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== Summary == | == Summary == | ||
The [[Covenant]] Plasma Sword, or Energy Sword, was thought at first to be purely ceremonial. They are rarely seen in combat, but are invariably carried by high-ranking [[Elites]]. In [[Halo: Combat Evolved]], they are first encountered in [[Truth and Reconciliation]], first wielded by a Infiltrator Elite, then by Gold Elites, while in [[Halo 2]], they are optionally used by SpecOps Elites in the first three levels, otherwise the first level in which they will always appear is [[The Arbiter]]. | [[Image:energysword.jpg|thumb|A plasma sword of Halo 1.]] | ||
The [[Covenant]] '''Plasma Sword''' (Halo 1), or '''Energy Sword''' (Halo 2), was thought at first to be purely ceremonial. They are rarely seen in combat, but are invariably carried by high-ranking [[Elites]]. In [[Halo: Combat Evolved]], they are first encountered in [[Truth and Reconciliation]], first wielded by a Infiltrator Elite, then by Gold Elites, while in [[Halo 2]], they are optionally used by SpecOps Elites in the first three levels, otherwise the first level in which they will always appear is [[The Arbiter]]. | |||
Though its true functionality is unknown, it seems that the sword's plasma energy is held into a blade-like form with small magnetic field generators built into the handle mechanism. This technology found in all the covenant plasma weapons. In Halo:CE, if the wielder drops the weapon, a fail-safe activates, deactivating the magnetic field without first dispensing the plasma, consuming the handle and destroying the weapon. In Halo 2, a similar fail safe is active when not wielding the weapon directly. The handle must be under pressure from the handler to be activated, so the weapon can be stored. | Though its true functionality is unknown, it seems that the sword's plasma energy is held into a blade-like form with small magnetic field generators built into the handle mechanism. This technology found in all the covenant plasma weapons. In Halo:CE, if the wielder drops the weapon, a fail-safe activates, deactivating the magnetic field without first dispensing the plasma, consuming the handle and destroying the weapon. In Halo 2, a similar fail safe is active when not wielding the weapon directly. The handle must be under pressure from the handler to be activated, so the weapon can be stored. | ||
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In [[multiplayer]], there is no limit on the amount of energy the Energy Sword can use before running out. However, like all other "power" weapons, there is always only one Energy Sword on the map in all standard gametypes. | In [[multiplayer]], there is no limit on the amount of energy the Energy Sword can use before running out. However, like all other "power" weapons, there is always only one Energy Sword on the map in all standard gametypes. | ||
[[Image:arbiterenergy.jpg|thumb|The [[Arbiter (character)|Arbiter]] wields an energy sword.]] | |||
The Energy Sword is one of the very few weapons that can dismember the bodies of dead [[Combat Forms]], preventing their revival by [[Infection Form]]s. Doing this, however, will still take up energy. | The Energy Sword is one of the very few weapons that can dismember the bodies of dead [[Combat Forms]], preventing their revival by [[Infection Form]]s. Doing this, however, will still take up energy. | ||
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== Tips == | == Tips == | ||
[[Image:goldlunge.jpg|thumb|A Zealot prepares to gut the enemy.]] | |||
You can dodge sword lunges in multiplayer by sidestepping away from the hand with the sword. Also, jumping and lunging makes your lunges more accurate | You can dodge sword lunges in multiplayer by sidestepping away from the hand with the sword. Also, jumping and lunging makes your lunges more accurate | ||
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== Related Links == | == Related Links == | ||
[[Unlimited Sword | *[[Unlimited Sword]] | ||
[[Category:Weapons]][[Category:The Covenant]] | [[Category:Weapons]] | ||
[[Category:The Covenant]] |
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