HRUNTING/YGGDRASIL Mark IX Mantis/Gameplay: Difference between revisions

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==Gameplay tactics==
==Campaign and Spartan Ops==
===Campaign and Spartan Ops===
*The Mantis is only available in two ''[[Halo 4]]'' campaign levels, [[Infinity (Halo 4 level)|Infinity]] and [[Composer (level)|Composer]]. Both levels involve waves of [[Jul 'Mdama's Covenant faction|Covenant]] infantry and as such multiple Mantises are available in case the player's original Mantis should be heavily damaged or destroyed. You should always be weary of enemies wielding [[Type-33 fuel rod gun]]s and overcharging their [[Type-25 plasma pistol]]s.
*The Mantis is only available in two ''[[Halo 4]]'' campaign levels, [[Infinity (Halo 4 level)|Infinity]] and [[Composer (level)|Composer]]. Both levels involve waves of [[Jul 'Mdama's Covenant faction|Covenant]] infantry and as such multiple Mantises are available in case the player's original Mantis should be heavily damaged or destroyed. You should always be weary of enemies wielding [[Type-33 fuel rod gun]]s and overcharging their [[Type-25 plasma pistol]]s.
**In Infinity the player should use the Mantis' missiles to destroy the multiple [[Type-44 Phantom]]s and [[Z-510 focus turret]]s. The Mantis' machine guns and stomp ability are more than capable of dealing with the Covenant and [[Promethean]] infantry even on [[Legendary]]. The player should also be weary of the occasional [[Type-26 Banshee]]. A combination of the Mantis' machine guns and missiles will make quick work of all aircraft.
**In Infinity the player should use the Mantis' missiles to destroy the multiple [[Type-44 Phantom]]s and [[Z-510 focus turret]]s. The Mantis' machine guns and stomp ability are more than capable of dealing with the Covenant and [[Promethean]] infantry even on [[Legendary]]. The player should also be weary of the occasional [[Type-26 Banshee]]. A combination of the Mantis' machine guns and missiles will make quick work of all aircraft.
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**In Backup the Mantis should only worry about enemies wielding fuel rod guns and [[Z-390 incineration cannon]]s. All enemies can easily be killed using the Mantis' main weapons.
**In Backup the Mantis should only worry about enemies wielding fuel rod guns and [[Z-390 incineration cannon]]s. All enemies can easily be killed using the Mantis' main weapons.
**In Out the Other the Mantis should take out the hordes of [[Promethean Watcher]]s first before moving onto the [[Promethean Knight|Knights]].
**In Out the Other the Mantis should take out the hordes of [[Promethean Watcher]]s first before moving onto the [[Promethean Knight|Knights]].
===War Games===
==War Games==
*In War Games the player should always have a designated vehicle-based [[loadout]]. For their [[Tactical packages|tactical package]] they should always use Wheelman. A disabled Mantis takes the longest to recover out all the vehicles in ''Halo 4'' making Wheelman an absolute must. For their [[Support upgrades|support upgrade]] they should use either Gunner, so the Mantis' machine guns can fire longer before overheating, or Survivor, so that they may survive your Mantis' destruction.
*In War Games the player should always have a designated vehicle-based [[loadout]]. For their [[Tactical packages|tactical package]] they should always use Wheelman. A disabled Mantis takes the longest to recover out all the vehicles in ''Halo 4'' making Wheelman an absolute must. For their [[Support upgrades|support upgrade]] they should use either Gunner, so the Mantis' machine guns can fire longer before overheating, or Survivor, so that they may survive your Mantis' destruction.
*A Mantis pilot should always use the Mantis as a support vehicle in War Games. It only takes a magazine from a precision weapon to take down a Mantis' shields.
*A Mantis pilot should always use the Mantis as a support vehicle in War Games. It only takes a magazine from a precision weapon to take down a Mantis' shields.