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M6H magnum: Difference between revisions

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==Gallery==
==Gallery==
<Gallery>
<Gallery>
File:H4-Concept-M6HMagnumPistol-Final.jpg|Concept art of the final build of the M6H  magnum pistol.
File:H4-Concept-M6HMagnumPistol-Final.jpg|Concept art of the final build of the M6H  magnum pistol.
File:H4-Concept-M6HMagnumPistol.jpg|Concept art of the M6H. Note that it closely resembles the M6G from ''[[Halo: Reach]]''.
File:H4-Concept-M6HMagnumPistol.jpg|Concept art of the M6H. Note that it closely resembles the M6G from ''[[Halo: Reach]]''.
File:H4-M6HMagnumPistol-SideRender.png|An in-game side view of the M6H in ''Halo 4''.
File:H4-M6HMagnumPistol-SideRender.png|An in-game side view of the M6H in ''Halo 4''.
File:H4-M6HMagnumPistolSkin.png|An M6H with the "Static" skin.
File:H4-M6HMagnumPistolSkin.png|An M6H with the "Static" skin.
File:H4-M6HMagnumPistol-SteelSkin.png|An M6H with the "Steel" skin.
File:H4-Specialization-Rogue.png|A [[SPARTAN-IV Program|SPARTAN-IV]] wielding an M6H.
File:H4-Specialization-Rogue.png|A [[SPARTAN-IV Program|SPARTAN-IV]] wielding an M6H.
File:H4-MasterChief-M6H-Campaign.jpg|[[John-117]] wielding an M6H against [[Covenant remnant|Covenant]] forces.
File:H4-MasterChief-M6H-Campaign.jpg|[[John-117]] wielding an M6H against [[Covenant remnant|Covenant]] forces.

Revision as of 17:49, July 23, 2013

Template:Weapon Infobox The M6H Personal Defense Weapon System is a United Nations Space Command infantry firearm, part of Misriah Armory's M6 Series. The M6H was in service as an officer's model[1] as early as 2526.[2][3] It was made the standard-issue sidearm of all UNSC Defense Force personnel in 2555.[4]

Specifications

The M6H is a semi-automatic, recoil-operated, magazine-fed handgun. It is an up-sized (~117% size increase) Officer's model and has a smart-linked KFA-2 x2 scope and an electroless nickel finish.[1] It fires the M6 series' standard 12.7x40mm ammunition. The M6H is effective at reasonably long distances as well as its preferred close-to-medium-range.[4]

Gameplay

Changes from the M6G PDWS in Halo: Reach

  • Red and yellow elements replaced with matte gray and off-white; no manufacturer's markings.
  • Modified reload animation; altered firing and reload sounds.
  • Less damage to shields, requiring five shots to disable shields instead of four.
  • Higher accuracy, less bloom.

Gallery

Videos

<youtube width="300" height="250">_oKTyfl21GA</youtube>

List of appearances

Sources

Template:UNSC pistols