Support weapon: Difference between revisions
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Sith Venator (talk | contribs) (I'm not entirely sure if accuracy is effected by ripping the turret off its base. Also this page is so outdated it called Thel "Arbiter (character)") |
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'''Infantry support weapons''' are a class of [[wikipedia:Crew-served weapon|crew served]], man-portable, highly-specialized [[weapons|weapon systems]]. By design, they require an "assistant" crew of more than one individual to function at optimum efficiency due to its operational complexity, such as requiring one person to load while another fires, or another person to carry a bipod and additional ammunition. The weight and bulk of the weapon system often also necessitates multiple personnel for transportation. | '''Infantry support weapons''' are a class of [[wikipedia:Crew-served weapon|crew served]], man-portable, highly-specialized [[weapons|weapon systems]]. By design, they require an "assistant" crew of more than one individual to function at optimum efficiency due to its operational complexity, such as requiring one person to load while another fires, or another person to carry a bipod and additional ammunition. The weight and bulk of the weapon system often also necessitates multiple personnel for transportation. | ||
=== | ===Description=== | ||
When used by | When used by individuals, these weapons are much larger than the standard shoulder-fired [[rifle|military service weapons]], and require two hands to heft. Consequentially, players move more slowly while holding them, and cannot duel-wield, throw [[grenades]] or [[melee]] opponents while holding the weapons, thus they become very vulnerable to enemy grenades, snipers and vehicles, since they almost can't be dodged. | ||
While originally designed to be fired from stationary mounts, | While originally designed to be fired from stationary mounts, individuals are known to have ripped them off of their bases and carried with the ease of standard infantry weapons. Thus while they have limitless ammunition while in their mounts, once removed and carried the ammo they have becomes limited. Also, the accuracy of the turret can become more of a problem, being handheld of course. | ||
==List of infantry support weapons== | ==List of infantry support weapons== | ||
*[[AIE-486H Heavy Machine Gun]] - the machine gun turret featured in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. | *[[AIE-486H Heavy Machine Gun]] - the machine gun turret featured in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. | ||
*[[Chaingun turret]] - the machine gun featured in ''[[Halo 5: Guardians]]''. | |||
*[[Gauss turret]] - Gauss cannon featured in ''Halo 5: Guardians''. | |||
*[[LAU-65D/SGM-151]] - otherwise known as the Missile Pod, featured in ''Halo 3'' and ''Halo 3: ODST''. | *[[LAU-65D/SGM-151]] - otherwise known as the Missile Pod, featured in ''Halo 3'' and ''Halo 3: ODST''. | ||
*[[M7057/Defoliant Projector]] - otherwise known as the Flamethrower, featured in ''[[Halo PC]]'', ''Halo 3'', and ''Halo 3: ODST''. | *[[M7057/Defoliant Projector]] - otherwise known as the Flamethrower, featured in ''[[Halo PC]]'', ''Halo 3'', and ''Halo 3: ODST''. | ||
*[[M247 General Purpose Machine Gun]] - the machine gun turret featured in ''[[Halo 2]]''. | *[[M247 General Purpose Machine Gun]] - the machine gun turret featured in ''[[Halo 2]]'' and ''[[Halo 2: Anniversary]]''. | ||
*[[M247H Heavy Machine Gun]] - the machine gun turret featured in ''[[Halo: Reach]]'' | *[[M247H Heavy Machine Gun]] - the machine gun turret featured in ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''Halo 2: Anniversary''. | ||
*[[Type-42 Directed Energy Support Weapon]]- otherwise known as the Plasma Cannon, featured in ''Halo 2''. | *[[Plasma turret]] - plasma cannon featured in ''Halo 5: Guardians''. | ||
*[[Type-42 Directed Energy Support Weapon]]- otherwise known as the Plasma Cannon, featured in ''Halo 2'' and ''Halo 2: Anniversary''. | |||
*[[Type-52 Directed Energy Support Weapon]]- otherwise known as the Plasma Cannon, featured in ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'', and ''Halo 4''. | *[[Type-52 Directed Energy Support Weapon]]- otherwise known as the Plasma Cannon, featured in ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'', and ''Halo 4''. | ||
==Trivia== | ==Trivia== | ||
