8,142
edits
m (→Sources: Most annoying level ever. Of all time.) |
|||
Line 202: | Line 202: | ||
*The room where [[Cortana]] is located is a remake of the room from the level [[High Charity (level)|High Charity]] from ''Halo 2''. This room is located before the final gravity lift, where Cortana says, "Apparently these are the Prophet Hierarch's private quarters, their inner sanctum". In the "inner sanctum" there are three doors, two located opposite one another, with a third, opposite a large view screen. In the level High Charity, the Chief enters through the third door, and exits through the door on his right; in the level Cortana from ''Halo 3'', he enters through the door that was locked in ''Halo 2'' (opposite the door that leads to the final gravity lift). The graphic design of the room and the rest of High Charity's interior has been remodeled in ''Halo 3''. It resembles the corridors of the CCS-[[Truth and Reconciliation]] from ''Halo: Combat Evolved''. | *The room where [[Cortana]] is located is a remake of the room from the level [[High Charity (level)|High Charity]] from ''Halo 2''. This room is located before the final gravity lift, where Cortana says, "Apparently these are the Prophet Hierarch's private quarters, their inner sanctum". In the "inner sanctum" there are three doors, two located opposite one another, with a third, opposite a large view screen. In the level High Charity, the Chief enters through the third door, and exits through the door on his right; in the level Cortana from ''Halo 3'', he enters through the door that was locked in ''Halo 2'' (opposite the door that leads to the final gravity lift). The graphic design of the room and the rest of High Charity's interior has been remodeled in ''Halo 3''. It resembles the corridors of the CCS-[[Truth and Reconciliation]] from ''Halo: Combat Evolved''. | ||
*There is an area with a dead ODST (not the crashed Pelican). It is unknown how he made it so far from the Pelican or if he was from the Frigate ''[[UNSC In Amber Clad|In Amber Clad]]'' before the Flood attacked [[High Charity]]. There is also a Flamethrower in this area which hints to a final stand since he's in a pipe area with one opening. | *There is an area with a dead ODST (not the crashed Pelican). It is unknown how he made it so far from the Pelican or if he was from the Frigate ''[[UNSC In Amber Clad|In Amber Clad]]'' before the Flood attacked [[High Charity]]. There is also a Flamethrower in this area which hints to a final stand since he's in a pipe area with one opening. | ||
*On single-player campaign at the end of the level, a Banshee can be seen near the Pelican. While the player can reach it and destroy it, the player cannot enter it, and oddly, grenades will not stick to it. | *On single-player campaign at the end of the level, a Banshee (probably the one the Arbiter used to land on High Charity) can be seen near the Pelican. While the player can reach it and destroy it, the player cannot enter it, and oddly, grenades will not stick to it. | ||
*Much of ''High Charity'' is flooded with water; the reason for this is that it crash-landed in a large body of water near the Ark's Control Citadel. This can be seen by going out to the crashed Pelican and looking towards the Mausoleum and looking downwards. | *Much of ''High Charity'' is flooded with water; the reason for this is that it crash-landed in a large body of water near the Ark's Control Citadel. This can be seen by going out to the crashed Pelican and looking towards the Mausoleum and looking downwards. | ||
*This level was originally split into two separate Campaign missions, both considerably shorter than the current level. | *This level was originally split into two separate Campaign missions, both considerably shorter than the current level. |
edits