Phoenix Logs: Difference between revisions
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:behind to detonate the ship's translight engine to destroy a Covenant armada. | :behind to detonate the ship's translight engine to destroy a Covenant armada. | ||
:His body was never recovered. | :His body was never recovered. | ||
}} | |||
==Banished Buildings== | |||
{{scroll box | |||
|content= | |||
===Outpost=== | |||
:Extraction and domination. | |||
:Resource-gathering Outposts are deployed by Lich dropships. Once the | |||
:Outpost's structures are assembled basic vehicles and infantry can be | |||
:requisitioned. Four slots are available for building Turrets. Upgrading the | |||
:Outpost to a Stronghold allows basic infantry to be deployed, While the Citadel | |||
:and Fortress expansions make additional units available. Each upgrade opens | |||
:additional build locations for support structures. | |||
:The Banished have perfected their strip—mining and rapid assault and extraction | |||
:efforts over a decade of raiding Covenant and other targets. Each outpost is an | |||
:invasive engine of exploitation, controlled by rapacious overseers who seek to | |||
:siphon the riches of the Ark in pursuit of Atriox's grand plans for domination | |||
:and glory. Though they lack the military efficiency of their UNSC counterparts, | |||
:the Banished's outposts advance plans that extend far beyond the battlefield, | |||
:and even beyond the Ark itself. | |||
===Minibase=== | |||
:Expansion outposts. | |||
:Minibase outposts have an armory for equipping basic infantry, and slots for | |||
:one, two, or three additional support buildings. | |||
:Each Banished minibase is the shared command of two fallen diralhanae | |||
:warlords who have failed Atriox in some major — but redeemable — way. Each | |||
:competes to control the majority share of resources sent back to the Enduring | |||
:Conviction. When their tally of contributions is totaled by the overseer, only the | |||
:most competent is allowed to return to Atriox's Chieftain council, while the loser | |||
:is condemned to serve as a Grunt supervisor. | |||
===War Council=== | |||
:Requisition and tech upgrade structure. | |||
:With its construction of a War Council the Outpost overseer is authorized to | |||
:unlock structure. training time. and population capacity upgrades. It also allows | |||
:the requisition of Honor Guard or Warlords. The overseer is warned that | |||
:inefficiency is punishable by fates worse than death, and the War Council should | |||
:only be built once the Uutpost's salvage and extraction operation is already in | |||
:place. | |||
:The War Council is a physical symbol of ascension in the twisted meritocracy of | |||
:the Banished. and overseers are constantly in competition to amass the | |||
:resources needed to create this structure and lure elite warriors into their | |||
:service. Successful completion of their assigned tasks is only the minimum | |||
:expected of Atriox's lieutenants, and the assistance of the Banished's elite are | |||
:necessary to accumulate victories and additional resources that will raise their | |||
:status even further. | |||
===Raid Camp=== | |||
:Infantry staging area. | |||
:Troops and their support equipment arrive in the Outpost at the Raid Camp. | |||
:where warriors can stoke their bloodlust before battle and thralls are penned | |||
:while they wait for a mission. The Raid Camp allows the requisition of infantry | |||
:and unlocks their upgrade options. Multiple Raid Camps in an Outpost reduces | |||
:infantry requisition time. | |||
:Raid Camps serve as a combination of briefing room, feasting hall, and place of | |||
:judgment, and only warriors are allowed full movement within. During battle | |||
:each one is a riot of activity, with battle roars and the cacophony of Brutes | |||
:jostling each other while they don battleplate and test the blades of their | |||
:weapons on the Grunts or each other. | |||
===Power Extractor=== | |||
:Power accumulation. | |||
:Massive channels for power criss-cross the Ark, and carefully sited facilities can | |||
:dig into these channels and safely siphon a tiny fraction of their potential. which | |||
:is accumulated as Power. The Augmented Extractor upgrade significantly | |||
:improves Power collection, which is of vital importance when threats to the | |||
:Banished and their mission begin to multiply. | |||
:The siphoning and filtering of energy from the Ark is not subtle, but it is | |||
:surprisingly efficient and causes only relatively small disturbances in the | |||
:installation's ambient security grid. Nevertheless, no power extraction facility | |||
:operates for long without attracting the attention of Aggressor Sentinels, | |||
:which begin to escalate the outpost's threat level to the Ark and the scale of | |||
