Haven: Difference between revisions
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{{Era|RW}} | {{Era|RW}} | ||
{{Multiplayer Map Infobox | {{Multiplayer Map Infobox | ||
|name=Haven | |name=Haven | ||
|image=[[File:H4-Wraparound-1.jpg|350px]] | |image=[[File:H4-Wraparound-1.jpg|350px]] | ||
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|location= [[Forerunner]] solar power facility, [[Requiem]]<ref name="metacafe">[http://www.metacafe.com/watch/8185354/frank_oconnor_halo_4_interview_at_microsoft_spring_shocase_2012/ '''MetaCafe''': ''Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012'']</ref> | |location= [[Forerunner]] solar power facility, [[Requiem]]<ref name="metacafe">[http://www.metacafe.com/watch/8185354/frank_oconnor_halo_4_interview_at_microsoft_spring_shocase_2012/ '''MetaCafe''': ''Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012'']</ref> | ||
|terrain=Bilayer Forerunner walkways | |terrain=Bilayer Forerunner walkways | ||
|playernumber= | |playernumber=4-12 | ||
|gametypes= | |gametypes=*[[Slayer]] | ||
*[[Oddball]] | |||
*[[Regicide]] | |||
}} | }} | ||
{{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}} | {{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}} | ||
'''Haven''', originally codenamed '''Wraparound''', is a ''[[Halo 4]]'' [[multiplayer]] map.<ref name="first look"> | '''Haven''', originally codenamed '''Wraparound''', is a ''[[Halo 4]]'' [[multiplayer]] map.<ref name="first look">'''[[Making Halo 4]][[Making Halo 4: First Look|: First Look]]'''</ref><ref name="bulletin">[http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx '''Halo Waypoint''': ''The Halo Bulletin: 3.21.12'']</ref> The map is set in the skies of a Forerunner [[shield world]], within a facility that powers the [[Astroengineering|artificial star]] in the center of the structure.<ref name="metacafe"/> | ||
==Description== | ==Description== | ||
The map has | The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or [[man cannon]]s that can be used to access the map's central area.<ref name="guardian">[http://www.guardian.co.uk/technology/gamesblog/2012/mar/05/halo-4-multiplayer-details-revealed '''Guardian.co.uk''': ''Halo 4 multiplayer revealed: Master Chief meets Call of Duty?'']</ref> | ||
==Gallery== | ==Gallery== | ||
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File:Wraparoundbetter.jpg|Concept art of the Forerunner skyscrapers that serves as the map's setting. | File:Wraparoundbetter.jpg|Concept art of the Forerunner skyscrapers that serves as the map's setting. | ||
File:WraparoundDesignConcept.jpg|Early concept art of the facility's design aesthetic. | File:WraparoundDesignConcept.jpg|Early concept art of the facility's design aesthetic. | ||
File:H4-Wraparound-2.jpg|The map's | File:H4-Wraparound-2.jpg|The center of the map's upper level. | ||
File:H4-Wraparound-3.jpg|Two opposing Spartans engage. | File:H4-Wraparound-3.jpg|Two opposing Spartans engage. | ||
</gallery> | </gallery> |
Revision as of 02:35, February 15, 2013
Template:Multiplayer Map Infobox Template:Article Quote
Haven, originally codenamed Wraparound, is a Halo 4 multiplayer map.[1][2] The map is set in the skies of a Forerunner shield world, within a facility that powers the artificial star in the center of the structure.[3]
Description
The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or man cannons that can be used to access the map's central area.[4]
Gallery
- Wraparoundbetter.jpg
Concept art of the Forerunner skyscrapers that serves as the map's setting.
- WraparoundDesignConcept.jpg
Early concept art of the facility's design aesthetic.
Sources
- ^ Making Halo 4: First Look
- ^ Halo Waypoint: The Halo Bulletin: 3.21.12
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedmetacafe
- ^ Guardian.co.uk: Halo 4 multiplayer revealed: Master Chief meets Call of Duty?