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===Strongholds===
===Strongholds===
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==Banished Units==
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===Grunts===
:Expendable minions [and they know it].
:Though derided as cannon fodder, there is no mistaking the military value of
:having an almost endless supply of cheap infantry armed with plasma pistols to
:hurl at a foe. Each Grunt squad is led by a Brute armed with a spike rifle who
:can be upgraded to plant a cloaked proximity~fused shrapnel mine on the
:battlefield. The Grunts can be upgraded to add a pack brother and lackeys.
:Grunts may not be strong, brave, intelligent, hygienic, or particularly fearsome
:warriors, but those forced to serve the Banished have a healthy enough fear of
:their Brute leaders to stay on-task and motivated. Even if their fellows are used
:as target practice by bored Brutes or disintegrated by Forerunner sentinels, the
:survivors can at least look forward to a full food nipple and a brief nap in the
:methane atmosphere they call home.
===Warlord===
:Decimus' infantry champions.
:Brute Warlords are among the most fearsome infantry in the Banished forces.
:They are armed with devastating gravity hammers and have energy shields to
:supplement their already-heavy armor and hides. Their gravity hammers emit a
:massive shockwave which damages and stuns all nearby ground units.
:Each Brute that holds the Warlord rank has been promoted by Decimus for
:their raw strength, savage lust for battle, and the complete absence of mercy
:on the battlefield. While the Brutes who make up Atriox's Chosen share their
:leader's cunning, Decimus encourages more base traits in his warriors, chief
:among which is an unquenchable thirst for blood.
===Ghost===
:Fast scout armed with twin plasma cannons.
:Exclusively used by the Shipmaster for their speed and firepower, Ghosts are
:single-occupant anti-gray speeders armed with twin plasma cannons and the
:ram ability to decimate enemy infantry squads. Ghosts can also negate control
:over resource nodes. With the ghost shield upgrade the Ghost becomes a
:significantly more durable and effective high-speed raider.
:The Ghost is one of the most recognizable and ubiquitous vehicles on the
:battlefield. It is less armored than its Brute counterpart, the Chopper, but this
:sacrifice grants it nearly unmatched speed. This speed makes it useful for
:harassing and hit-and-run tactics on the field.
===Hunters===
:A bonded pair of walking tanks formed from colonies of worm—like aliens.
:Hunters are super heavy infantry who fight in bonded pairs. Their massive
:shields help protect them from all frontal attacks, and their assault cannons
:deal heavy damage to any ground target and to vehicles in particular. Hunters
:can be upgraded to equip beam cannons which fire a constant stream of energy
:at a target.
:Hunters are actually just one form taken by Lekgolo worm colonies, with other
:notable examples including the musculature and control systems for the Scarab
:and Locust. Always cryptic and undecipherable, Lekgolo in the service of the
:Banished seem curiously aggressive and the Brutes take great care to separate
:them from the general population of thralls and mercenaries under their banner
:to avoid unnecessary carnage. It's possible the Hunters' service is not voluntary,
:though only Atriox's inner circle knows the truth.
===Chopper===
:Aggressive scout and anti-infantry vehicle.
:The Brute counterpart to the Ghost, Choppers are durable raiding vehicles that
:can deal out punishment with its twin spiker autocannons and ability to ram
:enemy forces that approach too close. The spike cannons can be upgraded with
:shrapnel rounds for additional explosive punch.
:The Chopper gets its name from sharp rotary blades mounted at the front of
:the chassis to ram enemy vehicles and shred ground troops, a savage tactic
:reflective of Brute culture. Choppers are so popular among the Banished that
:competition to become a driver in the outrider squadrons is a major source of
:death and injury among Atriox's packs.
===Spirit===
:Versatile combat dropship.
:The distinctive 'tuning—fork' shape of the Spirit comes from the twin carrier bays
:that extend out from the pilot's compartment at the rear of the ship. The
:Banished have reengineered the Spirit's contragravity system so that its
:chassis can take the strain of transporting prefabricated buildings to forward
:command centers.
===Lich===
:Super Heavy deployment platform.
:The Banished have appropriated Lich transports and repurposed them to
:function as carriers for the central command structures of their raider bases.
===Suicide Grunts===
:Grunts with explosive tempers.
:Suicide Grunts are specially chosen infantry with exaggerated aggressive
:tendencies. Each Grunt is fitted with an unstable plasma cell and detonator and
:given only one order: rush the assigned target and violently explode. They can
:be upgraded with new "recruits" and plasma lensing which increases their
:damage against structures and vehicles.
:Truly aggressive and violent Grunts are rare, but without Covenant oversight or
