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'''Always use the DMR. This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 06:56, 21 July 2013 (EDT) | '''Always use the DMR. This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 06:56, 21 July 2013 (EDT) | ||
Someone needs to take a chill pill. 0_0 | |||
First of all, I never stated that those tropes were exclusive to any of these games. What ''is'' my point is that Bungie has decided to use those same tropes for three different game series, as opposed to trying something different. It's the same reason why I have misgivings about games such as ''Star Citizen'' (basically version 2.0 of ''Wing Commander'' and ''Freelancer'') and ''Shroud of the Avatar'' (basically version 2.0 of ''Ultima'') and hope that ''Titan'' is a bona fide new IP rather than a spin-off one, even though those games should be judged on their own merits. I know it's petty to say "you didn't do something new, ergo, that's bad." But it's personally disheartening to see what ''Destiny'' is as opposed to the older concept sketches that showed a more fantasy-esque vibe or the windmill concept art. Or, y'know, they could have tried to get ''Phoenix'' off the ground...just saying... | |||
Concerning specific points: | |||
*I know Guardians are more de facto soldiers than their counterparts, but they're still in 'super soldier' territory, and you can't deny that the Titans have similar armour designs to MJOLNIR. | |||
*It's more the point of "collection of alien adversaries" rather than aliens on their own (as in, both the Pfhor Empire and Covenant are a single body with more than one species in it). Again, the trope isn't unique to these games, but there's no reason why a different type of enemy couldn't have been chosen (fellow humans, demons, ghosts, a robot uprising...I dunno, but we're stuck with aliens as enemies again. For the third time.) | |||
*Actually we've seen a bit of the Cabal in gameplay, with them moving across Mars with their giant shields. It strikes me as something similar to Hunters - large shield, projectiles, best to get behind them. | |||
*Yes, I have played ''Marathon'', and yes, the pfhor felt reminiscent of sangheili in terms of colour-schemes and combat. Storywise, some of the aspects seem to be from the s'pht (as in, race that's initially hostile but ends up working with humanity against a common foe). As for Fallen and sangheili, yes, they ''could'' have a different culture. They ''could'' distinguish themselves beyond their four-armed oddity (and the pfhor have a three-eyed oddity). But of what little is known of the pfhor so far, they so far fill the "warrior species" trope, the same trope that's occupied by everything from sangheili to klingons. I'm okay with the trope itself, but this is Bungie using the same trope twice in a row for two different settings. | |||
*Weapons: Okay, I admit that the pistols/fusion thing were a bit of a stretch, but the Gjallarhorn's design is ''very'' similar to the SPNKRs. And then there's the Silver Dollar bearing quite a bit of similar aesthetic to the M90... | |||
Y'know, I do admit, there is the possibility that these are intentional similarities, that the rationale is "x likes ''Halo'', so x should like ''Destiny'' if we make it similar enough, and maybe it comes with the territory (e.g. how Rampancy exists in both ''Halo'' and ''Marathon''). Maybe some people find the similarities endearing. Still, I'm left to wonder - what happened to Tiger Man? What happened to the original [http://www.destinypedia.com/images/9/97/Awokenforest.jpeg fantasy vibe]? What happened to the [http://misriahsolutions.files.wordpress.com/2011/08/brave14.jpg windmills]? Yes, I know the answers to these questions technically, and it's completely subjective as to what would have made a better game or not, but I find it strange how ''Destiny'' started off as something very different to ''Halo'', then got closer to it. In theory, I'd expect such development to go the opposite way, to start with the familiar and then branch out. | |||
Anyway, that's just me. Not asking to kiss and make up, but hopefully the foam is gone. If it makes you feel any better, working with similarities is something of a [http://www.fanfiction.net/u/1011556/Hawki hobby] of mine. ^_^--[[User:Hawki|Hawki]] ([[User talk:Hawki|talk]]) 08:04, 21 July 2013 (EDT) |
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