Main Page/Featured: Difference between revisions

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<span style="float:right"><div style="border:none; display:inline-block; font-size:85%; margin-left:-4px; padding-left:4px; padding-right:2px; width:100%;">''[[Preston Cole|Read more...]]''</div></span><br />
<span style="float:right"><div style="border:none; display:inline-block; font-size:85%; margin-left:-4px; padding-left:4px; padding-right:2px; width:100%;">''[[Preston Cole|Read more...]]''</div></span><br />
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{{Container|page=Main Page/Featured|width=270px|style2=text-align:justify; color:#000; border-radius: 0 0 .5em .5em; padding: 4px 4px 0 4px; background:#F0F8FF;|title=[[Halopedia:Featured/Article|<span style="color:#fff;">Featured Article</span>]]: [[UNSC Pillar of Autumn|<span style="color:#fff;">UNSC ''Pillar of Autumn''</span>]]
|content=[[File:POA Panorama.jpg|250px|center|link=UNSC Pillar of Autumn]]
The UNSC ''Pillar of Autumn'', (hull classification symbol C-709), was a Halcyon-class light cruiser in the UNSC Navy. It was informally referred to as the ''Autumn'', and, in some cases, the ''Pillar''. Prior to the Fall of Reach the ''Pillar of Autumn'' was selected to support Operation: RED FLAG, a SPARTAN-II mission to capture Covenant leaders. Captain Jacob Keyes was placed in command. The operation was forestalled by the Covenant assault on Reach; the cruiser carried some of the few UNSC survivors and fled the system having lost most of its intended SPARTAN-II passengers.
<span style="float:right"><div style="border:none; display:inline-block; font-size:85%; margin-left:-4px; padding-left:4px; padding-right:2px; width:100%;">''[[UNSC Pillar of Autumn|Read more...]]''</div></span><br />
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</choose><noinclude>[[Category:Main Page|Featured]]</noinclude>
</choose><noinclude>[[Category:Main Page|Featured]]</noinclude>

Revision as of 11:47, February 10, 2014

Halo: Reach
Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console. It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later. Upon the first day of release, Reach grossed over $200 million, surpassing Halo 3's record of $170 million.