:the environmental hazards of Balaho to cull them from the population, the
:number of aberrants has increased dramatically in thrall colonies. The Banished
:have adapted existing indoctrination protocols to turn the aggression and
:natural cleverness of these Grunts to their own violent purposes.
===Wraith===
:Heavy mortar tank.
:The Wraith is a tank armed with a plasma mortar for long—range bombardment
:and short-range plasma cannons for engaging ground and air units. Wraiths in
:Banished service are fitted with energy shields. The Wraith's can be upgraded
:to fire a scorch mortar; the impact of this system's unstable plasma shells
:leaves a lingering pool of energy after impact.
:Modified to fit the Brutes' warlike aesthetic, the Wraith serves the Banished as
:both a mainline tank and artillery piece. Armed with its distinctive plasma
:mortar the Wraith can shatter heavily reinforced defenses from long distances
:or engage closer targets with devastating barrages. Despite the Wraith's large
:size, its boosted gravity drive allows for impressive bursts of speed and
:surprisingly agile maneuvers over most terrain.
===Jump Pack Brutes===
:Fast-moving assault troops.
:This Brute heavy infantry unit is equipped with jump packs and armed with
hammers. The Brutes can leap a great distance with the packs assistance,
unleashing a crushing attack at their destination that deals area-of-effect
damage. Jump Brutes in the service of Atriox also drop trip mines along their
jump path to deter enemy pursuit. All dump Pack Brute squads can increase
their unit size with the dark skies upgrade.
:Favored by Atriox for their mobility and savagery, the Banished make extensive
:use of Jump Pack Brutes for reconnaissance, hit-and-run harassment, and
:devastating close-quarters assaults. Though the jump packs cannot provide full
:flight capabilities and must cool down after each use, they allow the Brute
:warriors to quickly smash into enemy lines, crushing all who stand against the
:Banished.
===Engineers===
:Enigmatic living machines with remarkable repair abilities.
:The Engineers are non-combat infantry support units that can heal nearby
friendly units and structures with their reconstitution beams. They can float
over cliffs and other impediments to escape danger, but have no offensive
abilities. Engineers have an ability to create an overshield bubble to briefly
protect itself and nearby allies.
:Mysterious living machines created by the Forerunners to function as techno-
:savants, Engineers have peerless knowledge of all types of technology and
:seemingly inexhaustible wells of ingenuity in modifying and repairing machinery.
:"Born" with an obsession to maintain and protect Forerunner artifacts,
:Engineers in the service of the Banished exist in constant agony due to the
:control yokes bonded to their flesh forcing them to ignore endless requests for :maintenance from the Ark as a result of Atriox's extraction and excavation
:efforts.
===Banshee===
:Multi-role attack aircraft.
:The Banshee is a versatile attack aircraft armed with antiaircraft plasma
:cannons and a ground attack fuel rod cannon. The fuel rod cannon can be
:upgraded to fire a powerful tracking plasma torpedo that is surprisingly
:effective against air units.
:The earliest models of Banshees were modelled after the 'sKelln, a leathery
:winged flying predator from the Sangheili homeworld, Sanghelios. The Banished
:have twisted this ancient ancestry to make it look similar to an aerial predator
:hailing from their own homeworld, Doisac.
===Atriox's Chosen===
:Atriox's enforcers.
:Only the most cunning and loyal Brutes are chosen as Atriox's personal
:enforcers. Their unquestioning devotion to Atriox makes them a force to be
:reckoned with on the battlefield and personal energy shields make them even
:harder to kill. Each Chosen is armed with the explosive grenade launcher
:commonly known as a Brute Shot, which can be upgraded to increase both
:damage and range.
:Favored Chieftains in Atriox's retinue may be promoted to Atriox's Chosen,
:agents that intercede on his behalf to bring recalcitrant packs to heel and direct
:critical Banished operations. Answerable only to Atriox , these warriors are
:feared by lesser Brutes and hated by the Shipmaster’s troops, but none can
:deny their loyalty or ability to detect and destroy weak links in Banished
:operations. Many a prideful Chieftain who dared question Atriox's command
:have ended up as a problem ‘fixed' by of one of Atriox's inner circle.
===Marauder===
:Fast, medium tank.
:The Marauder is an infantry-fighting vehicle armed with a heavy plasma turret.
:Marauders can be upgraded with modular plates of thick hide to increase their
:staying power in escalating battles, and those in the Shipmaster's service can
:also be fitted with cloak systems.
:Usually operating in close support of Banished infantry, the Marauder is a
:Jiralhanae design that traces its origins to armored hovercraft that ranged on
:the plains of Doisac during the world wars that eventually devastated their
:civilization. The vehicle is also found the service of the mercenary Shipmaster as
:a heavier support vehicle for his Ghost raiders.
===Reaver===
:Anti-aircraft combat walker armed with rapid—fire missile launchers.
