captured. It's offering information in
- exchange for a deal.
- ['D'] A grunt? Why are you wasting my time? Those things don't know HOW to
- tell the truth. Besides, something that far down the chain won't have access to
- plans. Not beyond kitchen duty anyway.
- ['S'] You're right, sir. But it's not about the Covenant. The Unggoy says he was
- snatched from the Covenant. You remember the attack on Carter Guard Armory
- six weeks ago?
- ['D'] I'm still trying to make up the losses from the fallout. They took everything
- we had and left no survivors. I've never seen the Covenant take our gear like
- that before. Are you telling me we have a splinter group to contend with now?
- ['S'] Maybe. Whether they're our problem too is another matter. I started doing
- some digging and the group's targets seem to be chiefly Covenant. I guess hit
- what you know, eh? Anyway, I pulled the security vids of the raid to get the
- Unggoy to identify the leader.
- ['D'] And did the grunt ID? Do we have a visual?
- ['S'] Pulling it up now. It's a little blurry, but what you're about to see is the
- leader, a Jiralhanae, fighting a squad of ODSTs. There's a lot of blood, sir. It's not
- an easy watch.
- ['D'] Good lord. Is he beating that ODST With...? Do we have a name?
- ['S'] We do, sir. From the Unggoy. Says his name is Atriox.
- ['D'] Make sure no one else talks to that grunt. I want this compartmentalized.
- Some at ONI will see this as a problem to be fixed, not an opportunity. Find out
- all you can on this Atriox and keep me informed.
The Turn of the Screw
- Palmer, Nathaniel J. Archaeologist, Lamb Research Center. Date: 01/17/2559
- It has been two months since the attack and our group has atrophied to eight.
- Four disappeared one night while the rest of us slept. Each of them had argued
- with us that week about returning to the base to see if they could reopen the
- portal, so I can only hope they left in the night to go back without us. Three we
- lost to thirst, hunger and the elements. I am ashamed to notice that our
- smaller group is now more manageable - finding food and water is easier with
- fewer mouths to feed.
- During this time, the invaders have not been idle. Yesterday we stumbled upon
- what seems to be some kind of transport route, moving resources they're
- mining to supply their forces. The lanes sprawl out across the land like a spider
- web, with all the grace and aesthetics of Forerunner design.
- We rested and argued for a while about which direction to head in. There was a
- real danger we could accidentally stumble upon an enemy base, but that could
- also lead to supplies, perhaps even a vehicle we could steal.
- We are hungry and exhausted and cannot last much longer in the wild. One of
- us, Brewer, said as much and not for the first time raved about surrendering.
- We thought we had talked him out of it but the next morning he had gone. If
- he had successfully surrendered he could have given away our position, so we
- had no choice but to start moving immediately.
- We look for cover but avoid the trees because I have seen strange shimmers
- and movement amongst them. I am scared and tired and want to give up. But
- that won't get me back to you.
Rise of Atriox II
- ONI Section Zero Board//Surveillance transcription of internal communications between
- subjects 'D' and 'S'. 11.17.2550 1453 hrs//Full transcript available on request//
- ['S'] Sir. did you receive the report on Codename: Slow Dive? I thought you
- should see it.
- ['D'] I did. although I'm not sure why I'm looking at it. Hit and run, neutralize
- Covenant forward outpost...break it down for me, what am I missing? Why is
- this an ONI concern? Did we lose anything vital?
- ['S'] No sir - in fact we suffered no casualties at all. When the team arrived at
- the outpost it had already been wiped out. Every Covenant dead, every weapon
- and vehicle gone. The only vehicles left look to have been sabotaged.
- ['D'] Crossed lines happen all the time. I take it you've already had a discrete poke
- around the other departments. Did we have a Spartan black ops mission there?
- ['S'] No one's heard a peep, sir and l was very thorough. I've annotated the
- report for you. The ballistics report confirms the majority of the damage came
- from spikers, brute weapons. Remember our discussion about Atriox?
- ['D'] Ah. You think this could be his work. What did that Grunt call them, 'The
- Banished'? Still out there, are they?
- ['S'] Once I saw the ballistics report I requested the last six months of mission
- reports — under a proxy of course — and I believe I've found other similar
- incidents; five months ago a rookie marine trips an alarm during a mission
- against a Covenant training camp. The team dig in, fearing the worst but no
- Covenant troops respond. The team sweep the camp only to find a few dead
- Sangheili in a warehouse. Everything else is gone, vehicles, weapons, even the
- rest of the Covenant that were stationed there. Once I started looking I found
- five other similar cases, all against Covenant targets.
- ['D'] So he's not just stealing armaments, he's recruiting. At the moment he's still
- using guerrilla tactics, which means he's still small time. Still, I'm impressed he's
- still alive. If he's got a grudge against the Covenant we may be able to use his
- attacks to our advantage, coordinate our operations with his raids. See if you
- can find a pattern, I want us to follow him more closely. Who knows, we may be
- able to come to some kind of agreement.
