Neural interface: Difference between revisions
From Halopedia, the Halo wiki
Lord Susto (talk | contribs) (→Trivia) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Era|UNSC|HCW|Post}} | {{Era|UNSC|HCW|Post}} | ||
[[File:Neural_interface_Reach.png|thumb|The neural interface on the back of a human skull.]] | [[File:Neural_interface_Reach.png|thumb|The neural interface on the back of a human skull.]] | ||
The '''neural interface''' is a type of technology used by the [[United Nations Space Command|UNSC]].<ref name="tfor118">'''Halo: The Fall of Reach''', ''page 118''</ref> | The '''neural interface''', commonly known as a '''neural implant'''<ref>'''Halo: Combat Evolved''', campaign level ''[[The Truth and Reconciliation]]''</ref> or '''neural lace''',<ref>'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref> is a type of technology used by the [[United Nations Space Command|UNSC]].<ref name="tfor118">'''Halo: The Fall of Reach''', ''page 118''</ref> | ||
== Functions == | == Functions == | ||
The basic function of the standard neural interface is to act as a [[Identification friend or foe|"friend or foe" indicator]], so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[heads-up display]] and friendly fire is less likely.<ref name="tfor118"/> | The basic function of the standard neural interface is to act as a [[Identification friend or foe|"friend or foe" indicator]], so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[heads-up display]] and friendly fire is less likely.<ref name="tfor118"/> More advanced models issued to key personnel possess a number of additional functions, including connections to data networks, enabling the wearer to coordinate with other command personnel as well as [[Artificial intelligence|AIs]] and securely access sensitive data.<ref>'''Halo: The Flood''', ''page 57''</ref> | ||
The neural interface is implanted at the base of the skull and | The neural interface is implanted at the base of the skull and can only be removed through sophisticated surgery.<ref>'''Halo: Glasslands''', ''page 189''</ref> The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.<ref name="tfor118"/> Ship commanders receive [[command neural interface]]s, while the [[SPARTAN-II]]s have received the more specialized "[[SPARTAN neural interface]]". The basic neural chip is completely embedded under the skin and possesses no external interface port, unlike the more specialized variations.<ref group="note">This is evidenced by the fact none of the regular Marine personnel in the ''Halo'' games have a visible interface port on the back of their heads.</ref> | ||
== Trivia == | == Trivia == | ||
*The [[skull]]s in the ''Halo'' games have neural interfaces. | *The [[skull]]s in the ''Halo'' games have neural interfaces. | ||
*[[Kig-Yar]] particularly love to go after heads equipped with neural interfaces when carrying out a [[Mev-ut]]. | *[[Kig-Yar]] particularly love to go after heads equipped with neural interfaces when carrying out a [[Mev-ut]].<ref>'''Halo: Glasslands''', ''page 218''</ref> | ||
==Gallery== | ==Gallery== |
Revision as of 04:21, November 29, 2013
The neural interface, commonly known as a neural implant[1] or neural lace,[2] is a type of technology used by the UNSC.[3]
Functions
The basic function of the standard neural interface is to act as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's heads-up display and friendly fire is less likely.[3] More advanced models issued to key personnel possess a number of additional functions, including connections to data networks, enabling the wearer to coordinate with other command personnel as well as AIs and securely access sensitive data.[4]
The neural interface is implanted at the base of the skull and can only be removed through sophisticated surgery.[5] The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.[3] Ship commanders receive command neural interfaces, while the SPARTAN-IIs have received the more specialized "SPARTAN neural interface". The basic neural chip is completely embedded under the skin and possesses no external interface port, unlike the more specialized variations.[note 1]
Trivia
- The skulls in the Halo games have neural interfaces.
- Kig-Yar particularly love to go after heads equipped with neural interfaces when carrying out a Mev-ut.[6]
Gallery
Fleet Admiral Terrence Hood's command neural interface.
The neural interface, as seen on the Oddball in Halo: Combat Evolved.
Notes
- ^ This is evidenced by the fact none of the regular Marine personnel in the Halo games have a visible interface port on the back of their heads.
Sources
- ^ Halo: Combat Evolved, campaign level The Truth and Reconciliation
- ^ Halo: Combat Evolved, campaign level The Pillar of Autumn
- ^ a b c Halo: The Fall of Reach, page 118
- ^ Halo: The Flood, page 57
- ^ Halo: Glasslands, page 189
- ^ Halo: Glasslands, page 218