:The Reaver is a walker unit unique to the Banished, built to act as a highly
:mobile counter-air unit. It is armed with Thrasher missile pods that track on
:enemy aircraft and a light spiker autocannon that can deter attack by infantry
:and light armored vehicles. It can use its Predatory Leap ability to jump short
:distances, useful for setting up ambushes or evading attack.
:The Reaver is a relatively new addition to the Banished arsenal, and its
:manufacturer is unknown-though it bears telltale marks of both workshop
:and assembly vat construction. which hints at an origin on Doisac. They have
:largely replaced the AA Wraith and anti-aerospace fortifications in the Banished
:forces, and have quickly earned a dreaded reputation among the Spirit of Fire's
:pilots.
===Locust===
:Siege walker.
:Locust walkers are siege vehicles armed with an unstable focus cannon that deals continuous damage to buildings and vehicles. Locusts are fitted with energy shields but are relatively fragile once those shields are depleted.
:One of the many Covenant vehicles modified by the Banished to serve their needs, the Locust is a walker unit originally built for mining and excavation purposes. The Covenant repurposed Locusts to demolish enemy buildings and outposts with sustained bombardment from their focus cannons, but the Banished have managed to make these vehicles even more dangerous than they were before.
===Scarab===
:Superheavy assault walker with devastating excavation beam.
:Few weapon platforms strike as much fear into an opponent as Scarabs. Massive and armored with nearly impregnable battleplate, most battles end soon after a Scarab appears. Banished Scarabs are armed with an unstable plasma beam that deals incredible ground-target damage and Thrasher missiles for air defense. The Scarab is slow but very mobile and can easily travel up cliffs and across rough terrain.
:Scarabs are highly prized excavation vehicles, though in Banished service they are almost exclusively used as war machines. Heavily modified by the Banished to maximize firepower, the unstable plasma generators used in these Scarabs quickly kill the Lekgolo worms that form its control system. Atriox cares not for this sacrifice as long as the Scarabs continue to bring him victories.
===Elite Rangers===
:Anti-infantry marksman and skirmishers.
:The Elite Rangers are specialist infantry units devoted to anti-personnel duties. They are armed with rapid-fire carbines with excellent range. They rely on their mobility to stay out of danger and can often severely diminish enemy forces before being with range of a counterattack.
:Rangers serve as the skirmishers and snipers of the Shipmaster's mercenary group, tasked with eliminating high—value enemy leaders and scouting routes for his raiding squads. Rangers deploy in pairs that can operate for days, even weeks, away from the main Banished forces. All are hardened raiders and merciless killers who would [and did] sell their own clan if there was profit in it.
===Honor Guard===
:Personal guard of Shipmaster Let 'Volir.
:These mercenaries are the infantry bodyguard of Let 'Volir, armed with energy swords and equipped with active camouflage. The Honor Guard can cloak for a limited time, allowing them to close to melee range and engage with their swords.
:Borrowing the ceremonial gear and matching the martial prowess of the old Covenant Honor Guard, these mercenary sword masters evoke the traditions and accomplishments of their forebears in the service of their Shipmaster and his unconventional arrangement with Atriox and the Banished. Though the Honor Guards' motives are not as pure as they once were, only a fool would dare risk their wrath by challenging their presumed honor and skill.
===Blisterback===
:A heavy air unit that launches barrages of plasma missiles.
:The tick—like Blisterback is a massive aerial siege vehicle developed and built by the Banished. It is designed to alternate between two modes: On the ground it deploys to fire Annihilator siege missiles. and While in the air it fires medium plasma cannons that can engage ground and air targets.
:On the ground the Blisterback enters a lockdown mode, stabilizing itself before its carapace splits open, revealing a battery of long range rockets. It can then exit lockdown mode to become airborne, closing the rocket carapace and tucking its legs underneath its body to perform a vertical take—off and enabling the use of its medium range plasma cannon to bombard the enemy.
===Shroud===
:Support vehicle with cloaking field and point defense system.
:A war machine from the Covenant's past given new life in Banished service, the Shroud is a support air unit with two combat modes. When deployed. the Shroud activates a persistent cloaking field around the vehicle. When not cloaked, the Shroud engages a point defense system that attempts to shoot down incoming enemy projectiles. The Shroud has no offensive capabilities.
:The Shroud is difficult to pilot, with complicated subsystems made even less reliable by Banished tinkering. but its utility in concealing and defending raiding parties means Atriox spares no expense in maintaining his stock of the vehicles.
}}
}}



