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[[File:H5-Breakout-Red-Jump.jpg|thumb|right|250px|Red team ready for [[Breakout]].]] | [[File:H5-Breakout-Red-Jump.jpg|thumb|right|250px|Red team ready for [[Breakout]].]] | ||
===Simulated training=== | ===Simulated training=== | ||
These War Games training facilities, often called War Games Chambers,<ref name="New Blood">'''[[Halo: | These War Games training facilities, often called War Games Chambers,<ref name="New Blood">'''[[Halo: New Blood]]''' ''- Chapter 15''</ref> use a combination of [[Holography|holographic]] projectors, millions of pneumatic risers,<ref name="fieldguide">[http://halo.bungie.org/misc/ExpertZone_Halo4_Guide.pdf '''Halo.Bungie.Org''', ''Halo 4 Field Guide'']</ref> props, and simulated sensory information fed through a [[neural interface]] to generate realistic environments in which combat simulations are initiated.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-beta-late-than-never '''Halo Waypoint''': ''Canon Fodder - Beta Late Than Never'']</ref> | ||
Simulated training can be watched by via cameras or specialized areas spread out around the fields,<ref name="New Blood" | Simulated training can be watched by via cameras or specialized areas spread out around the fields,<ref name="New Blood"/> and some facilities even have a AI, such as [[Jeff Steitzer|one]] that manages the War Games simulator on the {{UNSCShip|Infinity}} and acts as the games' announcer. [[Sarah Palmer]], the commander of the ship's Spartan contingent, has a low opinion of the AI.<ref name="HE1"/> | ||
War Games simulations sometimes introduce "balancing" to several weapons and AI units. A notable example is the [[M6_Spartan_Laser#Selene.27s_Lance|M6/E Selene's Lance]], where balancing adds extra recoil to the weapon. | War Games simulations sometimes introduce "balancing" to several weapons and AI units. A notable example is the [[M6_Spartan_Laser#Selene.27s_Lance|M6/E Selene's Lance]], where balancing adds extra recoil to the weapon. | ||
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==History== | ==History== | ||
Before the end of the Human-Covenant War, War Games were mostly live training in locations such as the [[Military Wilderness Training Preserve]] before the planet's fall.<ref name="BTSDMP"/> By January [[2553]], War Games simulations could not support AI-driven targets yet, forcing the need for live targets;<ref>'''[[Halo: Escalation]] Library Edition''' ''- Commentary''</ref> by March [[2555]], AI-driven targets such as Sangheili had been added to the simulations.<ref | Before the end of the Human-Covenant War, War Games were mostly live training in locations such as the [[Military Wilderness Training Preserve]] before the planet's fall.<ref name="BTSDMP"/> By January [[2553]], War Games simulations could not support AI-driven targets yet, forcing the need for live targets;<ref>'''[[Halo: Escalation]] Library Edition''' ''- Commentary''</ref> by March [[2555]], AI-driven targets such as Sangheili had been added to the simulations.<ref>'''[[Halo: Hunters in the Dark]]''' ''- Chapter 4 Page 80(Physical edition)''</ref> On January 28th [[2555]], [[Anvil Station]] saw heavy use of experimental technology in use between [[Sangheili]] and Spartans in War Games simulations. | ||
By February [[2558]], War Game simulations were being used regularly by Spartans on the {{UNSCShip|Infinity}}. Sometime after the UNSC encountered the [[Warden Eternal]] in October 2558 it was added to the [[Warzone]] section of War Games simulations, following the introduction of many other [[Promethean]] constructs to the simulator. | By February [[2558]], War Game simulations were being used regularly by Spartans on the {{UNSCShip|Infinity}}. Sometime after the UNSC encountered the [[Warden Eternal]] in October 2558 it was added to the [[Warzone]] section of War Games simulations, following the introduction of many other [[Promethean]] constructs to the simulator. |