Era-rw.png

The Art of Halo 3: Difference between revisions

From Halopedia, the Halo wiki

m (Went out of print? I need to take care of my copy then. :O :O)
(Cleaning. Added official summary + higher-res cover art + gallery of pages)
Line 2: Line 2:
{{Era|RW|}}
{{Era|RW|}}
{{Novel infobox
{{Novel infobox
|image=[[File:Artbookcover.jpg|200px]]
|image=[[File:Art of Halo 3.png|200px]]
|author=
|author=
|publisher=Prima Games
|publisher=Prima Games
Line 11: Line 11:
}}
}}
The '''''Art of Halo 3''''' is a collection of concept art used for the production of ''Halo 3''. It also includes a collection of commentary by numerous [[Bungie]] staff, and is written by Fernando Bueno. The book also includes a foreword by [[Marcus R. Lehto]].
The '''''Art of Halo 3''''' is a collection of concept art used for the production of ''Halo 3''. It also includes a collection of commentary by numerous [[Bungie]] staff, and is written by Fernando Bueno. The book also includes a foreword by [[Marcus R. Lehto]].
==Official summary==
{{Article Quote|Stunning layouts of hundreds of pieces of concept art from Halo 3. Enter the creative world behind the smash hit video game. Commentary from Bungie artists on their vision of the world of Halo. Hardcover, square trim book to showcase the art in a classic, lasting format.}}


==Background==
==Background==
Like the previous art book, The Art of Halo 3 focuses on the artistic development aspects of ''[[Halo 3]]''.<ref>Comic-Con 2008 - Halo universe panel</ref> The Art of Halo 3 provides an inside look behind ideas that changed over time. Like the previous [[Art of Halo]], ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the ''Halo 3'' marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game.
Like the [[The Art of Halo|previous art book]], ''The Art of Halo 3'' focuses on the artistic development aspects of ''[[Halo 3]]''.<ref>Comic-Con 2008 - Halo universe panel</ref> ''The Art of Halo 3'' provides an inside look behind ideas that changed over time. Ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the ''Halo 3'' marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game.
 
==Gallery==
<gallery>
File:Voi crater concept.jpg|Cover art in high resolution
File:Artbookcover.jpg|Front and back covers
File:Art of Halo 3 Spartan armor concepts.jpg|Spartan armor concepts
File:Art of Halo 3 flood concepts.jpg|Flood concepts
File:Art of Halo 3 Brute vehicle concepts.jpg|Concepts for [[Jiralhanae|Brute]] [[Type-25 Rapid Assault Vehicle|Chopper]] and [[Type-52 Infantry Support Vehicle|Prowler]] vehicles
File:Art of Halo 3 Forerunner structure concepts.jpg|Forerunner structure concepts from levels including [[Halo (Halo 3 Level)|Halo]]
File:Art of Halo 3 Tsavo-Storm concepts.jpg|Concepts for the levels [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]]
</gallery>


==Contents==
==Trivia==
*In late 2008 or early 2009, ''The Art of Halo 3'' unknowingly went out of print making it an extremely rare collector's item. Online stores have an average low price of just over $200 with prices known to go well over $1000.
*The very first piece of art shown is a colored sketch of a redux [[MJOLNIR Mark V]]. However, comparing certain elements from the sketch to the final cover art of ''[[Halo: The Cole Protocol]]'', it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the [[MJOLNIR Mark IV]].
*The very first piece of art shown is a colored sketch of a redux [[MJOLNIR Mark V]]. However, comparing certain elements from the sketch to the final cover art of ''[[Halo: The Cole Protocol]]'', it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the [[MJOLNIR Mark IV]].
*The book reveals how a [[Halo Array|Halo]] is built and terraformed.
*The book reveals how a [[Halo Array|Halo]] is built and terraformed.
Line 28: Line 43:
*The book also includes a collection of environment concepts for the campaign and multiplayer levels of ''Halo 3''.
*The book also includes a collection of environment concepts for the campaign and multiplayer levels of ''Halo 3''.


==Trivia==
In late 2008 or early 2009, ''The Art of Halo 3'' unknowingly went out of print making it an extremely rare collector's item. Online stores have an average low price of just over $200 with prices known to go well over $1000.
==Gallery==
<gallery>
File:Voi crater concept.jpg|Cover art in high resolution.
</gallery>


==Sources==
==Sources==

Revision as of 16:29, July 19, 2013

The Art of Halo 3
Art of Halo 3.png
Publication information

Publisher:

Prima Games

Publication date:

November 25, 2008

Media type:

Print (Hardcover)

Pages:

168 pages

ISBN:

0761560726, 978-0761560722

 

The Art of Halo 3 is a collection of concept art used for the production of Halo 3. It also includes a collection of commentary by numerous Bungie staff, and is written by Fernando Bueno. The book also includes a foreword by Marcus R. Lehto.

Official summary

Template:Article Quote

Background

Like the previous art book, The Art of Halo 3 focuses on the artistic development aspects of Halo 3.[1] The Art of Halo 3 provides an inside look behind ideas that changed over time. Ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the Halo 3 marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game.

Gallery

Trivia

  • In late 2008 or early 2009, The Art of Halo 3 unknowingly went out of print making it an extremely rare collector's item. Online stores have an average low price of just over $200 with prices known to go well over $1000.
  • The very first piece of art shown is a colored sketch of a redux MJOLNIR Mark V. However, comparing certain elements from the sketch to the final cover art of Halo: The Cole Protocol, it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the MJOLNIR Mark IV.
  • The book reveals how a Halo is built and terraformed.
  • The ordnance for each UNSC weapon is shown.
  • It is stated, likely inaccurately, that the D77-TC Pelican troop bay is large enough to fit a modern day Abrams M1A1 Tank in it.
  • Several other Flood Pure Forms were designed, including a Stealth form, and a concept of a Flood transport vehicle/creature was also created.
  • The Guardian Sentinels are revealed and have a strong resemblance to the Compilers from Marathon.
  • The Strato-Sentinel is revealed and explained.
  • A seaborne UNSC Navy is revealed as well, including a concept of a 26th century aircraft carrier.
  • Along with the cover art for Halo: Ghosts of Onyx, a full sketch of the SPI Armor is included.
  • The book reveals seven armor permutations that didn't make it past the conceptual art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the Scout, Rogue, and Hayabusa armors.
  • The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3.


Sources

  1. ^ Comic-Con 2008 - Halo universe panel

Template:Books