Revision as of 00:13, February 21, 2017

Template:Newcontent In Halo Wars 2, Phoenix Logs are a collection of codex entries that provide background information on units, characters, and other events of the Halo universe. Much like its predecessor’s collectible Black Boxes, which unlocked Timeline entries in the game, the Phoenix Logs can be unlocked by both feats of completion as well as collection and be accessed from the game’s campaign menu.

The Ark

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Multiplayer Maps

Ashes

The wreckage of a Covenant freighter lies scattered across the amber
wasteland.
This hostile environment, blood-red and battered by harsh winds, is rendered
even crueler by the scorched and smoking remains of a Covenant freighter,
blasted out of the sky by Forerunner defenses. The impact trench created by
the crash leads down into a deep crater, where the force of the collision has
destroyed the top layer of the refugia, revealing the proto—Forerunner
substructure running underneath.

Badlands

The unforgiving desert threatens to engulf this Forerunner bastion and all who
fight there.
"I was tired. I signaled to the Grunt on the other side of the door, undid the lock
and stepped back, hands held up where it could see me. The Grunt got up
slowly and started walking towards it.
I had stumbled upon the abandoned research outpost a couple of days ago
after a week in the howling desert wind. My entire squad had been killed in a
Banished ambush, but I was saved - then damned - by a sudden sandstorm
that covered my escape. Then came a week walking through the biting wind,
ears dulled by the constant whine, almost delirious with starvation. I tried to
cry when I first saw the outpost, but I was so dehydrated I could only choke out
a a[sic] few guttural noises.
With the researchers long dead the outpost was filthy and a stale smell hung in
the air, but the quiet hum of the power systems after the noise of the desert
felt like home. I found fresh clothes, enough food stocks for six months and a
communication system that I thought I could get working within a few days so
I could contact the Spirit of Fire. late a large meal, found a cot and fell asleep in
seconds.
A crash woke me up, and I crept into the corridor to see a Grunt inside the
pantry, searching for supplies - I wasn't the only one who had gotten lost in the
storm. I slammed the door and locked it. trapping the Grunt inside. He spun
around, shocked to see someone else and then tried to barge through the door.
But it was too heavy. He started pacing around in circles, which is when he saw
my gun propped up against the refrigerator inside the pantry. We had a
standoff; he was trapped, but I was unarmed and couldn't get to the food. My
only hope was the communications equipment.
After three days without food, I was ravenous and having lapses in
concentration. I weighed the risks and decided to let the Grunt out so I could
get to the supplies. As he crossed the threshold of the door he triggered the
tripwire, setting off the small explosion I had cannibalized from the
communications equipment. I dragged his body to the side of the pantry and
took a drink from the refrigerator. I wasn't going to be calling anyone anytime
soon — but neither was the Grunt."
Report found in abandoned outpost, author unknown.

Bedrock

The sub—structure of an incomplete refugia stands ready to continue the Ark's
work.
The Ghost skimmed the surface of the Forerunner terrain as its Elite rider deftly
dodged the latest salvo of enemy fire from the Hornets hounding it, effortlessly
taking a sudden sharp turn to widen the gap between the pursuers. This
particular Sangheili was a confident and experienced driver, a far cry from the
Ghost's first owner.
The Ghost first saw service in 2552 on the planet Reach, but it was short—lived.
The young Sangheili who drove it then was overeager and reckless, so sure of
the Covenant's superiority that he rushed ahead of the rest of the squad and
was quickly picked off by UNSC sniper fire before being able to baptize the
Ghost's plasma cannons. The Ghost sat out the rest of the battle until being
collected and returned to a Covenant dropship.
The next Sangheili had driven many Ghosts, and had learned caution as well as
skill with the vehicle. In 2553, the Ghost and its new rider were deployed to the
Ark where it fought in the climactic battle of the Human—Covenant war.
However, despite his combat experience, the Ghost’s Sangheili was unprepared
for the Demon. who surprised the Sangheili from nowhere and threw his body
from the vehicle.
Amazingly, this Demon demonstrated all the skill of a trained Sangheili in using
the Ghost's tricky controls. turning the Ghost's plasma cannons against its own
kind and using it as a bludgeoning tool to ram through clusters of shrieking
Unggoys. This Demon, the Ghost's third driver, was the shortest owner and
quickly abandoned it once it had started belching smoke from the damage
inflicted upon it.
Years of respite from battle followed, as the Ghost lay dormant among the
other Covenant wreckage, undisturbed. With the return of humans to the
installation, the Ark started rebuilding itself and repairing the damage. Life and
fauna returned to the Ark and the Ghost became home to insects and small
animals, while creeping weeds grew around and into it, strangling its controls.
Then the Banished arrived and the Ghost was torn free from its resting place
and repaired by Hugaroks, then reshaped to fit a more brutal, battle torn
Banished aesthetic and it once again had a driver and a war to fight in.
Now, the Ghost was now closing in fast on its target. shades of azure flashing
by in a blur as the Elite manipulated it up and down the ramps and curves of
the Forerunner terrain. The power resource was now in sight, protected only by
a few enemy ground troops. The Elite fired the Ghost’s plasma cannons and
forced them to scatter, leaving the resource open for him to capture. The Elite
eased off on the accelerator and the Ghost hummed to a slow crawl.
The warning whine of several Hornets came too late, and as emerged from
behind the Forerunner tower, the Elite was cut down in the crossfire of their
autocannons and fell from the Ghost’s cockpit. The Hornets continued onto
their next target and the Ghost sat silent and awaited its next driver.

Frontier

Verdant grasslands overrun a Forerunner facility suspended on the edge of the
world.
A clash of familiar and alien environments characterize this battlefield; lush
grassland and sandy beaches are punctuated by several monolithic Forerunner
structures, creating unnatural 'islands' among the landscape. The sleek but
complex designs of the Forerunner ramps and lightbridges that branch off from
these islands form multiple paths over the natural chasms of the environment
as factions clash to gain control over valuable Forerunner resources.

