Haven: Difference between revisions
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{{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}} | {{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}} | ||
'''Haven''', originally codenamed '''Wraparound''', is a ''[[Halo 4]]'' [[multiplayer]] map.<ref name="first look">'''[[Making Halo 4]][[Making Halo 4: First Look|: First Look]]'''</ref><ref name="bulletin">[http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx '''Halo Waypoint''': ''The Halo Bulletin: 3.21.12'']</ref> The map is set in the skies of | '''Haven''', originally codenamed '''Wraparound''', is a ''[[Halo 4]]'' [[multiplayer]] map.<ref name="first look">'''[[Making Halo 4]][[Making Halo 4: First Look|: First Look]]'''</ref><ref name="bulletin">[http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx '''Halo Waypoint''': ''The Halo Bulletin: 3.21.12'']</ref> The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure.<ref name="metacafe"/> | ||
==Description== | ==Description== | ||
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<gallery> | <gallery> | ||
File:Haven Overhead.jpg|Overhead view of the map. | File:Haven Overhead.jpg|Overhead view of the map. | ||
File:Wraparoundbetter.jpg|Concept art of the Forerunner | File:Wraparoundbetter.jpg|Concept art of the Forerunner towers that serves as the map's setting. | ||
File:WraparoundDesignConcept.jpg|Early concept art of the facility's design aesthetic. | File:WraparoundDesignConcept.jpg|Early concept art of the facility's design aesthetic. | ||
File:H4-Wraparound-2.jpg|The center of the map's upper level. | File:H4-Wraparound-2.jpg|The center of the map's upper level. | ||
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File:H4-MP-Haven-Map-02.jpg|Panoramic view of Haven in Forge. | File:H4-MP-Haven-Map-02.jpg|Panoramic view of Haven in Forge. | ||
File:H4-MP-Haven-Map-03.jpg|View of one of the ramps in Haven. | File:H4-MP-Haven-Map-03.jpg|View of one of the ramps in Haven. | ||
File:H4-MP-Haven-Map-04.jpg|View of the | File:H4-MP-Haven-Map-04.jpg|View of the central Forerunner structure. | ||
File:H4-MP-Haven-Map-05.jpg|Another view of the one of Haven's ramps. | File:H4-MP-Haven-Map-05.jpg|Another view of the one of Haven's ramps. | ||
</gallery> | </gallery> |
Revision as of 02:35, June 15, 2013
Template:Multiplayer Map Infobox Template:Article Quote
Haven, originally codenamed Wraparound, is a Halo 4 multiplayer map.[1][2] The map is set in the skies of the Forerunner shield world Requiem, within a facility that powers one of the miniature artificial stars illuminating the interior of the structure.[3]
Description
The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or man cannons that can be used to access the map's central area.[4]
Gallery
- Wraparoundbetter.jpg
Concept art of the Forerunner towers that serves as the map's setting.
- WraparoundDesignConcept.jpg
Early concept art of the facility's design aesthetic.
Sources
- ^ Making Halo 4: First Look
- ^ Halo Waypoint: The Halo Bulletin: 3.21.12
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedmetacafe
- ^ Guardian.co.uk: Halo 4 multiplayer revealed: Master Chief meets Call of Duty?