:the reaction. | |||
===Harvester=== | |||
:Supply acquisition. | |||
:Harvesters are extraction sites that delve into the Ark's interior to tap raw | |||
:feedstock that is then converted into Supplies used by the Banished. To meet | |||
:ever-increasing production quotas. the Augmented Harvester upgrade is | |||
:needed, which accelerates Supply generation. | |||
:The Ark belongs to Atriox. all others in the Banished are entitled only to the | |||
:scraps he deems fit for their fit for their hands. under his control. The | |||
:Harvesters are but one link in a chain that ultimately extends from the Ark to | |||
:the Banished forces carrying out other phases of his plan in the Orion Arm of | |||
:the galaxy. Though important, ultimately every outpost is expendable, and | |||
:talented overseers can parlay even seeming defeat into praise and promotion if | |||
:they exceed Atriox’s estimates for harvested profit when they come under attack. | |||
===Apex=== | |||
:Strikecraft support. | |||
:Apex structures allow the requisition of Banshee. Shroud, and Blisterback flyers | |||
:and unlocks their upgrade options. Multiple Apexes in an Outpost reduces flying | |||
:vehicle requisition time. | |||
:The Banished are masters of taking control of the skies and seizing the | |||
:initiative to conduct their missions. These eyes and talons of the Banished | |||
:protect Atriox's extraction and control operations on the Ark from the | |||
:installation's aggressive Sentinels and the Spirit of Fire's UNSC forces. Most of | |||
:the Apex personnel are in the employ of the mercenary Shipmaster, though | |||
:they are utterly reliant on parts, vehicles, and armaments provided by their | |||
:Brute patrons. | |||
===Foundry=== | |||
:Vehicle fabrication. | |||
:The Garage and its kit assembly line allows the requisition of Ghost, Wraith, and | |||
:Locust vehicles and unlocks their upgrade options. The Foundry is critical to the | |||
:creation of combat and support vehicles that the Outpost overseer can use to | |||
:better exploit his surroundings and eliminate UNSC opposition to the Banished's | |||
:plans. | |||
:The Banished were raiders and reavers for years. until the breaking of the | |||
:Covenant allowed them to consolidate and build themselves into a true power | |||
:in their own right. Atriox's brilliant strategies are unconventional when | |||
:necessary and imitative when efficient — for he will adopt whatever techniques | |||
:and technologies he has to in order to guarantee victory. His use of Engineers | |||
:and compact assembly vats in forward bases would have been considered | |||
:unorthodox - even heretical - under the Covenant's traditional war creed, but | |||
:those days are past. | |||
===Shield Generator=== | |||
:Heavy energy shield. | |||
:The Shield Generator creates a heavy dissipative energy shield around the Outpost. Though expensive, the shield will automatically regenerate over time if it is damaged. Each Shield Generator occupies a Turret slot. | |||
:The shield generator systems used by the Banished are far more powerful than their crude appearance would suggest, for they are based on Forerunner technologies that had been locked behind walls of tradition and taboo in the Covenant's distant past. The Banished reject the idea of taboo and have been busy combing the black markets of Venezia and other outlaw rimworlds looking for further secrets of the ancients that can be exploited in the modern era. | |||
===Sensor Tower=== | |||
:Atriox's observation platforms. | |||
:The Sensor Tower is the physical embodiment of Atriox's watchful presence in every Outpost. It is through the Sensor Tower that the Banished assess the local battlefield and detect nearby cloaked units. Additional Sensor Towers extends the cloak detection range and view of the Outpost's surrounding area. Sensor Towers occupy a Turret slot. | |||
:Atriox's agents are ever—alert for schism and disloyalty, and his chosen keep watch on the Banished battlenet for discordant voices, but it is through the sensor tower network that the Banished maintain hyper—awareness of the battlefield. | |||
===Cloak Generator=== | |||
:Stealth and deception field. | |||
:Used by the Banished to hide from wrathful Covenant eyes in their early days, the Cloaking Generator is a reverse—engineered version of the stealth pylons used by the Covenant. When built, the Cloaking Generator disguises the presence of the outpost with a combination of active camouflage and distortion jammers. Even if the Outpost is detected it cannot be directly targeted without the aid of nearby scout units with hyper scanners. | |||