Highway

A remote transport route bisects the crystalline wilderness.
"I watched as my scattered recon team were swiftly picked off one by one by
the two Elite Ranger patrols. They must have been watching all along, waiting
for us to split up as we scouted the area for power nodes. The Elites had the
element of surprise, the numbers and the high ground.
My only advantage was that they hadn’t spotted me yet, but as soon as I took
a shot, they'd be able to pinpoint my position. I checked my ammo — six bullets
for four Elites. Our Pelican pick up wasn't scheduled for another hour, and I could
follow the Elite's movements from the glints of light bouncing off their carbines
as they reflected the crystals lining the platform. If I didn't act now, they'd have
me pinned.
I reprogrammed my spotter drone to patrol three points on the map and sent it
off. As soon as it broke cover, I engaged my cloaking technology and made for
the opposite direction. One of the Elites bellowed something and their carbine
rounds pinged off the Forerunner structures as they tried to shoot the drone.
While they were distracted I made a dash for the nearest teleporter and jumped
in. I was lucky, and I appeared above them at a blind spot. I aimed and fired.
Even before the Elite hit the ground I had already entered the teleporter and
back where I started.
By now, the Elites had figured out where my shot came from, taken cover and
were searching for me, but now I was behind them. I aimed and took out
another of them and they yelled in surprise. I ducked back into cover and
waited. My drone was now reaching the final point of its patrol and as it floated
past the spooked Elites, they overreacted and blasted it out of the sky.
Taking advantage of their panic, I fired off a wild shot to ricochet off some
crystals and jumped back through the teleporter as they swung round in the
direction of the ricochet. l was back above them again. They were shouting
something angrily at each other, and I saw one gesturing towards the
teleporter. I took another shot and one of the Elites fell back. The last Elite
finally spotted me, but it was too late. He didn't even get a chance to raise his
gun.
As I collected my team's tags, I checked my rifle. One bullet left. I figure I'll save it
for the next Elite."
Report pvt. C. R. Scott, sniper detail

Rift

The battles fought at this Forerunner array will echo through history.
A monolithic Forerunner structure dominates this environment, sitting atop a
churning whirlpool that harnesses the power of subterranean rivers and
waterfalls that flow into the ocean. Though one side remains unsullied by the
war, the other is pitted with large breaches in the surface as the Banished
tunnel downwards to plunder the Ark's valuable resources.

Sentry

A sleeping giant protects this ancient landscape.
"The skeletons of wrecked Covenant ships, slowly being buried by shifting
sands, should have acted as a warning to us. When I warned the Jiralhanae
leading our mining expedition that we should act with caution, he only snorted
and called the wrecks merely 'ghosts of the old war'. The Unggoy chattered
amongst themselves nervously, and I knew they too had noticed the charred
terrain. pocked by heavy blast points. The .Jiralhanae roared and gave the
nearest Unggoy and a swift kick as a warning to the others, and shot me an
angry look for daring to scare his rabble.
When we reached the site. I stayed on guard while the Jiralhanae ordered his
Unggoy to prepare the mining equipment. They had just breached the surface
when I felt the air move. I screamed a warning and managed to dive into cover
as the first salvo exploded the rocky outcropping where I once stood. I lay on
the ground. dazed from the blast and smelled a sickening burning odor, followed
quickly by a jolt of searing hot pain. My sword arm had been severely burnt and
the light from the blast had temporarily blinded me. I heard the Jiralhanae
barking orders to his panicked Unggoy, but his cries were quickly cut short by
another blast. My sight had cleared enough that I could just make out a large
shadow hovering over the panicking Unggoy, who scattered as I sunk into
unconsciousness.
When I awoke. our attacker had disappeared and the only things left were our
mining equipment - damaged beyond use - and the body of the Jiralhanae
served as the iris of a newly created crater."
Report of Jato 'Ratum, only survivor of the mining expedition

Vault

Lush woodlands conceal an immense Forerunner storage facility.
"The storage facility was only a couple of KlicKs out as we pushed through the
woods, and after a long exhausting march I could feel the rest of the team relax
a little. After all the alien sights we had seen, the familiarity of a cool breeze and :the smell of those large trees was a comfort, and for a short while we could
almost forget where we were.
That was our first mistake. Something shimmered out of the corner of my eye
and lifted Dimitri into the air. He lurched violently to the left as the cloaked Elite :swung his sword free of his victim and Floyd shouted 'Elite!'. We fired off several :rounds at the spot where Dimitri had been standing, but the Elite had already
melted back into the trees. We still outnumbered him seven to one, but I wasn't
about to follow a cloaked Elite into the trees so he could pick us off one by one.
We popped our grenades.
A minute later, we slowly pushed through the burning trees, picking splinters
out of our uniforms. There was no sign of the Elite, but the shallow stream
beyond was streaked with purple blood. I collected Dimitri's tags and blinked to
get the sting of smoke out of my eyes. We wouldn't forget where we were
again."
Journal of Private D. Wood



