Havok (software): Difference between revisions
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{{Center|This article is about a physics engine. For the nuclear warhead, see [[HAVOK Tactical Nuclear Weapon|HAVOK Nuclear Warhead]].}} | {{Center|This article is about a physics engine. For the nuclear warhead, see [[HAVOK Tactical Nuclear Weapon|HAVOK Nuclear Warhead]].}} | ||
{{SeeWikipedia|Havok (software)}} | {{SeeWikipedia|Havok (software)}} | ||
'''Havok''' is a proprietary software developed by [[wikipedia:Havok (company)|Havok]]. | '''Havok''' is a proprietary software suite developed by [[wikipedia:Havok (company)|Havok]]. The software has been used by a large number of projects, both in the video game and movie industries. | ||
== Integration into the ''Halo'' development == | == Integration into the ''Halo'' development == |
Revision as of 17:46, April 23, 2014
This article is about a physics engine. For the nuclear warhead, see HAVOK Nuclear Warhead.
Template:SeeWikipedia Havok is a proprietary software suite developed by Havok. The software has been used by a large number of projects, both in the video game and movie industries.
Integration into the Halo development
Havok Physics is a physics engine used to provide dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. The engine was first utilised in Halo 2 and has remained one of the key component software in the Halo development ever since.
Havok AI, an AI-pathfinding toolset, was used to manage the AI system in Halo: Spartan Assault.[1]
Trivia
Halo: Combat Evolved is the only Halo title that utilises Bungie's in-house physics engine.