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Knight Blade: Difference between revisions

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(I have it and it's 4 hits on a ghost. Also no increase in melee for Spartans but lunge yes Might work on this later)
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== Gameplay ==
== Gameplay ==
If a loadout weapon has this attachment equipped, it will display different melee animations and also cause a one hit kill on personnel. It has also been shown able to destroy a [[Ghost]] in a single attack. It is noted to increases melee effectiveness, damage, and knockback against vehicles.<ref>[http://www.twitch.tv/halo/v/49627655 '''Twitch.tv''': ''Hammer Storm Livestream - 2/23 @ 3PM PT'']</ref>
If a loadout weapon has this attachment equipped, it will display different melee animations and also has increased lunge. It is able to destroy a [[Ghost]] in four attacks. It is noted to increases melee effectiveness, damage, and knockback against vehicles.  


This attachment can only be applied to the [[MA5D assault rifle|assault rifle]], [[BR85 battle rifle|battle rifle]], and [[M395 DMR|DMR]].
This attachment can only be applied to the base variants of the [[MA5D assault rifle|assault rifle]], [[BR85 battle rifle|battle rifle]], and [[M395 DMR|DMR]].


==Gallery==
==Gallery==

Revision as of 03:53, March 2, 2016

Template:Weapon Infobox The knight blade is a UNSC weapon attachment that is used to counter personnel in close quarters combat, but additionally it is able to inflict heavy damage and knockback against vehicles. It is presumably based off of the same technology that the Promethean Knights use.

Gameplay

If a loadout weapon has this attachment equipped, it will display different melee animations and also has increased lunge. It is able to destroy a Ghost in four attacks. It is noted to increases melee effectiveness, damage, and knockback against vehicles.

This attachment can only be applied to the base variants of the assault rifle, battle rifle, and DMR.

Gallery

List of appearances

Sources