:The Banished are never subtle, but they appreciate the power of stealth and ambush. Long years of evading the Covenant's enforcers has made Atriox an adept master of stealth warfare when it serves his needs. Further improvements in Banished multi—modal stealth and jamming technology come from their use of the Engineers, who have been coerced into making modifications that suit the rather blunt ministrations of their Brute operators. | |||
===Turret=== | |||
:Defense emplacements. | |||
:Weapon towers around the Outpost deter attack from the UNSC. Sentinels, | |||
:and rival overseers who hope to capitalize on momentary weaknesses. Most | |||
:Outposts can fit up to four Turrets. Each Turret can be upgraded to be more | |||
:effective against aircraft, vehicles. and infantry. Unlike UNSC turrets, these | |||
:upgrades can be combined. | |||
:Banished turrets start as moderately effective defensive structures, but they | |||
:can be improved as time and resources allow. Canny overseers do not attempt | |||
:to upgrade every turret to its full potential all at once, instead taking advantage | |||
:of momentary surpluses and keen tactical analysis to upgrade based on current | |||
:threats. Fully upgraded Banished turrets are extremely deadly, and only the | |||
:most foolish UNSC commander would run directly at a fully upgraded defense | |||
:line. But do not assume the Banished will be content to wait behind their | |||
:turrets, Atriox commands that the best defense is always a good offense. | |||
===Strongholds=== | |||
{{expand-section}} | |||
}} | }} | ||
Revision as of 17:54, February 20, 2017
Template:Newcontent In Halo Wars 2, Phoenix Logs are a collection of codex entries that provide background information on units, characters, and other events of the Halo universe. Much like its predecessor’s collectible Black Boxes, which unlocked Timeline entries in the game, the Phoenix Logs can be unlocked by both feats of completion as well as collection and be accessed from the game’s campaign menu.
The Ark
Multiplayer Maps
Ashes
Badlands
Bedrock
Frontier
|
Highway
Rift
Sentry
Vault
|
Forerunner
Leaders
Banished Buildings
UNSC Buildings
UNSC Units
Campaign logs
The Healing of Old Wounds I
- Journal of Nathaniel J. Palmer, Archaeologist, Henry Lamb Research Outpost.
- Personal Diary Date: 03/16/2558
- The will and resilience of life never ceases to amaze me. Infinite permutations of
- bacteria, animals, and plants all exist as a direct result of the endless struggle
- and adaptation against a hostile universe. This installation, light years from the
- galactic center, is a paragon of that fact. When we first arrived here, the Ark
- had suffered great wounds from our war against the Covenant, and so we
- activated dormant retriever sentinels and deployed them to strip-mine lifeless
- planets for the materials needed to repair the installation. Like watching a
- sleeping giant nudged into wakefulness, the reconstruction slowly reached full
- automation until we were no longer needed to guide the sentinels and could
- simply sit back and record the wonder of a world being reborn. [1/3]
The Healing of Old Wounds II
- It has been three months now since we established the outpost, and each day
- we wake up to some new, shift in our surroundings as its Sentinels repair and
- rebuild the Ark around us. I have witnessed dense forests spring up from pit-
- black, barren terrain over the span of a week and monitored a particularly
- virulent strain of weed checked by the reintroduction of voracious, insectoid
- parasites before it could strangle the budding plants nearby. [2/3]
The Healing of Old Wounds III
- My role as an archaeologist has been inverted. Instead of peeling back the layers
- of the past to reveal hidden truths, I watch and document those layers being
- placed and marvel at the subtle ambiguities. More than anything, I want to tell
- my family back home about the wonders I've seen, but for now I have to be
- content with news from home until the confidentiality contract is lifted. So
- much to talk about - we could learn so much here! [3/3]
A New Bridge to Cross I
- Journal of Nathaniel J. Palmer, Archaeologist, Henry Lamb Research Outpost.
- Personal Diary Date: 04/02/2558
- Isabel, our new smart AI, has embraced our new home with a wonder and
- enthusiasm that matches our own. She is a young AI and this is her first
- assignment but even so, her excitement for discovery and investigation is
- infectious among the team. I even caught Brewer, the most jaded of the
- scientists here, swapping jokes with her while they worked. Although we are
- hesitant - and too worldly - about admitting it openly, it feels like we are on the
- cusp of a new era. [1/3]
A New Bridge to Cross II
- The Human-Covenant War often felt impossible to win, or at least,
- would be so prolonged that as a race we would end it exhausted and broken,
- retreating back to our own galaxy, cowed by the power of a greater enemy.
