Brothers in Arms: Difference between revisions
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{{disambig header|Halo: Combat Evolved music track|Halo: Legends music track|Brothers in Arms (Halo Legends)}} | {{disambig header|Halo: Combat Evolved music track|Halo: Legends music track|Brothers in Arms (Halo Legends)}} | ||
{{ | {{Music infobox | ||
| video = <youtube width="200" height="25">wbkQ99OxQJU</youtube> | | video = <youtube width="200" height="25">wbkQ99OxQJU</youtube> | ||
| album = [[Halo: Original Soundtrack]] | | album = [[Halo: Original Soundtrack]] | ||
| composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | | composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | ||
| length = 01:29 | | length = 01:29 | ||
| last = [[Truth and Reconciliation Suite]] | | last = [[Truth and Reconciliation Suite]] | ||
| next = [[Enough Dead Heroes]] | | next = [[Enough Dead Heroes]] | ||
}} | }} | ||
'''Brothers in Arms''' is | '''Brothers in Arms''' is the third track of the ''[[Halo: Original Soundtrack]]''. | ||
==Overview== | |||
The track opens with a synthetic drum beat; then, the melody of the piece begins on the flute. In the middle of the piece, the melody segues over to strings, who continue the piece's main motif an octave lower. They are shortly joined by a fanfare on synth organ. In the end, the drums fade out, allowing the strings and flute to slow the tempo and bring the piece in for its serene conclusion. | |||
==Appearances== | ==Appearances== | ||
The ending | The soundtrack can be heard: | ||
*The ending is heard in the main menu of ''[[Halo: Combat Evolved]]'' | |||
*In the opening and closing cutscenes of the level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''. | |||
*Twice during the level ''[[Halo (Halo: Combat Evolved level)|Halo]]''; once during the Covenant's last attempt to eliminate the first group of survivors, and again on the Covenant's attempt to kill the very last group of survivors. | |||
*Four possible times during the level ''[[The Truth and Reconciliation]]'', once outside the ship, once in the shuttle bay if most, if not all, of the Marines are dead, once near the brig where [[Jacob Keyes]] is being held, and once in the ending cutscene. | |||
== | ==Remastered versions== | ||
The track is remastered into the following: | |||
*''[[Follow Our Brothers]]'' of ''[[Halo 3: Original Soundtrack]]''. | |||
*''[[Brothers in Arms (Halo Legends)|Brothers in Arms]]'' of ''[[Halo Legends: Original Soundtrack]]''. | |||
*''[[Bravery, Brotherhood]]'' of ''[[Halo: Combat Evolved Anniversary: Original Soundtrack]]''. | |||
{{Halo Music}} | {{Halo Music}} | ||
[[Category:Halo: Combat Evolved OST]] | [[Category:Halo: Combat Evolved OST]] |
Revision as of 03:01, December 16, 2013
This article is about Halo: Combat Evolved music track. For Halo: Legends music track, see Brothers in Arms (Halo Legends).
Brothers in Arms | |
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<youtube width="200" height="25">wbkQ99OxQJU</youtube> | |
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Brothers in Arms is the third track of the Halo: Original Soundtrack.
Overview
The track opens with a synthetic drum beat; then, the melody of the piece begins on the flute. In the middle of the piece, the melody segues over to strings, who continue the piece's main motif an octave lower. They are shortly joined by a fanfare on synth organ. In the end, the drums fade out, allowing the strings and flute to slow the tempo and bring the piece in for its serene conclusion.
Appearances
The soundtrack can be heard:
- The ending is heard in the main menu of Halo: Combat Evolved
- In the opening and closing cutscenes of the level The Pillar of Autumn.
- Twice during the level Halo; once during the Covenant's last attempt to eliminate the first group of survivors, and again on the Covenant's attempt to kill the very last group of survivors.
- Four possible times during the level The Truth and Reconciliation, once outside the ship, once in the shuttle bay if most, if not all, of the Marines are dead, once near the brig where Jacob Keyes is being held, and once in the ending cutscene.
Remastered versions
The track is remastered into the following: