Halo: Ground Command: Difference between revisions
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==Appearances== | ==Appearances== | ||
{{Featurelist|secondcolumn=title-5|title-1 | {{Featurelist|secondcolumn=title-5|title-1=Species| | ||
*[[Human]] | *[[Human]] | ||
*[[Kig-Yar]] | *[[Kig-Yar]] | ||
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*[[Sangheili]] | *[[Sangheili]] | ||
*[[Unggoy]] | *[[Unggoy]] | ||
|title- | |title-2=Organizations| | ||
*[[Covenant]] | *[[Covenant]] | ||
**[[Covenant military]] | **[[Covenant military]] | ||
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***[[UNSC Navy]] | ***[[UNSC Navy]] | ||
****[[SPARTAN-III program]] | ****[[SPARTAN-III program]] | ||
|title- | |title-3=Locations| | ||
*[[Epsilon Eridani system]] | *[[Epsilon Eridani system]] | ||
**[[Reach]] | **[[Reach]] | ||
|title- | |title-4=Events| | ||
*[[Human-Covenant War]] | *[[Human-Covenant War]] | ||
**[[Fall of Reach]] | **[[Fall of Reach]] | ||
|title- | |title-5=Weapons| | ||
*[[Assault cannon]] | *[[Assault cannon]] | ||
*[[M247T machine gun]] | *[[M247T machine gun]] | ||
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*[[Type-25 plasma rifle]] | *[[Type-25 plasma rifle]] | ||
*[[Type-25 plasma pistol]] | *[[Type-25 plasma pistol]] | ||
|title- | |title-6=Vehicles| | ||
*[[Covenant drop pod]] | *[[Covenant drop pod]] | ||
*[[D77-TC Pelican]] | *[[D77-TC Pelican]] | ||
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*[[Type-52 Prowler]] | *[[Type-52 Prowler]] | ||
*[[UH-144 Falcon]] | *[[UH-144 Falcon]] | ||
|title- | |title-7=Technology and equipment| | ||
*[[H-165 FOM]] | *[[H-165 FOM]] | ||
*[[Methane tank]] | *[[Methane tank]] |
Revision as of 09:41, August 3, 2016
"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!" This article may contain information based upon upcoming, unreleased, or recently-released content, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
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Halo: Ground Command | |
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Halo: Ground Command is a tabletop game developed by Spartan Games,[1] released to distributors on July 20, 2016 and directly to customers on July 27, 2016.[2] Set in the year 2552, Ground Command takes place during the Fall of Reach. The figures in the game are detailed at a 1:100 scale.[1][3]
Halo: Ground Command features dice-based game mechanics, similar to Halo: Fleet Battles, though troop morale plays a key role. The game was designed to allow players to end a game within ninety minutes, yet players can easily expand the game to last all day. Dropships and drop pods both play an important role in the game.[4]
Appearances
SpeciesOrganizationsLocationsEvents |
WeaponsVehiclesTechnology and equipment
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Gallery
An early model of the M808C Scorpion in Ground Command.
- HGC - Covenant.jpg
Concept art of a Covenant armada.