*In [[Halo PC]], [[Flood]] [[combat form]]s have the animation and programing required to wield the Flamethrower. However, when they shoot it at a player directly in front of them or below them, they point it at a 45 degree angle in the air, making them not so effective when wielding it. | *In [[Halo PC]], [[Flood]] [[combat form]]s have the animation and programing required to wield the Flamethrower. However, when they shoot it at a player directly in front of them or below them, they point it at a 45 degree angle in the air, making them not so effective when wielding it.<ref>'''[[Halo: Combat Evolved]]'''</ref> | ||
*In ''Halo 3'', If | *In ''Halo 3'', If [[Thel 'Vadam]] is killed near a support weapon that is off its mount, he will use it when he gets back up.<ref>'''[[Halo 3]]'''</ref> | ||
*Other than the [[M7057/Defoliant Projector|Flamethrower]], all deployed support weapons in | *Other than the [[M7057/Defoliant Projector|Flamethrower]], all deployed support weapons in ''Halo 3'' have limited ammo regardless of whether the infinite ammo option is turned on or off. | ||
*Standard weapons like the [[Brute Shot]] and the [[Sentinel beam]] function similarly to support weapons: they are held the same way, and have more firepower than normal weapons though the player can still melee or throw grenades and the player can only carry one other weapon while wielding them. | *Standard weapons like the [[Brute Shot]] and the [[Sentinel beam]] function similarly to support weapons: they are held the same way, and have more firepower than normal weapons though the player can still melee or throw grenades and the player can only carry one other weapon while wielding them. | ||
*Support weapons are especially useful in multiplayer because the third-person point of view allows the wielder to see around corners without making them visible or vulnerable to enemy fire. | *Support weapons are especially useful in multiplayer because the third-person point of view allows the wielder to see around corners without making them visible or vulnerable to enemy fire. | ||
==Gallery== | ==Gallery== | ||
<gallery widths="150px"> | <gallery widths="150px"> | ||
File: | File:Flamethrower HCE 2.jpg|A Spartan-II using a flamethrower in ''Halo: Combat Evolved''. | ||
File:MJOLNIR Mk.VI Powered Assault Armor (EVA).jpg|A | File:M247 General Purpose Machine Gun.png|A Marine using an M247 during the [[Battle of Mombasa]] in ''Halo 2''. | ||
File:AIE-486H | File:MJOLNIR Mk.VI Powered Assault Armor (EVA).jpg|A Spartan-II wielding a Missile Pod in ''Halo 3''. | ||
File: | File:HWSpartan.jpg|A Spartan-II using an AIE-486H in ''Halo Wars''. | ||
File: | File:Firefight.jpg|An ODST using an AIE-486H in ''Halo 3: ODST''. | ||
File: | File:HaloReach - Spartan HMG.png|A Spartan-III using an M247H in ''Halo: Reach''. | ||
File: | File:H4-M247H1.png|A Spartan-IV using an M247H in ''Halo 4''. | ||
File:H2A-M247H.png|A Sangheili using an M247H in ''Halo 2: Anniversary''. | |||
File:Reversal of Fortune.png|A Spartan using a machine gun during the Battle of Mombasa in ''[[Halo: Spartan Strike]]''. | |||
File:Buck firing Chaingun.jpg|[[Edward Buck]] firing a chaingun turret during the [[Battle of Meridian (2558)|Battle of Meridian]] in ''Halo 5: Guardians''. | |||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo | *''[[Halo: Combat Evolved]]'' {{1st}} | ||
*''[[Halo 2]]'' | |||
*''[[Halo 3]]'' | |||
*''[[Halo Wars]]'' | *''[[Halo Wars]]'' | ||
*''[[Halo 3: ODST]]'' | *''[[Halo 3: ODST]]'' | ||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
*''[[Halo 4]]'' | *''[[Halo 4]]'' | ||
**''[[Spartan Ops]]'' | |||
*''[[Halo: Spartan Assault]]'' | |||
*''[[Halo 2: Anniversary]]'' | |||
*''[[Halo: Spartan Strike]]'' | |||
*''[[Halo 5: Guardians]]'' | |||
*''[[Halo Online]]'' | *''[[Halo Online]]'' | ||
==Sources== | |||
<references/> | |||
{{UNSC support weapons}} | {{UNSC support weapons}} | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 17:57, December 9, 2015
Infantry support weapons are a class of crew served, man-portable, highly-specialized weapon systems. By design, they require an "assistant" crew of more than one individual to function at optimum efficiency due to its operational complexity, such as requiring one person to load while another fires, or another person to carry a bipod and additional ammunition. The weight and bulk of the weapon system often also necessitates multiple personnel for transportation.
