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Dominion: Difference between revisions

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Dominion is a [[War Games|game mode]] in ''[[Halo 4]]'' wherein players compete to capture and hold bases from the opposition. A win is attained when a team captures all available bases and then kills all members of the opposing team, or when a team reaches a preset score/time runs out.<ref name="IGN">[http://www.ign.com/videos/2012/09/21/halo-4-developer-commentary-dominion-multiplayer '''IGN''' ''Halo 4 Developer Commentary: Dominion Multiplayer'']</ref>
Dominion is a [[War Games|game mode]] in ''[[Halo 4]]'', in which players compete to capture, fortify, and hold bases from the opposition. A team wins when they reach the score limit (400 points by default<ref name="THC">[http://www.youtube.com/watch?v=qMSo2XbDU6E&feature=related '''THC''' ''Halo 4 Longbow Dominion Gameplay 2 NYCC'']</ref>) or if they have the highest score when the time limit is reached. Teams can gain an early victory by capturing all of a map's bases and then killing all members of the opposing team.<ref name="IGN">[http://www.ign.com/videos/2012/09/21/halo-4-developer-commentary-dominion-multiplayer '''IGN''' ''Halo 4 Developer Commentary: Dominion Multiplayer'']</ref>


==Rules and Playstyle==
== Rules and playstyle ==
Two teams compete to capture bases on the map. A base that is captured and held for a certain time will fortify, activating turrets, shield doors, and other base defenses. Fortified bases are periodically resupplied with new vehicles and Ordnance drops. Points are awarded for each base capture (10 points), fortification (20 points), and resupply (30 points). Bonus XP is awarded to players that kill opponents while near a base.


By maintaining control of captured bases the bases become fortified, bringing automatic turrets and shields online to aid defense. The bases are also periodically resupplied with new vehicles and weapons. Once all available bases are captured by one team, the members of the losing team are granted [[Overshield|overshields]] to allow them the possibility of recapturing a base and cannot respawn when killed; this is known as the "Last Stand." A match is won when the entire losing team is killed while in Last Stand, a team scores 400 points,<ref name="THC">[http://www.youtube.com/watch?v=qMSo2XbDU6E&feature=related '''THC''' ''Halo 4 Longbow Dominion Gameplay 2 NYCC'']</ref> or a team ends the game with the highest score. Points are rewarded for a base capture (10 points), completing the fortification process on a base (20 points), and resupplying a base (30 points). There are currently unknown conditions for the scoring system relating to capturing bases. Sometimes, 10 points will be rewarded for a capture, and sometimes they won't. This is possibly a bug in the pre-release build of Halo 4.<ref name="IGN"/>
When one team captures all bases on the map, the other team is forced to make a Last Stand. A team in Last Stand gains Last Stand Traits (which, by default, grant [[overshield]]s), but loses the ability to respawn. If all members of the team in Last Stand are killed, then the other team wins the round early. However, a team can end their Last Stand and regain the ability to respawn by re-capturing one of the bases on the map.


==Sources==
==Sources==

Revision as of 02:53, January 3, 2013

Template:New Content Dominion is a game mode in Halo 4, in which players compete to capture, fortify, and hold bases from the opposition. A team wins when they reach the score limit (400 points by default[1]) or if they have the highest score when the time limit is reached. Teams can gain an early victory by capturing all of a map's bases and then killing all members of the opposing team.[2]

Rules and playstyle

Two teams compete to capture bases on the map. A base that is captured and held for a certain time will fortify, activating turrets, shield doors, and other base defenses. Fortified bases are periodically resupplied with new vehicles and Ordnance drops. Points are awarded for each base capture (10 points), fortification (20 points), and resupply (30 points). Bonus XP is awarded to players that kill opponents while near a base.

When one team captures all bases on the map, the other team is forced to make a Last Stand. A team in Last Stand gains Last Stand Traits (which, by default, grant overshields), but loses the ability to respawn. If all members of the team in Last Stand are killed, then the other team wins the round early. However, a team can end their Last Stand and regain the ability to respawn by re-capturing one of the bases on the map.

Sources