Forerunner

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Leaders

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Banished Buildings

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UNSC Buildings

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Banished Units

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UNSC Units

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Campaign logs

Archaeology.png

The Healing of Old Wounds I

Journal of Nathaniel J. Palmer, Archaeologist, Henry Lamb Research Outpost.
Personal Diary Date: 03/16/2558
The will and resilience of life never ceases to amaze me. Infinite permutations of
bacteria, animals, and plants all exist as a direct result of the endless struggle
and adaptation against a hostile universe. This installation, light years from the
galactic center, is a paragon of that fact. When we first arrived here, the Ark
had suffered great wounds from our war against the Covenant, and so we
activated dormant retriever sentinels and deployed them to strip-mine lifeless
planets for the materials needed to repair the installation. Like watching a
sleeping giant nudged into wakefulness, the reconstruction slowly reached full
automation until we were no longer needed to guide the sentinels and could
simply sit back and record the wonder of a world being reborn. [1/3]

The Healing of Old Wounds II

It has been three months now since we established the outpost, and each day
we wake up to some new, shift in our surroundings as its Sentinels repair and
rebuild the Ark around us. I have witnessed dense forests spring up from pit-
black, barren terrain over the span of a week and monitored a particularly
virulent strain of weed checked by the reintroduction of voracious, insectoid
parasites before it could strangle the budding plants nearby. [2/3]

The Healing of Old Wounds III

My role as an archaeologist has been inverted. Instead of peeling back the layers
of the past to reveal hidden truths, I watch and document those layers being
placed and marvel at the subtle ambiguities. More than anything, I want to tell
my family back home about the wonders I've seen, but for now I have to be
content with news from home until the confidentiality contract is lifted. So
much to talk about - we could learn so much here! [3/3]

A New Bridge to Cross I

Journal of Nathaniel J. Palmer, Archaeologist, Henry Lamb Research Outpost.
Personal Diary Date: 04/02/2558
Isabel, our new smart AI, has embraced our new home with a wonder and
enthusiasm that matches our own. She is a young AI and this is her first
assignment but even so, her excitement for discovery and investigation is
infectious among the team. I even caught Brewer, the most jaded of the
scientists here, swapping jokes with her while they worked. Although we are
hesitant - and too worldly - about admitting it openly, it feels like we are on the
cusp of a new era. [1/3]

A New Bridge to Cross II

The Human-Covenant War often felt impossible to win, or at least,
would be so prolonged that as a race we would end it exhausted and broken,
retreating back to our own galaxy, cowed by the power of a greater enemy.
Instead, it proved that there was always hope, and that even enemies can
become allies.
Now the war is over and events have brought us to the Ark. Peace reigns, and
we have the time and resources to unlock some of the mysteries of the
Forerunners. We've been mired in war for so long -perhaps now mankind can
focus on development, on self-enrichment, for a change. [2/3]

A New Bridge to Cross III

As I have cataloged the marvels of the Ark, I've come to realize it is not simply
repairing itself from the ravages of the war, but remains remarkably adaptable
to change. Only this morning, I watched in awe as giant tectonic plates
rearranged, shifted and unfolded to form a new pathway across a chasm.
My amazement at the size of these things was only matched by the
naturalness of the movements, as graceful as a flower opening in time-lapse. If
eon's-old technology can move with the present, if it can adapt and change to
work in harmony with the universe, then perhaps we can learn to evolve as
well. [3/3]

The Graveyard

Palmer, Nathaniel J. Archaeologist, Lamb Research Center.
Personal Diary Date: 10/26/2558
Fifteen of us managed to escape the attack. I still don't know if anyone else
made it out.
We were returning from a survey expedition when we heard the first
explosions.
I ran back, following the plumes of black smoke rising into the evening sky from
just over the bluff. Sounds of UNSC gunfire were soon drowned out by the too-
familiar whine of plasma weapons, confirming our worst fears.
As we looked down at the horror below, we saw several hulking outlines move
amongst the shadows. Jiralhanae, I think. Brutes. They were everywhere. The
air was filled with the smell of burning ozone as a couple of bright, electric blue
shapes arced their way toward us. We scattered as the plasma blast hit,
vaporizing the trees nearby and showering us with ash and debris.
We instinctively turned and ran. My ears were ringing and the ground shook,
but we somehow managed to stay together. I yelled at everyone to keep
moving, to not look back no matter what. But when the firing stopped I
couldn't help myself, I turned around and witnessed the orbital plasma
bombardment of our home firsthand. It didn't last long. I didn't need to. But
the finality of it will be forever seared into my memory.
We've been on the run for three days now. The grime and smoke and ash clings
to our clothes, our hair. We sleep in shifts, but not for very long. Every sound
wakes us with a start and we expect to see the enemy bearing down on us.
We don't know where we're going but we've found some temporary shelter
amongst some old wreckage from the last time humanity was here - skeletons
of the past.
I can't help but think of the people we left behind. Will the Ark simply clean
them away as it repairs itself? As if they never existed, layering fresh grass
and fauna over their graves until the scars are no longer visible? They should not be
forgotten. I think of you and I pray we are not at war again.

