Overshield: Difference between revisions

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== Gameplay ==
== Gameplay ==
In ''Halo: Combat Evolved'' and ''Halo 2'', the overshield boosts the player's shields to 300%. This was reduced to 200% in ''Halo 3''. In ''Halo: Reach''<nowiki />'s [[Anniversary Map Pack]], the shields are once again boosted to 300%; however players now spout a trail of flames, further revealing their position. The trail also forms if the player enters a vehicle. ''Halo 4'' removed the flames and once again boosts the shields only 200%.
In ''Halo: Combat Evolved'' and ''Halo 2'', the overshield boosts the player's shields to 300%. This was reduced to 200% in ''Halo 3''. In ''Halo: Reach''<nowiki />'s [[Anniversary Map Pack]], the shields are once again boosted to 300%; however players now spout a trail of flames, further revealing their position. The trail also forms if the player enters a vehicle. ''Halo 4'' removed the flames and once again boosts the shields only 200%. The overshield in ''Halo 5: Guardians''also has the same power.


In campaign mode, the overshield is reduced only when the player takes damage.<ref>'''[[Halo: Combat Evolved]]'''</ref><ref>'''[[Halo 3: ODST]]'''</ref> In multiplayer, the overshield is not only subjected to the same rule in campaign mode but also gradually depletes over time. Due to its reductive nature, the overshield is only useful for a short period in multiplayer; the overshield slowly loses its strength over prolonged duration. Like the standard energy shield, the overshield can be fully depleted by an overcharged [[Plasma Pistol]].
In campaign mode, the overshield is reduced only when the player takes damage.<ref>'''[[Halo: Combat Evolved]]'''</ref><ref>'''[[Halo 3: ODST]]'''</ref> In multiplayer, the overshield is not only subjected to the same rule in campaign mode but also gradually depletes over time. Due to its reductive nature, the overshield is only useful for a short period in multiplayer; the overshield slowly loses its strength over prolonged duration. Like the standard energy shield, the overshield can be fully depleted by an overcharged [[Plasma Pistol]].


It takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invulnerable to all forms of attacks, save for a [[melee]] attack from behind. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the player's normal shield).
It takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invulnerable to all forms of attacks, save for a [[melee]] attack from behind. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the player's normal shield). In Halo 5, the overshield's effects are instantly applied briefly after the player activates the power-up, although the player is still vulnerable while waiting for the shields to be overchaged.


In ''Halo 2'',  ''Halo 3'' and ''Halo 4'' the wearer is awarded a visual effect which gives off a full-body glowing effect. This visual effect negates the effects of an [[active camouflage]] and makes the wearer more visible to other players, often drawing unwanted attention.
In ''Halo 2'',  ''Halo 3'' and ''Halo 4'' the wearer is awarded a visual effect which gives off a full-body glowing effect. This visual effect negates the effects of an [[active camouflage]] and makes the wearer more visible to other players, often drawing unwanted attention.
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