User:Spartacus/Sandbox: Difference between revisions

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{{Navbox
|name=Human-Promethean war
|state=collapsed
|title= <span style="color:white">Battles of the [[Human-Promethean war]]</span>
|style= width:660px; background:orange; margin:1em auto; border-radius:6px; -o-border-radius:6px; -ms-border-radius:6px; -moz-border-radius:6px; -webkit-border-radius:6px;
|titlestyle= background:black; text-align:center;
|groupstyle= background:black; width:15%; border-radius:6px 0 0 6px; -o-border-radius:6px 0 0 6px; -ms-border-radius:6px 0 0 6px; -moz-border-radius:6px 0 0 6px; -webkit-border-radius:6px 0 0 6px; text-align:center;
|liststyle= background:black; font-size:90%; border-radius:0 6px 6px 0; -o-border-radius:0 6px 6px 0; -ms-border-radius:0 6px 6px 0; -moz-border-radius:0 6px 6px 0; -webkit-border-radius:0 6px 6px 0;
|group1=[[2550]]s
|list1=[[First Battle of Requiem|First Requiem]] • [[Raid on Ivanoff Station|Ivanoff Raid]] • [[Battle of Earth (2557)|Earth]] • [[Second Battle of Requiem|Second Requiem]]
}}

Revision as of 13:46, April 12, 2013

This is Spartacus' personal sandbox page, not Halopedia's sandbox. Please do not edit this page without Spartacus' permission.
MJOLNIR/CQB
The "C" variant is designed specifically for close combat by making joints more mobile and including additional attachments for additional close quarters equipment.

Available in Halo: Reach and Halo 3
EVAArmor.png
MJOLNIR/EVA
The "V" variant is designed specifically for extra-vehicular combat. It has more rounded features and improved armor plating that self-seals, securing its user from almost any punctures created by small shrapnel.

Available in Halo: Reach, Halo 3 and Halo 4
EODArmor.png
MJOLNIR/EOD
The EOD armor is designed for situations involving explosive material, for example defusing bombs or removing land mines. The modifications to the armor are designed to limit damage to the wearer in a blast.

Available in Halo: Reach, Halo 3 and Halo 4
ScoutArmor.png
MJOLNIR/Scout
The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR armor with stealth capabilities; however, the Scout variant relies heavily on highly advanced materials.

Available in Halo: Reach, Halo 3 and Halo 4
ReconArmor.png
MJOLNIR/Recon
The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR armor with stealth capabilities; however, the Recon variant reduces infrared signature, reflective surfaces, and Cherenkov emission.

Available in Halo: Reach, Halo 3 and Halo 4
RogueArmor.png
MJOLNIR/Rogue
When the Outer Colonies fell to the Covenant, the UNSC turned to the private sector to produce classified war military hardware. The Rogue variant was one of many armor pieces to be made by private companies.

Available in Halo 3 and Halo 4
Compatibility: [GEN2]
The external components of the Mark VI armor are compatible with the newer MJOLNIR GEN2 system, introduced in the wake of the Human-Covenant War. The GEN2 Mark VI incorporates slight modifications to accommodate the different base architecture of the GEN2 system.

Available in Halo 4