- Instead, it proved that there was always hope, and that even enemies can
- become allies.
- Now the war is over and events have brought us to the Ark. Peace reigns, and
- we have the time and resources to unlock some of the mysteries of the
- Forerunners. We've been mired in war for so long -perhaps now mankind can
- focus on development, on self-enrichment, for a change. [2/3]
A New Bridge to Cross III
- As I have cataloged the marvels of the Ark, I've come to realize it is not simply
- repairing itself from the ravages of the war, but remains remarkably adaptable
- to change. Only this morning, I watched in awe as giant tectonic plates
- rearranged, shifted and unfolded to form a new pathway across a chasm.
- My amazement at the size of these things was only matched by the
- naturalness of the movements, as graceful as a flower opening in time-lapse. If
- eon's-old technology can move with the present, if it can adapt and change to
- work in harmony with the universe, then perhaps we can learn to evolve as
- well. [3/3]
The Graveyard
- Palmer, Nathaniel J. Archaeologist, Lamb Research Center.
- Personal Diary Date: 10/26/2558
- Fifteen of us managed to escape the attack. I still don't know if anyone else
- made it out.
- We were returning from a survey expedition when we heard the first
- explosions.
- I ran back, following the plumes of black smoke rising into the evening sky from
- just over the bluff. Sounds of UNSC gunfire were soon drowned out by the too-
- familiar whine of plasma weapons, confirming our worst fears.
- As we looked down at the horror below, we saw several hulking outlines move
- amongst the shadows. Jiralhanae, I think. Brutes. They were everywhere. The
- air was filled with the smell of burning ozone as a couple of bright, electric blue
- shapes arced their way toward us. We scattered as the plasma blast hit,
- vaporizing the trees nearby and showering us with ash and debris.
- We instinctively turned and ran. My ears were ringing and the ground shook,
- but we somehow managed to stay together. I yelled at everyone to keep
- moving, to not look back no matter what. But when the firing stopped I
- couldn't help myself, I turned around and witnessed the orbital plasma
- bombardment of our home firsthand. It didn't last long. I didn't need to. But
- the finality of it will be forever seared into my memory.
- We've been on the run for three days now. The grime and smoke and ash clings
- to our clothes, our hair. We sleep in shifts, but not for very long. Every sound
- wakes us with a start and we expect to see the enemy bearing down on us.
- We don't know where we're going but we've found some temporary shelter
- amongst some old wreckage from the last time humanity was here - skeletons
- of the past.
- I can't help but think of the people we left behind. Will the Ark simply clean
- them away as it repairs itself? As if they never existed, layering fresh grass
- and fauna over their graves until the scars are no longer visible? They should not be
- forgotten. I think of you and I pray we are not at war again.
Rise of Atriox I
- ONI Section Zero Board//Surveillance transcription of internal communications
- between subjects 'D' and 'S', 02.15.2550 0313 hrs//Full transcript available on
- request//
- ['D'] Whatever it is you woke me for it had better be good. I have a 0600 with
- Zero and I'm going to need my full four hours to keep ahead of them.
- ['S'] Yes, sir. It's one of the Unggoy we captured. It's offering information in
- exchange for a deal.
- ['D'] A grunt? Why are you wasting my time? Those things don't know HOW to
- tell the truth. Besides, something that far down the chain won't have access to
- plans. Not beyond kitchen duty anyway.
- ['S'] You're right, sir. But it's not about the Covenant. The Unggoy says he was
- snatched from the Covenant. You remember the attack on Carter Guard Armory
- six weeks ago?
- ['D'] I'm still trying to make up the losses from the fallout. They took everything
- we had and left no survivors. I've never seen the Covenant take our gear like
- that before. Are you telling me we have a splinter group to contend with now?
- ['S'] Maybe. Whether they're our problem too is another matter. I started doing
- some digging and the group's targets seem to be chiefly Covenant. I guess hit
- what you know, eh? Anyway, I pulled the security vids of the raid to get the
- Unggoy to identify the leader.
- ['D'] And did the grunt ID? Do we have a visual?
- ['S'] Pulling it up now. It's a little blurry, but what you're about to see is the
- leader, a Jiralhanae, fighting a squad of ODSTs. There's a lot of blood, sir. It's not
- an easy watch.
