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Knight Commander: Difference between revisions

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Commanders have similar combat skills of standard Knights but instead, lead and command groups of Knights into battle. They possess stronger armor, deploy floating [[Z-2500 Automated Protection Drone|Autosentry]] turrets, and usually wield [[Z-390 High-Explosive Munitions Rifle|Incineration cannons]].<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>
Commanders have similar combat skills of standard Knights but instead, lead and command groups of Knights into battle. They possess stronger armor, deploy floating [[Z-2500 Automated Protection Drone|Autosentry]] turrets, and usually wield [[Z-390 High-Explosive Munitions Rifle|Incineration cannons]].<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>
Engaging in close-quarters combat with this class of Knights is highly discouraged when playing higher difficulties. Knight Commanders will often send out a telekinetic pulse sending you, and itself into the air, with the potential to deplete your shields. Interestingly, the Knight Commander's unique AI has the ability to shoot it's weapon while in mid-air, which should be watched out for in a fight.  
Engaging in close-quarters combat with this class of Knights is highly discouraged when playing higher difficulties. Knight Commanders will often send out a telekinetic pulse sending you, and itself into the air, with the potential to deplete your shields. Interestingly, the Knight Commander's unique AI has the ability to shoot it's weapon while in mid-air, which should be watched out for in a fight.  
Interestingly,
 


==Gallery==
==Gallery==

Revision as of 23:40, November 18, 2013

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Template:New Content Template:Forerunner Infobox Knight Commanders are a class of Promethean Knight encountered by the UNSC on the shield world Requiem in late 2557.

Overview

Commanders have similar combat skills of standard Knights but instead, lead and command groups of Knights into battle. They possess stronger armor, deploy floating Autosentry turrets, and usually wield Incineration cannons.[1] Engaging in close-quarters combat with this class of Knights is highly discouraged when playing higher difficulties. Knight Commanders will often send out a telekinetic pulse sending you, and itself into the air, with the potential to deplete your shields. Interestingly, the Knight Commander's unique AI has the ability to shoot it's weapon while in mid-air, which should be watched out for in a fight.


Gallery

List of appearances

Sources

  1. ^ GameInformer, October 2012 edition (digital content)

Template:Promethean Ranks