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Deadlock: Difference between revisions

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("Orion" and "Pegasus" are on Installation 05, but "Basin" is on 03, so we don't really know for this one...)
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|image=[[File:H5G-Deadlock.jpg|300px]]
|image=[[File:H5G-Deadlock.jpg|300px]]
|game=''[[Halo 5: Guardians]]''
|game=''[[Halo 5: Guardians]]''
|location=
|location=Unidentified [[Halo Array|Halo installation]]
|terrain=[[UNSC]] base, rocky cliffs
|terrain=[[UNSC]] base, rocky cliffs
|playernumber=8-16
|playernumber=8-16
|gametypes=
|gametypes=*[[Big Team Slayer]]
*[[Capture the Flag]]
*[[Strongholds]]
|hideb=yes
|hideb=yes
}}
}}
{{Article Quote|Stolen Forerunner knowledge has made war a glassy plain of death on which few can find purchase.}}
{{Article Quote|Stolen Forerunner knowledge has made war a glassy plain of death on which few can find purchase.}}


'''Deadlock''' is a ''[[Halo 5: Guardians]]'' [[multiplayer]] map created in [[Forge]] that was released on [[2015|November 18, 2015]] as part of the [[Battle of Shadow and Light]] update. The map is a mostly faithful remake the ''[[Halo 3]]'' multiplayer map [[Standoff]]<ref name="HW">[https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek '''Halo Waypoint''', ''Halo Community Update - November Sneak Peek'']</ref> and is set in a [[UNSC]] research base near a rocky cliff face.
'''Deadlock''' is a ''[[Halo 5: Guardians]]'' [[multiplayer]] map created from the [[Forge]] map [[Alpine]]. It was released on [[2015|November 18, 2015]] as part of the [[Battle of Shadow and Light]] update. The map is a mostly faithful remake the ''[[Halo 3]]'' multiplayer map [[Standoff]]<ref name="HW">[https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek '''Halo Waypoint''', ''Halo Community Update - November Sneak Peek'']</ref> and is set in a [[UNSC]] research base near a rocky cliff face.


==Layout==
==Layout==
''Deadlock'''s layout is highly faithful to its predecessor's, with much of the map's geometry being identical. The map features two dug-in bases at either end of an open, hilly field with large boulders for cover, and is best suited for high player counts and base-related game modes such as [[Capture the Flag]] and [[Strongholds]]. Combat centers around long sight-lines and light vehicles, with a rush for anti-vehicle power weapons along the middle of the map.
''Deadlock'''s layout is highly faithful to its predecessor's, with much of the map's geometry being identical. The map features two dug-in bases at either end of an open, hilly field with large boulders for cover, and is best suited for high player counts and base-related game modes such as [[Capture the Flag]] and [[Strongholds]]. Combat centers around long sight-lines and light vehicles, with a rush for anti-vehicle power weapons along the middle of the map.


The map differs from ''Standoff'' mostly in weapon placement. Like before, the [[Spartan Laser]] is the central power weapon, with a [[Warthog]], [[Ghost]], [[Active Camouflage]] powerup, and turret emplacement available at each base. However, the missile silos at the left and right sides of the map now add two more power weapons to the mix: the [[Rocket Launcher]] and [[Railgun]]. Additionally, at the top-back portion of each base is a [[Hydra launcher]]. The [[Mongoose]] available to each team has also been upgraded to a [[Gungoose]]. In terms of map geometry, the two most notable differences are the removal of the large silo doors behind each base and the addition of small satellite dish platforms at diagonal ends of the map's center which provide a high vantage point. The switches that control each base's bunker window and secret entrance are no longer present, and these features are left permanently open.
The map differs from ''Standoff'' mostly in weapon placement. Like before, the [[M6 Spartan Laser|Spartan Laser]] is the central power weapon, with a [[M12B Warthog|Warthog]], [[Type-54 Ghost|Ghost]], [[Active camouflage]] powerup, and turret emplacement available at each base. However, the missile silos at the left and right sides of the map now add two more power weapons to the mix: the [[M57 Pilum|Rocket Launcher]] and [[ARC-920 railgun|Railgun]]. Additionally, at the top-back portion of each base is a [[Hydra MLRS|Hydra launcher]]. The [[Mongoose]] available to each team has also been upgraded to a [[M290 Mongoose|Gungoose ]]. In terms of map geometry, the two most notable differences are the removal of the large silo doors behind each base and the addition of small satellite dish platforms at diagonal ends of the map's center which provide a high vantage point. The switches that control each base's bunker window and secret entrance are no longer present, and these features are left permanently open.


==Gallery==
==Gallery==

Revision as of 09:45, January 21, 2016

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo 5: Guardians, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.

Template:Multiplayer Map Infobox Template:Article Quote

Deadlock is a Halo 5: Guardians multiplayer map created from the Forge map Alpine. It was released on November 18, 2015 as part of the Battle of Shadow and Light update. The map is a mostly faithful remake the Halo 3 multiplayer map Standoff[1] and is set in a UNSC research base near a rocky cliff face.

Layout

Deadlock's layout is highly faithful to its predecessor's, with much of the map's geometry being identical. The map features two dug-in bases at either end of an open, hilly field with large boulders for cover, and is best suited for high player counts and base-related game modes such as Capture the Flag and Strongholds. Combat centers around long sight-lines and light vehicles, with a rush for anti-vehicle power weapons along the middle of the map.

The map differs from Standoff mostly in weapon placement. Like before, the Spartan Laser is the central power weapon, with a Warthog, Ghost, Active camouflage powerup, and turret emplacement available at each base. However, the missile silos at the left and right sides of the map now add two more power weapons to the mix: the Rocket Launcher and Railgun. Additionally, at the top-back portion of each base is a Hydra launcher. The Mongoose available to each team has also been upgraded to a Gungoose . In terms of map geometry, the two most notable differences are the removal of the large silo doors behind each base and the addition of small satellite dish platforms at diagonal ends of the map's center which provide a high vantage point. The switches that control each base's bunker window and secret entrance are no longer present, and these features are left permanently open.

Gallery

Sources