- ['D'] Good lord. Is he beating that ODST With...? Do we have a name?
- ['S'] We do, sir. From the Unggoy. Says his name is Atriox.
- ['D'] Make sure no one else talks to that grunt. I want this compartmentalized.
- Some at ONI will see this as a problem to be fixed, not an opportunity. Find out
- all you can on this Atriox and keep me informed.
The Turn of the Screw
- Palmer, Nathaniel J. Archaeologist, Lamb Research Center. Date: 01/17/2559
- It has been two months since the attack and our group has atrophied to eight.
- Four disappeared one night while the rest of us slept. Each of them had argued
- with us that week about returning to the base to see if they could reopen the
- portal, so I can only hope they left in the night to go back without us. Three we
- lost to thirst, hunger and the elements. I am ashamed to notice that our
- smaller group is now more manageable - finding food and water is easier with
- fewer mouths to feed.
- During this time, the invaders have not been idle. Yesterday we stumbled upon
- what seems to be some kind of transport route, moving resources they're
- mining to supply their forces. The lanes sprawl out across the land like a spider
- web, with all the grace and aesthetics of Forerunner design.
- We rested and argued for a while about which direction to head in. There was a
- real danger we could accidentally stumble upon an enemy base, but that could
- also lead to supplies, perhaps even a vehicle we could steal.
- We are hungry and exhausted and cannot last much longer in the wild. One of
- us, Brewer, said as much and not for the first time raved about surrendering.
- We thought we had talked him out of it but the next morning he had gone. If
- he had successfully surrendered he could have given away our position, so we
- had no choice but to start moving immediately.
- We look for cover but avoid the trees because I have seen strange shimmers
- and movement amongst them. I am scared and tired and want to give up. But
- that won't get me back to you.
Rise of Atriox II
- ONI Section Zero Board//Surveillance transcription of internal communications between
- subjects 'D' and 'S'. 11.17.2550 1453 hrs//Full transcript available on request//
- ['S'] Sir. did you receive the report on Codename: Slow Dive? I thought you
- should see it.
- ['D'] I did. although I'm not sure why I'm looking at it. Hit and run, neutralize
- Covenant forward outpost...break it down for me, what am I missing? Why is
- this an ONI concern? Did we lose anything vital?
- ['S'] No sir - in fact we suffered no casualties at all. When the team arrived at
- the outpost it had already been wiped out. Every Covenant dead, every weapon
- and vehicle gone. The only vehicles left look to have been sabotaged.
- ['D'] Crossed lines happen all the time. I take it you've already had a discrete poke
- around the other departments. Did we have a Spartan black ops mission there?
- ['S'] No one's heard a peep, sir and l was very thorough. I've annotated the
- report for you. The ballistics report confirms the majority of the damage came
- from spikers, brute weapons. Remember our discussion about Atriox?
- ['D'] Ah. You think this could be his work. What did that Grunt call them, 'The
- Banished'? Still out there, are they?
- ['S'] Once I saw the ballistics report I requested the last six months of mission
- reports — under a proxy of course — and I believe I've found other similar
- incidents; five months ago a rookie marine trips an alarm during a mission
- against a Covenant training camp. The team dig in, fearing the worst but no
- Covenant troops respond. The team sweep the camp only to find a few dead
- Sangheili in a warehouse. Everything else is gone, vehicles, weapons, even the
- rest of the Covenant that were stationed there. Once I started looking I found
- five other similar cases, all against Covenant targets.
- ['D'] So he's not just stealing armaments, he's recruiting. At the moment he's still
- using guerrilla tactics, which means he's still small time. Still, I'm impressed he's
- still alive. If he's got a grudge against the Covenant we may be able to use his
- attacks to our advantage, coordinate our operations with his raids. See if you
- can find a pattern, I want us to follow him more closely. Who knows, we may be
- able to come to some kind of agreement.
Alice-130 Report #1
- Spartan Alice-130, Spirit of Fire Red Team. Date: 05/15/2559
- This is senior chief petty officer Alice-130, recording status report. Operating comms silent.
- I managed to hold them off as long as I could while the Pelicans carried out
- Jerome and Douglas, and once they we clear I spotted a Ghost,
- commandeered it and made for the nearest portal. There was a brute coming
- through from the other side, and I have to admit, his surprised expression as he
- bounced off the front of my Ghost was very satisfying.