Alice-130 Report #1
- Spartan Alice-130, Spirit of Fire Red Team. Date: 05/15/2559
- This is senior chief petty officer Alice-130, recording status report. Operating comms silent.
- I managed to hold them off as long as I could while the Pelicans carried out
- Jerome and Douglas, and once they we clear I spotted a Ghost,
- commandeered it and made for the nearest portal. There was a brute coming
- through from the other side, and I have to admit, his surprised expression as he
- bounced off the front of my Ghost was very satisfying.
- The Portal transported me a couple of clicks away from the main force, so I
- stashed the Ghost in a nearby cave and took up a watch. After a couple of
- hours perched in a small indent of a cliff face, the hostiles had moved on. A
- caravan detachment had captured some of our troop from back at the
- outpost and were taking off in another direction of the main forces, so I've been
- tracking them, maintaining comms silence until it's safe to contact the Spirit of :Fire.
- One more thing - although the hostile forces consisted of both Unggoy and
- Jiralhanae soldiers they're not kitted out like any I've seen before, and the taking
- of prisoners is unusual behavior tor the Covenant. It's unclear yet whether this
- is some kind of subfaction or new enemy force. I will continue to make and log
- these reports until contact is reestablished. Alice-130, signing off.
The Blinded
- From the journal of Orda Val 'Saham, Sangheili Guard 03/04/2559
- How my ancestors would envy me. I have walked within the cavernous corridors
- of one of the fabled cartographers on the Ark, a place long considered only in
- legends. I still feel strong emotions here, for so much of the history of our race
- is intrinsically bound up in it. But those emotions are not those of my ancestors.
- No longer do I feel the religious reverence or feel humbled in the presence of the
- ancient's structures and monuments. Gone is the comforting certainty of a
- shared destiny and the peace and connection between brothers that comes
- with it. Instead, when I close my eyes and breathe in the air around me, I smell
- only machines. I remember how many hundreds of thousands of our warriors
- fell — how many were sacrificed for a journey that never existed. I feel anger and
- a deep sorrow for a race that has lost its way.
- Even now, long after the Prophets' lies have been revealed, the ripples of that
- revelation continue. I have become estranged from my family, who even after
- the truth has come to light, refuse to fully renounce the ancient doctrines I
- have brought shame upon our name by offering up my blade alongside my
- brothers...for hire.
- Battle and conflict is in our blood, our very way of life, and that is the only truth
- I can now find. I cannot wait for another holy war, not will I be duped again.
- With Atriox there are no lies; he speaks like a warrior. He wished to break free
- from the yoke of the Prophets, so he did. Would that we had joined him earlier.
- Now he offers us a way to keep our ship and our crew together and I can think
- of nothing more truthful to fight for right now. The Shipmaster brought us
- through the war and to this place alive where so many others have perished.
- He asked us to follow him once more, and I will.
The Telegony
- Professor Ellen Anders, Civilian Consultant 500493, Spirit of Fire. Date:
- 05/16/2559
- As we continue our campaign against Atriox and the Banished, I continue to
- discover more about the Forerunner's history and the Ark. Ever since Red Team
- rescued Isabel, I've been pouring over her notes, trying to catch up on as much
- history as possible. There are so many intertwining stories and revelations that
- each new piece only throws up more questions, sending me darting down
- another branch of investigation.
- I am trying my best to remain focused, but it's hard not to wander occasionally
- when something intrigues. However, my passion is tempered with my
- responsibilities to the rest of the crew.
- Although I am still a civilian here, I've been through too much with these people
- to not consider the Spirit of Fire home and its crew family. Now I can help them
- by beating Atriox in the race for knowledge. It's the only way to keep them...and :me...alive.
A Split Heart is Easily Conquered
- From the journal of Orda Val 'Saham, Sangheili Guard 05/17/2559
- This may be my last entry. The humans reached the Cartographer and by now
- have no doubt discovered the location of Atriox's reinforcement portals. I admire
- the humans' courage and skill as warriors; they are just one ship, but fight as
- fiercely as an entire fleet! If their leader is as shrewd as he has appeared so far,
- then he will understand the value of the portals and they must be the human's
- next target. They're like|y already striking out to destroy them.
- I have been ordered to defend the portals and must report to Decimus. This
- gives me grave concern. When we first arrived at the Cartographer, I was
- among the Sangheili who were to sweep the area for hostile elements and as
- such I was privy to Decimus' movements.
- He is Atriox's right—hand and pledges loyalty to the Banished, but as I watched
- him walk among the ancient's halls I recognized the awe and reverence in his
- eyes that I once saw among my own clan. I saw that fatal longing, that tragic
- need to be once more struck dumb and blind by the promise of a wondrous
- destiny. If we are to succeed, Decimus must purge these old conflicts from his
- thoughts. A warrior's heart must be certain if he is to survive, as doubt is a
- surer killer than the sharpest blade.