Loadout: Difference between revisions
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==''Halo 4''== | ==''Halo 4''== | ||
Loadouts are given an in-universe explanation. They are mandatory protocols issued to [[SPARTAN-IV]] personnel which dictate that they carry a Primary Weapon like a rifle, carry a Secondary Weapon like a pistol, choose grenades, equip an [[Armor Ability]], choose [[Tactical packages|Tactical Package]], and assign a [[Support upgrades|Support Upgrade]]. | Loadouts are given an in-universe explanation. They are mandatory protocols issued to [[SPARTAN-IV program|SPARTAN-IV]] personnel which dictate that they carry a Primary Weapon like a rifle, carry a Secondary Weapon like a pistol, choose grenades, equip an [[Armor Ability]], choose [[Tactical packages|Tactical Package]], and assign a [[Support upgrades|Support Upgrade]]. | ||
Players can rename their loadouts by entering any name they wish, up to 12 characters. This differs from ''Halo: Reach'', in which names were chosen from a pre-selected list. Unlike [[Service Tag|service tags]], loadout names are not censored against profanity, as they are not visible to other players. | Players can rename their loadouts by entering any name they wish, up to 12 characters. This differs from ''Halo: Reach'', in which names were chosen from a pre-selected list. Unlike [[Service Tag|service tags]], loadout names are not censored against profanity, as they are not visible to other players. | ||
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===Primary Weapons=== | ===Primary Weapons=== | ||
* | *[[MA5D assault rifle]] | ||
* | *[[BR85HB battle rifle]] | ||
*DMR | *[[M395 DMR]] | ||
* | *[[Type-51 carbine]] | ||
* | *[[Type-55 storm rifle]] | ||
*Suppressor | *[[Z-130 Suppressor]] | ||
* | *[[Z-250 lightrifle]] | ||
===Secondary Weapons=== | ===Secondary Weapons=== | ||
* | *[[M6H magnum]] | ||
* | *[[Type-25 plasma pistol]] | ||
*Boltshot | *[[Z-110 Boltshot]] | ||
===Grenades=== | ===Grenades=== | ||
* | *[[M9 fragmentation grenade]] | ||
* | *[[Type-1 plasma grenade]] | ||
* | *[[Z-040 pulse grenade]] | ||
===Armor Abilities=== | ===Armor Abilities=== | ||
{{main|Armor abilities}} | {{main|Armor abilities}} | ||
* | *[[M805X thruster pack]] | ||
* | *[[Series 12 Jet pack]] | ||
* | *[[Type-3 active camouflage]] | ||
*Promethean | *[[Z-5080 Promethean vision]] | ||
* | *[[Z-90 hardlight shield]] | ||
* | *[[Type-27 hologram]] | ||
* | *[[Z-2500 autosentry]] | ||
* | *[[M2705 regeneration field]] | ||
===Tactical Packages=== | ===Tactical Packages=== |
Revision as of 15:16, July 15, 2014
Loadouts are a multiplayer feature first introduced in Halo: Reach. They are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach. They are personalized starting equipment in Halo 4.
Overview
When a game begins the player is given the option of choosing a particular loadout.
In Halo: Reach, loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games and user-created Firefight modes. Each loadout has particular weapon, grenade, and Armor Abilities combinations.[1][2]
In Halo 4, loadouts are default in normal War Games modes. However, some modes do away with loadouts to allow more classic gameplay. Unlike Halo: Reach, loadouts are customizable in matchmaking and are better described as components of a player rather than options given by the mode.
Halo: Reach
Spartan
|
Elite
|
Additional names
Loadouts in Halo: Reach are fully customizable in Custom Games and local Firefight matches. Along with Armor Ability, grenade type, main weapon, and secondary weapon, players can also choose a name for their loadout. In addition to the names of existing loadouts, many additional name options are provided. These include: Template:Scroll box
Tiers
When players go into game settings and select Spartan/Elite loadouts, they will see which tier will correspond with which loadouts players will spawn with. Most gametypes only used 1 tier (Tier 1), in which players can only get loadouts from that tier. Infection uses 2 tiers, in which Tier 2 loadouts belong to zombies, and Invasion and Invasion Slayer use 3 tiers, which each tier number corresponds with each phase.
Halo 4
Loadouts are given an in-universe explanation. They are mandatory protocols issued to SPARTAN-IV personnel which dictate that they carry a Primary Weapon like a rifle, carry a Secondary Weapon like a pistol, choose grenades, equip an Armor Ability, choose Tactical Package, and assign a Support Upgrade.
Players can rename their loadouts by entering any name they wish, up to 12 characters. This differs from Halo: Reach, in which names were chosen from a pre-selected list. Unlike service tags, loadout names are not censored against profanity, as they are not visible to other players.
In default gameplay, they are personalized choices of equipment and allow a Spartan to enter battles with pre-made weapon sets.
Primary Weapons
- MA5D assault rifle
- BR85HB battle rifle
- M395 DMR
- Type-51 carbine
- Type-55 storm rifle
- Z-130 Suppressor
- Z-250 lightrifle
Secondary Weapons
Grenades
Armor Abilities
- Main article: Armor abilities
- M805X thruster pack
- Series 12 Jet pack
- Type-3 active camouflage
- Z-5080 Promethean vision
- Z-90 hardlight shield
- Type-27 hologram
- Z-2500 autosentry
- M2705 regeneration field
Tactical Packages
- Main article: Tactical package
- Shielding (increases rate at which shields recharge)
- Firepower (carry an additional Primary Weapon in place of a sidearm)
- Mobility (unlimited sprinting ability)
- Grenadier (carry up to three grenades of each type)
- Resupply (retrieve grenades from dead allies and foes)
- AA Efficiency (cuts AA recharge time in half)
- Fast-Track (XP bonus, must have completed Pioneer Specialization)
- Requisition (re-roll Personal Ordnance choices, must have completed Tracker Specialization)
- Wheelman (increases vehicle durability and lessens the effect of an EMP, must have completed Operator Specialization)
Support Upgrades
- Main article: Support upgrade
- Ammo
- Awareness
- Dexterity
- Explosives
- Sensor
- Stealth
- Drop Recon
- Gunner
- Stability
- Nemesis
Loadouts can be edited for use in Custom Gametypes. In this situation, "power weapons" like Sniper Rifles and Rocket Launchers can be added. Additionally, options that the player hasn't unlocked in War Games can still be used, even Specialization-specific Tactical Packages and Support Upgrades.
Guest players are able to customize their loadouts with any and all options which have been unlocked by their host.