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Breakout: Difference between revisions

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File:Trench Training Ground.jpg|The Breakout map [[Trench]].
File:Trench Training Ground.jpg|The Breakout map [[Trench]].
File:H5-Crossfire-Start.png|Spartans about to be launched at the beginning of a match.
File:H5-Crossfire-Start.png|Spartans about to be launched at the beginning of a match.
File:H5-Breakout-Red-Jump.jpg|Red team's running start.
File:H5-Breakout-Blue-Jump.jpg|Blue team's running start.
File:H5GBBreakout-Crossfire.png|A game of Breakout.
File:H5GBBreakout-Crossfire.png|A game of Breakout.
File:SDCC-Breakout.jpg|The Breakout arena at San Diego Comicon 2015.
File:SDCC-Breakout.jpg|The Breakout arena at San Diego Comicon 2015.

Revision as of 17:39, October 4, 2015

Template:New Content Template:Multiplayer Gamemode Infobox

Breakout is a multiplayer gametype in Halo 5: Guardians .

Overview

A Breakout match begins with players getting a "running start"[1] by being propelled into the arena by man cannons. With only a single life, the objective is to eliminate the opposing team or push the neutral flag into the opposing team's base. Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with reduced shields and are equipped with M7 SMGs and M6H2 magnums, with multiple weapons being scattered around the map.

Trivia

  • At San Diego Comic-Con 2015 Halo fans were able to play in an actual Breakout arena with nerf guns. Frank O'Connor reprised his role as Beamish to clean up between matches.[2]
  • Breakout was heavily inspired by "Speedball": competitive paintball with inflatable bunkers that was played by Halo's multiplayer design director, Kevin Franklin. "Speedball" was also the development name for the prototype Breakout map, Crossfire.[1]
  • The first development and design of the mode started in 2010, during the development of Halo 4.[1]

Gallery

Sources