Halo: Reach skulls: Difference between revisions

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{{Era|RW}}
{{Era|RW}}
{{Title|''Halo: Reach'' skulls}}
{{Title|''Halo: Reach'' skulls}}
'''Halo: Reach skulls''' are gameplay-modifying difficulty-multipliers in the appearance of [[human]] [[skull]]s in ''Halo: Reach''. Most of the [[Halo 3 skulls|skulls featured]] in ''[[Halo 3]]'' are included in ''Halo: Reach''. Just like ''[[Halo 3: ODST]]'', skulls are no longer [[Easter Eggs|easter eggs]] in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. Skulls, including the newly-introduced customizable Firefight skulls, are also present in [[Firefight]], randomly activated on every beginning of a set.
'''Halo: Reach skulls''' are gameplay-modifying difficulty-multipliers in the appearance of [[human]] [[skull]]s in ''Halo: Reach''. Most of the [[Halo 3 skulls|skulls featured]] in ''[[Halo 3]]'' are included in ''Halo: Reach''. Just like ''[[Halo 3: ODST]]'', skulls are no longer [[Easter Eggs|easter eggs]] in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. Skulls, including the newly-introduced customizable Firefight skulls, are also present in [[Firefight]], randomly activated on every beginning of a set. A campaign game on [[Legendary]] with all skulls activated is named "[[Mythic (difficulty)|Mythic]]".


==Primary Skulls==
==Primary Skulls==
===Iron===
===Iron===
{{Article Quote|Co-op reverts to previous checkpoint on player death. 1P restarts mission.}}
{{Article Quote|Co-op reverts to previous checkpoint on player death. 1P restarts mission.}}
The Iron skull causes the mission to restart if the player dies during the campaign for whatever reason. On campaign [[Cooperative Play]], if even one player dies everyone is forced to revert back to the last reached checkpoint.<ref name="skull">[http://www.gamesradar.com/halo-reach-skulls-list/ '''GamesRadar''': ''Halo: Reach Skulls list'']</ref> On Firefight, the skull disables respawning after the player died.
The Iron skull causes the mission to restart if the player dies during the campaign for whatever reason. On campaign [[Cooperative Play]], if even one player dies everyone is forced to revert back to the last reached checkpoint.<ref name="skull">[http://www.gamesradar.com/halo-reach-skulls-list/ '''GamesRadar''': ''Halo: Reach Skulls list'']</ref> In Firefight, the skull disables respawning after the player died.


===Black Eye===
===Black Eye===
{{Article Quote|Shields don't recharge except from melee attacking enemies.}}
{{Article Quote|Shields don't recharge except from melee attacking enemies.}}
The Black Eye skull causes the automatic regeneration of the player's [[Energy shielding|energy shields]] to be disabled. The only way to recharge the energy shields is to kill an enemy with a [[Melee|melee attack]] or [[Assassination|assassination]].<ref name="skull"/>
The Black Eye skull causes the automatic regeneration of the player's [[Energy shielding|energy shields]] to be disabled. The only way to recharge the energy shields is to melee or perform [[assassination]] on an enemy.<ref name="skull"/>


===Tough Luck===
===Tough Luck===
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===Cloud===
===Cloud===
{{Article Quote|Motion sensor disabled with this setting.}}
{{Article Quote|Motion sensor disabled with this setting.}}
The Cloud skull is a new skull featured in ''Halo: Reach'', replacing the [[Halo 3 Skulls#Fog|Fog]] skull in ''Halo 3''. Just like the Fog skull, the Cloud skull causes the player's [[motion tracker]] to be disabled.
The Cloud skull is a new skull featured in ''Halo: Reach'', replacing the [[Halo 3 Skulls#Fog|Fog skull]] in ''Halo 3''. Just like the Fog skull, the Cloud skull causes the player's [[motion tracker]] to be disabled.


===Famine===
===Famine===
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===Thunderstorm===
===Thunderstorm===
{{Article Quote|Major upgrade to all enemies.}}
{{Article Quote|Major upgrade to all enemies.}}
The Thunderstorm skull causes enemies' ranks to increase. Unggoy and [[Sangheili]] are, most if not all, promoted to [[Ultra]]s, [[Kig-yar]] spawn as [[Kig-yar Major|Majors]] and [[Kig-yar Sniper|Snipers]], [[Skirmisher|Skirmishers]] spawning as [[Skirmisher Commando|Commandos]] and [[Skirmisher Champion|Champions]], [[Yanme'e]] much more likely to be [[Yanme'e Major|Majors]] or [[Yanme'e Ultra|Ultras]] and [[Jiralhanae]] [[Jiralhanae Captain Major|Captain Majors]] and [[Jiralhanae Chieftain|Chieftains]] to spawn.
The Thunderstorm skull causes enemies' ranks to increase. Unggoy and [[Sangheili]] are, most if not all, promoted to [[Ultra]]s, [[Kig-yar]] spawn as [[Kig-yar Major|Majors]] and [[Kig-yar Sniper|Snipers]], [[Skirmisher|Skirmishers]] spawning as [[Skirmisher Commando|Commandos]] and [[Skirmisher Champion|Champions]], [[Yanme'e]] much more likely to be [[Yanme'e Major|Majors]] or [[Yanme'e Ultra|Ultras]] and [[Jiralhanae]] [[Jiralhanae Captain Major|Captain Majors]] to spawn.


===Tilt===
===Tilt===