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(What I got just from an initial look at the MA37's image (both sides).) |
(Actually, looking at the images given, it appears that the fire selector is ambidextrous. Correct me if I'm wrong (I haven't played Reach in a long while and don't know what the right side of the weapon looks like in-game).) |
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*The computer module on the MA37 appears to be mounted on a rail system similar to that used many modern military weapons, this suggests that the MA37 can be fitted with other accessories such as optical or reflex sights in place of the standard compass/ammo counter unit. | *The computer module on the MA37 appears to be mounted on a rail system similar to that used many modern military weapons, this suggests that the MA37 can be fitted with other accessories such as optical or reflex sights in place of the standard compass/ammo counter unit. | ||
*The maximum reserve ammunition for the MA37 varies for certain campaign missions and exceeds the limit of 288 (e.g. 600 max in [[Winter Contingency (Level)|Winter Contingency]]). | *The maximum reserve ammunition for the MA37 varies for certain campaign missions and exceeds the limit of 288 (e.g. 600 max in [[Winter Contingency (Level)|Winter Contingency]]). | ||
* | *According to concept art (and logical rifle design), the MA37 can fire either semi or fully automatic. In addition, the fire selector is modeled in the semi-automatic position, even though it only fires fully automatic in-game. This is most likely an oversight. | ||
*Unlike other rifles in the MA5 series, the MA37 appears to sport a telescoping stock. However, this is not used in-game. | *Unlike other rifles in the MA5 series, the MA37 appears to sport a telescoping stock. However, this is not used in-game. | ||
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