Loadout: Difference between revisions
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[[File:Loadouts.png|thumb|A Loadout selection for Spartans.]] | [[File:Loadouts.png|thumb|A Loadout selection for Spartans.]] | ||
'''Loadouts''' | '''Loadouts''' are a [[multiplayer]] feature first introduced in ''[[Halo: Reach]]''. They are classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn in ''Halo: Reach''. They are personalized starting equipment in ''[[Halo 4]]''. | ||
== Overview == | == Overview == | ||
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In ''Halo: Reach'', loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games and user-created Firefight modes. Each loadout has particular weapon, grenade, and [[Armor Abilities]] combinations.<ref name="Game Trailers TV">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0='''Game Trailers TV''': ''Halo Reach Multiplayer Exposed'']</ref><ref name="Carnàge Carnivàle Vidoc">[http://www.youtube.com/watch?v=ZUv98eWVnL0'''Youtube''': ''Halo Reach Carnàge Carnivàle Vidoc'']</ref> | In ''Halo: Reach'', loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games and user-created Firefight modes. Each loadout has particular weapon, grenade, and [[Armor Abilities]] combinations.<ref name="Game Trailers TV">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0='''Game Trailers TV''': ''Halo Reach Multiplayer Exposed'']</ref><ref name="Carnàge Carnivàle Vidoc">[http://www.youtube.com/watch?v=ZUv98eWVnL0'''Youtube''': ''Halo Reach Carnàge Carnivàle Vidoc'']</ref> | ||
In ''Halo 4'', loadouts are default in normal [[War Games]] modes. However, some modes do away with loadouts to allow more classic gameplay. Unlike ''Halo: Reach'', loadouts are customizable in matchmaking and are better described as components of a player rather than options given by the mode. | |||
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== | ==''Halo: Reach''== | ||
{|cellspacing="3" | {|cellspacing="3" | ||
|-valign="top" | |-valign="top" | ||
|class="Box 2" width="50%" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |class="Box 2" width="50%" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | ||
=== Spartan === | ==== Spartan ==== | ||
;'''Airborne''', '''Air Assault''' | ;'''Airborne''', '''Air Assault''' | ||
:Armor Ability: [[Jetpack]] | :Armor Ability: [[Jetpack]] | ||
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|class="Box 2" width="50%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"| | |class="Box 2" width="50%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"| | ||
=== Elite === | ==== Elite ==== | ||
;'''Ranger''' | ;'''Ranger''' | ||
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|} | |} | ||
== Additional names == | === Additional names === | ||
Loadouts in ''Halo: Reach'' are fully customizable in Custom Games and local Firefight matches. Along with Armor Ability, grenade type, main weapon, and secondary weapon, players can also choose a name for their loadout. In addition to the names of existing loadouts, many additional name options are provided. These include: | Loadouts in ''Halo: Reach'' are fully customizable in Custom Games and local Firefight matches. Along with Armor Ability, grenade type, main weapon, and secondary weapon, players can also choose a name for their loadout. In addition to the names of existing loadouts, many additional name options are provided. These include: | ||
{{Scroll box | {{Scroll box | ||
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}} | }} | ||
== Tiers == | === Tiers === | ||
When players go into game settings and select Spartan/Elite loadouts, they will see which tier will correspond with which loadouts players will spawn with. Most gametypes only used 1 tier (Tier 1), in which players can only get loadouts from that tier. Infection uses 2 tiers, in which Tier 2 loadouts belong to zombies, and Invasion and Invasion Slayer use 3 tiers, which each tier number corresponds with each phase. | When players go into game settings and select Spartan/Elite loadouts, they will see which tier will correspond with which loadouts players will spawn with. Most gametypes only used 1 tier (Tier 1), in which players can only get loadouts from that tier. Infection uses 2 tiers, in which Tier 2 loadouts belong to zombies, and Invasion and Invasion Slayer use 3 tiers, which each tier number corresponds with each phase. | ||
==''Halo 4''== | |||
Loadouts are given an in-universe explanation. They are mandatory protocols issued to [[SPARTAN-IV]] personnel which dictate that they carry a Primary Weapon like a rifle or shotgun, carry a Secondary Weapon like a pistol, equip an [[Armor Ability]], choose a Tactical Package, and assign a Support Upgrade. | |||
In default gameplay, they are personalized choices of equipment and allow a Spartan to enter battles with pre-made weapon sets. | |||
==Sources== | ==Sources== |
Revision as of 20:14, October 30, 2012
Loadouts are a multiplayer feature first introduced in Halo: Reach. They are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach. They are personalized starting equipment in Halo 4.
Overview
When a game begins the player is given the option of choosing a particular loadout.
In Halo: Reach, loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games and user-created Firefight modes. Each loadout has particular weapon, grenade, and Armor Abilities combinations.[1][2] In Halo 4, loadouts are default in normal War Games modes. However, some modes do away with loadouts to allow more classic gameplay. Unlike Halo: Reach, loadouts are customizable in matchmaking and are better described as components of a player rather than options given by the mode.
Halo: Reach
Spartan
|
Elite
|
Additional names
Loadouts in Halo: Reach are fully customizable in Custom Games and local Firefight matches. Along with Armor Ability, grenade type, main weapon, and secondary weapon, players can also choose a name for their loadout. In addition to the names of existing loadouts, many additional name options are provided. These include: Template:Scroll box
Tiers
When players go into game settings and select Spartan/Elite loadouts, they will see which tier will correspond with which loadouts players will spawn with. Most gametypes only used 1 tier (Tier 1), in which players can only get loadouts from that tier. Infection uses 2 tiers, in which Tier 2 loadouts belong to zombies, and Invasion and Invasion Slayer use 3 tiers, which each tier number corresponds with each phase.
Halo 4
Loadouts are given an in-universe explanation. They are mandatory protocols issued to SPARTAN-IV personnel which dictate that they carry a Primary Weapon like a rifle or shotgun, carry a Secondary Weapon like a pistol, equip an Armor Ability, choose a Tactical Package, and assign a Support Upgrade. In default gameplay, they are personalized choices of equipment and allow a Spartan to enter battles with pre-made weapon sets.