Rise of Atriox I

PL Atriox.png
ONI Section Zero Board//Surveillance transcription of internal communications
between subjects 'D' and 'S', 02.15.2550 0313 hrs//Full transcript available on
request//
['D'] Whatever it is you woke me for it had better be good. I have a 0600 with
Zero and I'm going to need my full four hours to keep ahead of them.
['S'] Yes, sir. It's one of the Unggoy we captured. It's offering information in
exchange for a deal.
['D'] A grunt? Why are you wasting my time? Those things don't know HOW to
tell the truth. Besides, something that far down the chain won't have access to
plans. Not beyond kitchen duty anyway.
['S'] You're right, sir. But it's not about the Covenant. The Unggoy says he was
snatched from the Covenant. You remember the attack on Carter Guard Armory
six weeks ago?
['D'] I'm still trying to make up the losses from the fallout. They took everything
we had and left no survivors. I've never seen the Covenant take our gear like
that before. Are you telling me we have a splinter group to contend with now?
['S'] Maybe. Whether they're our problem too is another matter. I started doing
some digging and the group's targets seem to be chiefly Covenant. I guess hit
what you know, eh? Anyway, I pulled the security vids of the raid to get the
Unggoy to identify the leader.
['D'] And did the grunt ID? Do we have a visual?
['S'] Pulling it up now. It's a little blurry, but what you're about to see is the
leader, a Jiralhanae, fighting a squad of ODSTs. There's a lot of blood, sir. It's not
an easy watch.
['D'] Good lord. Is he beating that ODST With...? Do we have a name?
['S'] We do, sir. From the Unggoy. Says his name is Atriox.
['D'] Make sure no one else talks to that grunt. I want this compartmentalized.
Some at ONI will see this as a problem to be fixed, not an opportunity. Find out
all you can on this Atriox and keep me informed.

The Turn of the Screw

Palmer, Nathaniel J. Archaeologist, Lamb Research Center. Date: 01/17/2559
It has been two months since the attack and our group has atrophied to eight.
Four disappeared one night while the rest of us slept. Each of them had argued
with us that week about returning to the base to see if they could reopen the
portal, so I can only hope they left in the night to go back without us. Three we
lost to thirst, hunger and the elements. I am ashamed to notice that our
smaller group is now more manageable - finding food and water is easier with
fewer mouths to feed.
During this time, the invaders have not been idle. Yesterday we stumbled upon
what seems to be some kind of transport route, moving resources they're
mining to supply their forces. The lanes sprawl out across the land like a spider
web, with all the grace and aesthetics of Forerunner design.
We rested and argued for a while about which direction to head in. There was a
real danger we could accidentally stumble upon an enemy base, but that could
also lead to supplies, perhaps even a vehicle we could steal.
We are hungry and exhausted and cannot last much longer in the wild. One of
us, Brewer, said as much and not for the first time raved about surrendering.
We thought we had talked him out of it but the next morning he had gone. If
he had successfully surrendered he could have given away our position, so we
had no choice but to start moving immediately.
We look for cover but avoid the trees because I have seen strange shimmers
and movement amongst them. I am scared and tired and want to give up. But
that won't get me back to you.

Rise of Atriox II

ONI Section Zero Board//Surveillance transcription of internal communications between
subjects 'D' and 'S'. 11.17.2550 1453 hrs//Full transcript available on request//
['S'] Sir. did you receive the report on Codename: Slow Dive? I thought you
should see it.
['D'] I did. although I'm not sure why I'm looking at it. Hit and run, neutralize
Covenant forward outpost...break it down for me, what am I missing? Why is
this an ONI concern? Did we lose anything vital?
['S'] No sir - in fact we suffered no casualties at all. When the team arrived at
the outpost it had already been wiped out. Every Covenant dead, every weapon
and vehicle gone. The only vehicles left look to have been sabotaged.
['D'] Crossed lines happen all the time. I take it you've already had a discrete poke
around the other departments. Did we have a Spartan black ops mission there?
['S'] No one's heard a peep, sir and l was very thorough. I've annotated the
report for you. The ballistics report confirms the majority of the damage came
from spikers, brute weapons. Remember our discussion about Atriox?
['D'] Ah. You think this could be his work. What did that Grunt call them, 'The
Banished'? Still out there, are they?
['S'] Once I saw the ballistics report I requested the last six months of mission
reports — under a proxy of course — and I believe I've found other similar
incidents; five months ago a rookie marine trips an alarm during a mission
against a Covenant training camp. The team dig in, fearing the worst but no
Covenant troops respond. The team sweep the camp only to find a few dead
Sangheili in a warehouse. Everything else is gone, vehicles, weapons, even the
rest of the Covenant that were stationed there. Once I started looking I found
five other similar cases, all against Covenant targets.
['D'] So he's not just stealing armaments, he's recruiting. At the moment he's still
using guerrilla tactics, which means he's still small time. Still, I'm impressed he's
still alive. If he's got a grudge against the Covenant we may be able to use his
attacks to our advantage, coordinate our operations with his raids. See if you
can find a pattern, I want us to follow him more closely. Who knows, we may be
able to come to some kind of agreement.

