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Base: Difference between revisions

From Halopedia, the Halo wiki

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*Spawn points to keep away from enemy fire.
*Spawn points to keep away from enemy fire.
*Ammunition.
*Ammunition.
**Sniper rifles are now rather common in bases.
*Sniper rifles.
*Protection.
*Protection.
*The [[Flag#Multiplayer|Flag]] and flag capture points in [[Capture the Flag|CTF]].
*The [[Flag#Multiplayer|Flag]] and flag capture points in [[Capture the Flag|CTF]].
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===[[Halo: Reach]]===
===[[Halo: Reach]]===
Maps that feature bases are typicaly symetrical. They sometimes include DMRs, Needle Rifles, maybe grenades. On larger or more open maps, there is often a sniper rifle somewhere in the base, like on [[Asylum]], [[Hemmorhage]], and [[Boardwalk]](though boardwalk doesn't have very defined bases). Many bases aren't very seperate from the structure of the rest of the map, for example [[Countdown]] or [[Anchor 9]]. On non symetrical maps, the bases still tend to be symetrical, as seen in [[Hemmorhage]], [[Paradiso]] and [[Highlands]]. If another team manages to completely take over your base, typically you will spawn about midway across the map, to take the fire off your team.
Maps that feature bases are typically symmetrical. They sometimes include DMRs, Needle rifles, and grenades. On larger or more open maps, there is often a sniper rifle somewhere in the base, like on [[Asylum]], [[Hemmorhage]], and [[Boardwalk]] (though boardwalk doesn't have very defined bases). Many bases aren't very separate from the structure of the rest of the map. Examples include [[Countdown]] or [[Anchor 9]]. On non-symmetrical maps, the bases still tend to be symmetrical, as seen in [[Hemmorhage]], [[Paradiso]] and [[Highlands]]. If the opposing team manages to completely take over the base, typically the player will spawn about midway across the map, to take the fire off their team.


==Images==
==Images==

Revision as of 21:18, January 26, 2013

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For bases in fictional context, see military base.
A base in Ice Fields.

A base is a generic stronghold in Multiplayer games or Campaign missions. A base may be a building or a certain area, and its importance may vary depending on a mission or game.

Usage

Usage of bases usually varies depending on a mission or multiplayer gametype. Usually, a base is used to provide protection, or contain stronger weapons or equipment.

Throughout the game series, bases may contain:

  • Power ups and/or Active Camouflages.
  • Spawn points to keep away from enemy fire.
  • Ammunition.
  • Sniper rifles.
  • Protection.
  • The Flag and flag capture points in CTF.
  • The skull in Oddball.
  • The Bomb spawn and arming points in Assault.
  • Vehicles (on and/or around).
  • Teleporters to get to various locations in the map.
  • Health Packs in Halo: Combat Evolved.
  • Turret(s) either inside, around, outside, and on top
  • Scenery depicting whether the base is a Red Base or a Blue Base like the team color's Flags surrounding the building and/or Red/Blue lighting.
  • Camping spots for snipers and/or ambushes.
  • Grenades.
  • Barricades for the Infection gametype in Halo 3.
  • Hiding Spot for the VIP in the VIP gametype.
  • Defensive positions during an attack.
  • Man Cannons for quick transportation.
  • Equipment
  • Territories in the gametype Territories
  • Grav Lift(s) to go into to go around a base's different levels
  • Use for cover in King of the Hill.
  • "Turtle" into which means to make a whole team go on defensive.
  • Use control panel(s) to open obstructions like gates or blockades
  • Supplied to be used as fortresses

Although bases are mostly used for CTF, they can be particularly useful in Oddball (to hide in, if nav points are disabled) and King of the Hill. Bases range from small rooms all the way to a huge tower with mini buildings. For example, in the map Infinity, one team also has a sub-base, quarter way to their destination.

Halo: Combat Evolved

File:Avalanchebase.jpg
Inside of the base on Avalanche.

In Halo: Combat Evolved, bases are very symmetrical and fair-shaped. For example, in the multiplayer levels Battle Creek and Blood Gulch, the bases are literally the exact same model, with the exception of different colors, to mark the bases, except in the case of the map Hang 'em High, where Red Team's base is slightly higher up than that of Blue Team. Also to be noted is the lack of texture on these bases.

Halo 2

Halo 2 bases are much like Halo: Combat Evolved's bases, except with different makeovers, smoother designs, and better weaponry.

Halo 3

Depending on the map, bases can be radically different or exactly the same. The base usually contains weapons such as Assault Rifles, Battle Rifles, and a Sniper Rifle.

Halo: Reach

Maps that feature bases are typically symmetrical. They sometimes include DMRs, Needle rifles, and grenades. On larger or more open maps, there is often a sniper rifle somewhere in the base, like on Asylum, Hemmorhage, and Boardwalk (though boardwalk doesn't have very defined bases). Many bases aren't very separate from the structure of the rest of the map. Examples include Countdown or Anchor 9. On non-symmetrical maps, the bases still tend to be symmetrical, as seen in Hemmorhage, Paradiso and Highlands. If the opposing team manages to completely take over the base, typically the player will spawn about midway across the map, to take the fire off their team.

Images

Trivia

  • The only map in which both bases are literally symmetrical -- including the whole map and the level geometry -- is Rat's Nest. If exact geometric symmetry isn't required for bases to be considered "symmetrical", however, then many other maps have symmetrical bases.