Halo: Combat Evolved Anniversary skulls: Difference between revisions

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*When playing co-op, whether or not the skulls appear depends on whether Player 1 has claimed them yet. If Player 1 has already collected a skull it will not appear, regardless of whether or not Player 2 has collected it. Thus when playing co-op it is important that a player who still needs to unlock skulls plays as Player 1, and a player who has already unlocked the skulls is Player 2.
*When playing co-op, whether or not the skulls appear depends on whether Player 1 has claimed them yet. If Player 1 has already collected a skull it will not appear, regardless of whether or not Player 2 has collected it. Thus when playing co-op it is important that a player who still needs to unlock skulls plays as Player 1, and a player who has already unlocked the skulls is Player 2.
*Unlike in [[Bungie]] games, players can still revert to their last checkpoint when using the Iron skull.
*Unlike in [[Bungie]] games, players can still revert to their last checkpoint when using the Iron skull.
*If both the Piñata and Grunt Funeral skulls are active, Grunts will not drop grenades when meleed. The Piñata skull remains in effect for all other enemies.
*The description for the Boom skull advises "Light fuse, run away." This is a reference to the second chapter of the level ''The Maw''.
*The description for the Boom skull advises "Light fuse, run away." This is a reference to the second chapter of the level ''The Maw''.
*The Bandanna skull is a reference to the [[w:c:metalgear|''Metal Gear'' franchise]], in which every game has an unlockable bandanna that grants the player infinite ammunition.
*The Bandanna skull is a reference to the [[w:c:metalgear|''Metal Gear'' franchise]], in which every game has an unlockable bandanna that grants the player infinite ammunition.