Alice-130 Report #1

Spartan Alice-130, Spirit of Fire Red Team. Date: 05/15/2559
This is senior chief petty officer Alice-130, recording status report. Operating comms silent.
I managed to hold them off as long as I could while the Pelicans carried out
Jerome and Douglas, and once they we clear I spotted a Ghost,
commandeered it and made for the nearest portal. There was a brute coming
through from the other side, and I have to admit, his surprised expression as he
bounced off the front of my Ghost was very satisfying.
The Portal transported me a couple of clicks away from the main force, so I
stashed the Ghost in a nearby cave and took up a watch. After a couple of
hours perched in a small indent of a cliff face, the hostiles had moved on. A
caravan detachment had captured some of our troop from back at the
outpost and were taking off in another direction of the main forces, so I've been
tracking them, maintaining comms silence until it's safe to contact the Spirit of :Fire.
One more thing - although the hostile forces consisted of both Unggoy and
Jiralhanae soldiers they're not kitted out like any I've seen before, and the taking
of prisoners is unusual behavior tor the Covenant. It's unclear yet whether this
is some kind of subfaction or new enemy force. I will continue to make and log
these reports until contact is reestablished. Alice-130, signing off.

The Blinded

From the journal of Orda Val 'Saham, Sangheili Guard 03/04/2559
How my ancestors would envy me. I have walked within the cavernous corridors
of one of the fabled cartographers on the Ark, a place long considered only in
legends. I still feel strong emotions here, for so much of the history of our race
is intrinsically bound up in it. But those emotions are not those of my ancestors.
No longer do I feel the religious reverence or feel humbled in the presence of the
ancient's structures and monuments. Gone is the comforting certainty of a
shared destiny and the peace and connection between brothers that comes
with it. Instead, when I close my eyes and breathe in the air around me, I smell
only machines. I remember how many hundreds of thousands of our warriors
fell — how many were sacrificed for a journey that never existed. I feel anger and
a deep sorrow for a race that has lost its way.
Even now, long after the Prophets' lies have been revealed, the ripples of that
revelation continue. I have become estranged from my family, who even after
the truth has come to light, refuse to fully renounce the ancient doctrines I
have brought shame upon our name by offering up my blade alongside my
brothers...for hire.
Battle and conflict is in our blood, our very way of life, and that is the only truth
I can now find. I cannot wait for another holy war, not will I be duped again.
With Atriox there are no lies; he speaks like a warrior. He wished to break free
from the yoke of the Prophets, so he did. Would that we had joined him earlier.
Now he offers us a way to keep our ship and our crew together and I can think
of nothing more truthful to fight for right now. The Shipmaster brought us
through the war and to this place alive where so many others have perished.
He asked us to follow him once more, and I will.

The Telegony

Concept art of Ellen Anders watching a holo-vid of John-117 and Thel 'Vadam. A cropped version of this image is used in the "The Telegony" Phoenix Log.
Professor Ellen Anders, Civilian Consultant 500493, Spirit of Fire. Date:
05/16/2559
As we continue our campaign against Atriox and the Banished, I continue to
discover more about the Forerunner's history and the Ark. Ever since Red Team
rescued Isabel, I've been pouring over her notes, trying to catch up on as much
history as possible. There are so many intertwining stories and revelations that
each new piece only throws up more questions, sending me darting down
another branch of investigation.
I am trying my best to remain focused, but it's hard not to wander occasionally
when something intrigues. However, my passion is tempered with my
responsibilities to the rest of the crew.
Although I am still a civilian here, I've been through too much with these people
to not consider the Spirit of Fire home and its crew family. Now I can help them
by beating Atriox in the race for knowledge. It's the only way to keep them...and :me...alive.

A Split Heart is Easily Conquered

From the journal of Orda Val 'Saham, Sangheili Guard 05/17/2559
This may be my last entry. The humans reached the Cartographer and by now
have no doubt discovered the location of Atriox's reinforcement portals. I admire
the humans' courage and skill as warriors; they are just one ship, but fight as
fiercely as an entire fleet! If their leader is as shrewd as he has appeared so far,
then he will understand the value of the portals and they must be the human's
next target. They're like|y already striking out to destroy them.
I have been ordered to defend the portals and must report to Decimus. This
gives me grave concern. When we first arrived at the Cartographer, I was
among the Sangheili who were to sweep the area for hostile elements and as
such I was privy to Decimus' movements.
He is Atriox's right—hand and pledges loyalty to the Banished, but as I watched
him walk among the ancient's halls I recognized the awe and reverence in his
eyes that I once saw among my own clan. I saw that fatal longing, that tragic
need to be once more struck dumb and blind by the promise of a wondrous
destiny. If we are to succeed, Decimus must purge these old conflicts from his
thoughts. A warrior's heart must be certain if he is to survive, as doubt is a
surer killer than the sharpest blade.

Sources