- The Portal transported me a couple of clicks away from the main force, so I
- stashed the Ghost in a nearby cave and took up a watch. After a couple of
- hours perched in a small indent of a cliff face, the hostiles had moved on. A
- caravan detachment had captured some of our troop from back at the
- outpost and were taking off in another direction of the main forces, so I've been
- tracking them, maintaining comms silence until it's safe to contact the Spirit of :Fire.
- One more thing - although the hostile forces consisted of both Unggoy and
- Jiralhanae soldiers they're not kitted out like any I've seen before, and the taking
- of prisoners is unusual behavior tor the Covenant. It's unclear yet whether this
- is some kind of subfaction or new enemy force. I will continue to make and log
- these reports until contact is reestablished. Alice-130, signing off.
The Blinded
- From the journal of Orda Val 'Saham, Sangheili Guard 03/04/2559
- How my ancestors would envy me. I have walked within the cavernous corridors
- of one of the fabled cartographers on the Ark, a place long considered only in
- legends. I still feel strong emotions here, for so much of the history of our race
- is intrinsically bound up in it. But those emotions are not those of my ancestors.
- No longer do I feel the religious reverence or feel humbled in the presence of the
- ancient's structures and monuments. Gone is the comforting certainty of a
- shared destiny and the peace and connection between brothers that comes
- with it. Instead, when I close my eyes and breathe in the air around me, I smell
- only machines. I remember how many hundreds of thousands of our warriors
- fell — how many were sacrificed for a journey that never existed. I feel anger and
- a deep sorrow for a race that has lost its way.
- Even now, long after the Prophets' lies have been revealed, the ripples of that
- revelation continue. I have become estranged from my family, who even after
- the truth has come to light, refuse to fully renounce the ancient doctrines I
- have brought shame upon our name by offering up my blade alongside my
- brothers...for hire.
- Battle and conflict is in our blood, our very way of life, and that is the only truth
- I can now find. I cannot wait for another holy war, not will I be duped again.
- With Atriox there are no lies; he speaks like a warrior. He wished to break free
- from the yoke of the Prophets, so he did. Would that we had joined him earlier.
- Now he offers us a way to keep our ship and our crew together and I can think
- of nothing more truthful to fight for right now. The Shipmaster brought us
- through the war and to this place alive where so many others have perished.
- He asked us to follow him once more, and I will.
The Telegony
- Professor Ellen Anders, Civilian Consultant 500493, Spirit of Fire. Date:
- 05/16/2559
- As we continue our campaign against Atriox and the Banished, I continue to
- discover more about the Forerunner's history and the Ark. Ever since Red Team
- rescued Isabel, I've been pouring over her notes, trying to catch up on as much
- history as possible. There are so many intertwining stories and revelations that
- each new piece only throws up more questions, sending me darting down
- another branch of investigation.
- I am trying my best to remain focused, but it's hard not to wander occasionally
- when something intrigues. However, my passion is tempered with my
- responsibilities to the rest of the crew.
- Although I am still a civilian here, I've been through too much with these people
- to not consider the Spirit of Fire home and its crew family. Now I can help them
- by beating Atriox in the race for knowledge. It's the only way to keep them...and :me...alive.
A Split Heart is Easily Conquered
- From the journal of Orda Val 'Saham, Sangheili Guard 05/17/2559
- This may be my last entry. The humans reached the Cartographer and by now
- have no doubt discovered the location of Atriox's reinforcement portals. I admire
- the humans' courage and skill as warriors; they are just one ship, but fight as
- fiercely as an entire fleet! If their leader is as shrewd as he has appeared so far,
- then he will understand the value of the portals and they must be the human's
- next target. They're like|y already striking out to destroy them.
- I have been ordered to defend the portals and must report to Decimus. This
- gives me grave concern. When we first arrived at the Cartographer, I was
- among the Sangheili who were to sweep the area for hostile elements and as
- such I was privy to Decimus' movements.
- He is Atriox's right—hand and pledges loyalty to the Banished, but as I watched
- him walk among the ancient's halls I recognized the awe and reverence in his
- eyes that I once saw among my own clan. I saw that fatal longing, that tragic
- need to be once more struck dumb and blind by the promise of a wondrous
- destiny. If we are to succeed, Decimus must purge these old conflicts from his
- thoughts. A warrior's heart must be certain if he is to survive, as doubt is a
- surer killer than the sharpest blade.