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| {{Era|UNSC|HCW}}
| | #Redirect[[Archer missile#M58 Archer]] |
| {{Weapon
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| | image=[[File:FoR - Archer missile.jpg|250px]]
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| | name=Archer missile
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| | manufacturer=[[United Nations Space Command]]
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| | model=
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| | type=Missile
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| | cost=
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| | affiliation=[[UNSC Navy]]
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| | size=
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| | damage per hit=Very high
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| | fire=Tube fired
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| | ammotype=High explosive
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| | operation=Ship-to-ship missile
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| | rate of fire=
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| | accuracy=High
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| | range=
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| | era=[[Human-Covenant War]]
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| | counterpart=Covenant [[plasma turret]]
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| | counterwep=Covenant pulse laser turret
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| | affiliation= [[United Nations Space Command]]
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| }}
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| '''M58 "Archer" missiles'''<ref>http://halo.xbox.com/Content/assets/en-us/ONI/577839090903298928/DDR-A340024-1115-08-27-52.pdf</ref> are ship-to-ship missiles carried by [[United Nations Space Command|UNSC]] [[UNSC Navy|Navy]] [[warship]]s for engaging enemy warships in space combat. UNSC ships usually carry large numbers of them, their sheer numbers making up for their underperformance against [[Covenant Empire|Covenant]] [[Energy shielding|shield technology]], though unprotected ships can be destroyed by Archer missile strikes to the hull and superstructure.
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| ==Design==
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| Archer missiles are usually stored in pods of thirty, although [[UNSC destroyer|destroyers]] and cruisers employ oversized missile pods to carry a larger payload. Both [[UNSC frigate|frigates]] and destroyers carry twenty-six pods, though as mentioned, destroyers carry a larger number per pod. The [[Halcyon-class cruiser|''Halcyon''-class cruiser]] {{UNSCShip|Pillar of Autumn}} may have possessed as many as 300 missile pods.
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| ==History==
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| Prior to the [[Human-Covenant War]], the UNSC found the missiles to be effective against [[Insurrectionist]] combatant ships.<ref>'''Halo: Contact Harvest'''</ref> Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and [[pulse laser turret|point defense lasers]] suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.<ref>'''Halo: The Fall of Reach'''</ref><ref>'''Halo Wars: Genesis'''</ref> At least one Covenant ship class, the {{Class|DAV|light corvette}}, possesses [[Electronic countermeasures|jamming measures]] that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing [[Magnetic Accelerator Cannon]]s to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as [[Covenant boarding craft|boarding craft]] or fighters, are much easier targets,<ref>'''Halo: The Fall of Reach'''</ref> and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.<ref>'''[[Halo: Ghosts of Onyx]]'''</ref>
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| ==Gallery==
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| <gallery>
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| File:FoR - Archer missiles.jpg|Archer missiles fired at the [[Battle of Chi Ceti]].
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| File:13101574-Medium.jpg|Archer missile pods.
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| </gallery>
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| ==List of appearances==
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| {{Appearances|Halo: The Fall of Reach|Halo: The Flood|Halo 2|Halo: First Strike|Halo: Ghosts of Onyx|Halo 3|Halo: Contact Harvest|Halo Wars: Genesis|Halo: Evolutions}}
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| ==Sources==
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| <references/>
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| http://halo.xbox.com/Content/assets/en-us/ONI/577839090903298928/DDR-A340024-1115-08-27-52.pdf
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| ==See also==
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| {{Template:UNSC Heavy Weapons}}
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| [[Category:Missiles]]
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| [[Category:Starship Weapons]]
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| [[Category:UNSC naval weapons]]
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