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Rank (Halo 5: Guardians): Difference between revisions

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(There's probably going to be challenges, but I guess I can't say that for sure. The 7 reference may also be a bit sketchy. Also I was a semi-pro in the beta ^-^)
 
(I like this.)
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The '''ranking system''' in ''[[Halo 5: Guardians]]'' is similar to ''[[Halo 4]]''<nowiki>'</nowiki>s dual-ranking system composed of a [[Experience point|progression-based]] rank and a league-based competitive skill rank based on wins and losses.<ref>[https://twitter.com/JoshingtonState/status/592368034561458176 '''Josh Holmes on Twitter''': "Still have SR, plus CSR in Arena. Also a new progression/unlock system that we'll be talking about in the coming months."]</ref>
The '''ranking system''' in ''[[Halo 5: Guardians]]'' is similar to ''[[Halo 4]]''<nowiki>'</nowiki>s dual-ranking system composed of a [[Experience point|progression-based]] rank and a league-based competitive skill rank based on wins and losses.<ref>[https://twitter.com/JoshingtonState/status/592368034561458176 '''Josh Holmes on Twitter''': "Still have SR, plus CSR in Arena. Also a new progression/unlock system that we'll be talking about in the coming months."]</ref>
==Spartan Rank==
==Spartan Rank==
A player's '''Spartan Rank''', or '''SR''', is based on experience points earned by playing [[matchmaking]] and completing [[Commendations]]. There are at least 152 ranks in total, from SR1-SR152. The higher the player's rank the better [[Requisition system|REQ packs]] they earn.
A player's '''Spartan Rank''', or '''SR''', is based on experience points earned by playing [[matchmaking]] and completing [[Commendations]]. There are at least 152 ranks in total, from SR1-SR152. The higher the player's rank the better [[Requisition system|REQ packs]] they earn.
==CSR==
==CSR==
A player's '''competitive skill rank''', or '''CSR''', is not only based on wins and losses but also the rank of the opponents the player faces on the enemy team. Unlike ''Halo 4'', which had its CSR be numerical values from 1 to 50, ''Halo 5: Guardians''<nowiki>'</nowiki> CSR is a league system. There are [[seven]] divisions for the CSR, with the first five having three tiers. These include Iron, Bronze, Silver, Gold, Onyx, Semi-Pro, and Pro.<ref>[http://teambeyond.net/halo-5-divisions/ '''TeamBeyond.net''': ''Halo 5 Divisions'']</ref> However, before players can be placed within a division they must first play ten matches in order to be properly placed. The amount of points players gain or lose depends on the peoplethey play against. For example if a player has been placed in the Silver division and loses against a team of Gold players, they will lose rank less than they would have if they had lost to someone from a lower Division, such as Bronze. The same goes for winning – if a player beats a team of Bronze players, they won’t rank up as much compared to when they beat a team of Pro Players. Like ''Halo 4'' each playlist has its own ranks.
A player's '''competitive skill rank''', or '''CSR''', is not only based on wins and losses but also the rank of the opponents the player faces on the enemy team. Unlike ''Halo 4'', which had its CSR be numerical values from 1 to 50, ''Halo 5: Guardians''<nowiki>'</nowiki> CSR is a league system. There are [[seven]] divisions for the CSR, with the first five having three tiers. These include Iron, Bronze, Silver, Gold, Onyx, Semi-Pro, and Pro.<ref>[http://teambeyond.net/halo-5-divisions/ '''Beyond Entertainment''': ''Halo 5 Divisions'']</ref> However, before players can be placed within a division they must first play ten matches in order to be properly placed. The amount of points players gain or lose depends on the people they play against. For example if a player has been placed in the Silver division and loses against a team of Gold players, they will lose rank less than they would have if they had lost to someone from a lower Division, such as Bronze. The same goes for winning – if a player beats a team of Bronze players, they won’t rank up as much compared to when they beat a team of Pro Players. Like ''Halo 4'' each playlist has its own ranks.
 
While the first five divisions do not have a numerical value attached, the Semi-Pro and Pro divisions do. Semi-Pros are ranked 201-3,000 while Pros are ranked 1-200. Players in the Semi-Pro and Pro divisions cannot share the same rank, IE there is only one player with the rank of 185 in Team Slayer in the world. If a player wishes to rank up they will cause other players to lose rank similar to a leaderboard.<ref>[http://teambeyond.net/halo-5-ranks-breakdown/ '''Beyond Entertainment''': ''Halo 5 Ranks Breakdown'']</ref>


While the first five divisions do not have a numerical value attached the Semi-Pro and Pro divisions do. Semi-Pros are ranked 201-3,000 while Pros are ranked 1-200. Players in the Semi-Pro and Pro divisions cannot share the same rank, IE there is only one player with the rank of 185 in Team Slayer in the world. If a player wishes to rank up they will cause other players to lose rank similar to a leaderboard.<ref>[http://teambeyond.net/halo-5-ranks-breakdown/ '''TeamBeyond.net''': ''Halo 5 Ranks Breakdown'']</ref>
==Sources==
==Sources==
<references/>
<references/>
[[Category:Halo 5: Guardians]]
[[Category:Halo 5: Guardians]]
[[Category:Ranks]]
[[Category:Ranks]]

Revision as of 22:35, September 19, 2015

The ranking system in Halo 5: Guardians is similar to Halo 4's dual-ranking system composed of a progression-based rank and a league-based competitive skill rank based on wins and losses.[1]

Spartan Rank

A player's Spartan Rank, or SR, is based on experience points earned by playing matchmaking and completing Commendations. There are at least 152 ranks in total, from SR1-SR152. The higher the player's rank the better REQ packs they earn.

CSR

A player's competitive skill rank, or CSR, is not only based on wins and losses but also the rank of the opponents the player faces on the enemy team. Unlike Halo 4, which had its CSR be numerical values from 1 to 50, Halo 5: Guardians' CSR is a league system. There are seven divisions for the CSR, with the first five having three tiers. These include Iron, Bronze, Silver, Gold, Onyx, Semi-Pro, and Pro.[2] However, before players can be placed within a division they must first play ten matches in order to be properly placed. The amount of points players gain or lose depends on the people they play against. For example if a player has been placed in the Silver division and loses against a team of Gold players, they will lose rank less than they would have if they had lost to someone from a lower Division, such as Bronze. The same goes for winning – if a player beats a team of Bronze players, they won’t rank up as much compared to when they beat a team of Pro Players. Like Halo 4 each playlist has its own ranks.

While the first five divisions do not have a numerical value attached, the Semi-Pro and Pro divisions do. Semi-Pros are ranked 201-3,000 while Pros are ranked 1-200. Players in the Semi-Pro and Pro divisions cannot share the same rank, IE there is only one player with the rank of 185 in Team Slayer in the world. If a player wishes to rank up they will cause other players to lose rank similar to a leaderboard.[3]

Sources