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I've been meaning to ask this. Shouldn't we get rid of the mention to the writing system on the stone structures in the maps Sandtrap/Sandbox and just focus our attention on the new Forerunner writing system featured in Anniversary and Halo 4? [[User:Forgotten Helljumper|<span style="color:red">Forgotten Helljumper</span>]] 00:40, 17 October 2013 (EDT) | I've been meaning to ask this. Shouldn't we get rid of the mention to the writing system on the stone structures in the maps Sandtrap/Sandbox and just focus our attention on the new Forerunner writing system featured in Anniversary and Halo 4? [[User:Forgotten Helljumper|<span style="color:red">Forgotten Helljumper</span>]] 00:40, 17 October 2013 (EDT) | ||
:I don't see how the two are mutually exclusive. We know the Forerunners spoke several different dialects and even the article states that they had at least two very distinct writing systems (contextual logograms and more traditional script). Maybe the glyph system on Requiem is associated with [[Digon]], given that it was spoken by Warrior-Servants. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 01:05, 17 October 2013 (EDT) | :I don't see how the two are mutually exclusive. We know the Forerunners spoke several different dialects and even the article states that they had at least two very distinct writing systems (contextual logograms and more traditional script). Maybe the glyph system on Requiem is associated with [[Digon]], given that it was spoken by Warrior-Servants. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 01:05, 17 October 2013 (EDT) | ||
::We now know of those dialects because of Greg Bear's Forerunner Trilogy. My main complaint about the conventional script is that way back in the day Bungie wasn't in-depth about Forerunners and kept them a mystery. When they created those multiplayer maps they needed to make a generic alien writing script for the sake of the theme of those maps and pass them off as being "Forerunner-ish". Now that 343i is in charge, they have a definitive Forerunner style which should take precedence as its been shown in-game. The Glyph system is fine as they been mentioned in novels and carried over into the Reclaimer saga. I just don't think we should take a design from a stone in Halo 3's multiplayer and pretend like it was a legitimate Forerunner writing system or one of the newly created dialects from Bear's trilogy. [[User:Forgotten Helljumper|<span style="color:red">Forgotten Helljumper</span>]] 03:01, 17 October 2013 (EDT) |
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