Description
When used by individuals, these weapons are much larger than the standard shoulder-fired military service weapons, and require two hands to heft. Consequentially, players move more slowly while holding them, and cannot duel-wield, throw grenades or melee opponents while holding the weapons, thus they become very vulnerable to enemy grenades, snipers and vehicles, since they almost can't be dodged.
While originally designed to be fired from stationary mounts, individuals are known to have ripped them off of their bases and carried with the ease of standard infantry weapons. Thus while they have limitless ammunition while in their mounts, once removed and carried the ammo they have becomes limited. Also, the accuracy of the turret can become more of a problem, being handheld of course.
List of infantry support weapons
- AIE-486H Heavy Machine Gun - the machine gun turret featured in Halo 3 and Halo 3: ODST.
- Chaingun turret - the machine gun featured in Halo 5: Guardians.
- Gauss turret - Gauss cannon featured in Halo 5: Guardians.
- LAU-65D/SGM-151 - otherwise known as the Missile Pod, featured in Halo 3 and Halo 3: ODST.
- M7057/Defoliant Projector - otherwise known as the Flamethrower, featured in Halo PC, Halo 3, and Halo 3: ODST.
- M247 General Purpose Machine Gun - the machine gun turret featured in Halo 2 and Halo 2: Anniversary.
- M247H Heavy Machine Gun - the machine gun turret featured in Halo: Reach, Halo 4, and Halo 2: Anniversary.
- Plasma turret - plasma cannon featured in Halo 5: Guardians.
- Type-42 Directed Energy Support Weapon- otherwise known as the Plasma Cannon, featured in Halo 2 and Halo 2: Anniversary.
- Type-52 Directed Energy Support Weapon- otherwise known as the Plasma Cannon, featured in Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4.
Trivia
- In Halo PC, Flood combat forms have the animation and programing required to wield the Flamethrower. However, when they shoot it at a player directly in front of them or below them, they point it at a 45 degree angle in the air, making them not so effective when wielding it.[1]
- In Halo 3, If Thel 'Vadam is killed near a support weapon that is off its mount, he will use it when he gets back up.[2]
- Other than the Flamethrower, all deployed support weapons in Halo 3 have limited ammo regardless of whether the infinite ammo option is turned on or off.
- Standard weapons like the Brute Shot and the Sentinel beam function similarly to support weapons: they are held the same way, and have more firepower than normal weapons though the player can still melee or throw grenades and the player can only carry one other weapon while wielding them.
- Support weapons are especially useful in multiplayer because the third-person point of view allows the wielder to see around corners without making them visible or vulnerable to enemy fire.
Gallery
A Marine using an M247 during the Battle of Mombasa in Halo 2.
A Spartan using a machine gun during the Battle of Mombasa in Halo: Spartan Strike.
Edward Buck firing a chaingun turret during the Battle of Meridian in Halo 5: Guardians.
List of appearances
- Halo: Combat Evolved (First appearance)
- Halo 2
- Halo 3
- Halo Wars
- Halo 3: ODST
- Halo: Reach
- Halo 4
- Halo: Spartan Assault
- Halo 2: Anniversary
- Halo: Spartan Strike
- Halo 5: Guardians
- Halo Online
Sources
|