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Giant Spartan glitch: Difference between revisions

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(fixed a lot of grammar and made it all past-tense because the glitch is no longer do-able)
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The '''Giant Spartan Glitch''' is a glitch in ''[[Halo: Reach]]'' that affecting [[Spartan Program|Spartans]] in multiplayer. It causes the player's model to suddenly grow to 6 times their usual height. The glitch was the result of lag early on in ''Halo: Reach''<nowiki>'</nowiki>s release, and can no longer be reproduced.
The '''Giant Spartan Glitch''' was a glitch in ''[[Halo: Reach]]'' that affected [[Spartan Program|Spartans]] in multiplayer. It caused the player's model to suddenly grow to 6 times their usual height. The glitch was the result of lag early on in ''Halo: Reach''<nowiki>'</nowiki>s release, and can no longer be reproduced.


==Details==
==Details==
When triggered, the Spartan immediately grows to 6 times the typical size, making the player roughly 41 feet tall. While their massive size carries over to their hitbox, making the player a larger target, it does not carry over to their running and fighting abilities, making their animations for such actions appear heavily disproportionate as a result. For example, their running animation now made them appear to be taking huge strides while covering minimal ground, as though they are running on ice, since they are still moving at the same speed players normally run at. Bullets will appear to be flying out of their knees, since they are still being fired at the same height the player would normally stand. The player's current weapon will still appear their hands, however, it will have not increased in size.
When triggered, the Spartan immediately grew to 6 times the typical size, making the player roughly 41 feet tall. While their massive size carried over to their hitbox, making the player a larger target, it did not carry over to their running and fighting abilities, making their animations for such actions appear heavily disproportionate as a result. For example, their running animation now made them take huge strides while covering minimal ground, as though they were running on ice, since they were still moving at the same speed players normally run at. Bullets appeared to fly out of their knees, since they were still being fired at the same height the player would normally stand. The player's current weapon still appeared in their hands, however, it did not increased in size.


The glitch was caused by lag due to [[Bungie]]'s servers being overloaded with players over Xbox Live during the first few months of ''Reach'''s release. As of 2011 the glitch is no longer reproducible.
The glitch was caused by lag due to [[Bungie]]'s servers being overloaded with players over Xbox Live during the first few months of ''Reach'''s release. As of 2011 the glitch is no longer reproducible.

Revision as of 23:00, September 29, 2012

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The Giant Spartan Glitch was a glitch in Halo: Reach that affected Spartans in multiplayer. It caused the player's model to suddenly grow to 6 times their usual height. The glitch was the result of lag early on in Halo: Reach's release, and can no longer be reproduced.

Details

When triggered, the Spartan immediately grew to 6 times the typical size, making the player roughly 41 feet tall. While their massive size carried over to their hitbox, making the player a larger target, it did not carry over to their running and fighting abilities, making their animations for such actions appear heavily disproportionate as a result. For example, their running animation now made them take huge strides while covering minimal ground, as though they were running on ice, since they were still moving at the same speed players normally run at. Bullets appeared to fly out of their knees, since they were still being fired at the same height the player would normally stand. The player's current weapon still appeared in their hands, however, it did not increased in size.

The glitch was caused by lag due to Bungie's servers being overloaded with players over Xbox Live during the first few months of Reach's release. As of 2011 the glitch is no longer reproducible.

It is unknown if the glitch was possible while playing as Elites.