Flood/Gameplay: Difference between revisions

579 bytes added ,  10 years ago
(Not sure where to put the link. Frankly the infection form page might as well be merged here.)
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The Flood have been confirmed by Ensemble to have been made overpowering to both UNSC and Covenant forces to keep their appearance terrifying. Early in development, Ensemble considered making the Flood a playable race, but this idea never made it past the concept stage. According to lead designer Graeme Devine, the main issue was that in order to balance the Flood with the UNSC and Covenant, the Flood would have to have been similar to StarCraft's Zerg, which did not mesh with the Flood's role in the games, to be "the single scariest thing in the galaxy."
The Flood have been confirmed by Ensemble to have been made overpowering to both UNSC and Covenant forces to keep their appearance terrifying. Early in development, Ensemble considered making the Flood a playable race, but this idea never made it past the concept stage. According to lead designer Graeme Devine, the main issue was that in order to balance the Flood with the UNSC and Covenant, the Flood would have to have been similar to StarCraft's Zerg, which did not mesh with the Flood's role in the games, to be "the single scariest thing in the galaxy."
In combat, the Flood are similar to the Covenant, though with far more combat "buildings" than them. Countering them is also different from the Covenant; infantry units are discouraged (as they are easily infected and turned against your remaining units), and land vehicles are also a less than viable idea. On the other hand, air vehicles (especially the Vulture) are overpowering; few Flood ground units have anti-air capability, and those that do are, ironically enough, easily overwhelmed with superior numbers and barrages of fire, or flattened with Carpet and Cryo Bombs.
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]
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