Breakout: Difference between revisions
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==Overview== | ==Overview== | ||
A Breakout match begins with players getting a "running start"<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> by being propelled into the arena by [[man cannon]]s. With only a single life, the objective is to eliminate the opposing team or push the neutral flag into the opposing team's base. Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with reduced shields and are equipped with [[M7 SMG]]s and [[M6H magnum|M6H2 magnum]]s, with multiple weapons being scattered around the map. | A Breakout match begins with players getting a "running start"<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> by being propelled into the arena by [[man cannon]]s. With only a single life, the objective is to eliminate the opposing team or push the neutral flag into the opposing team's base. Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with reduced shields and are equipped with [[M7 SMG]]s and [[M6H magnum|M6H2 magnum]]s, with multiple weapons being scattered around the map. | ||
==Maps== | |||
<gallery> | |||
File:Altitude.png|[[Altitude]]. | |||
File:H5-Crossfire-Breakout4.jpg|[[Crossfire]]. | |||
File:Gambol.png|[[Gambol]]. | |||
File:Trident Map.png|[[Trident]]. | |||
File:Trench Training Ground.jpg|[[Trench]]. | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
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File:Breakout Concept Art.jpg|Concept art of a match of Breakout. | File:Breakout Concept Art.jpg|Concept art of a match of Breakout. | ||
File:Crossfire-WIP.png|Work-in-progress of the Breakout arena and the map [[Crossfire]], circa 2013. | File:Crossfire-WIP.png|Work-in-progress of the Breakout arena and the map [[Crossfire]], circa 2013. | ||
File:H5-Crossfire-Start.png|Spartans about to be launched at the beginning of a match. | File:H5-Crossfire-Start.png|Spartans about to be launched at the beginning of a match. | ||
File:H5-Breakout-Red-Jump.jpg|Red team's running start. | File:H5-Breakout-Red-Jump.jpg|Red team's running start. |
Revision as of 11:48, October 15, 2015
Template:New Content Template:Multiplayer Gamemode Infobox
Breakout is a multiplayer gametype in Halo 5: Guardians .
Overview
A Breakout match begins with players getting a "running start"[1] by being propelled into the arena by man cannons. With only a single life, the objective is to eliminate the opposing team or push the neutral flag into the opposing team's base. Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with reduced shields and are equipped with M7 SMGs and M6H2 magnums, with multiple weapons being scattered around the map.
Maps
Trivia
- At San Diego Comic-Con 2015 Halo fans were able to play in an actual Breakout arena with nerf guns. Frank O'Connor reprised his role as Beamish to clean up between matches.[2]
- Breakout was heavily inspired by "Speedball": competitive paintball with inflatable bunkers that was played by Halo's multiplayer design director, Kevin Franklin. "Speedball" was also the development name for the prototype Breakout map, Crossfire.[1]
- The first development and design of the mode started in 2010, during the development of Halo 4.[1]
Gallery
The space station where matches are played.
Work-in-progress of the Breakout arena and the map Crossfire, circa 2013.